Showing 34 open source projects for "bio-bwa-files"

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    SKUDONET Open Source Load Balancer

    Take advantage of Open Source Load Balancer to elevate your business security and IT infrastructure with a custom ADC Solution.

    SKUDONET ADC, operates at the application layer, efficiently distributing network load and application load across multiple servers. This not only enhances the performance of your application but also ensures that your web servers can handle more traffic seamlessly.
  • Business Continuity Solutions | ConnectWise BCDR Icon
    Business Continuity Solutions | ConnectWise BCDR

    Build a foundation for data security and disaster recovery to fit your clients’ needs no matter the budget.

    Whether natural disaster, cyberattack, or plain-old human error, data can disappear in the blink of an eye. ConnectWise BCDR (formerly Recover) delivers reliable and secure backup and disaster recovery backed by powerful automation and a 24/7 NOC to get your clients back to work in minutes, not days.
  • 1
    Unreal Engine 4/5 Scripting System

    Unreal Engine 4/5 Scripting System

    Injectable LUA scripting system, SDK generator, live property editor

    Lua scripting system platform, C++ Modding API, SDK generator, blueprint mod loader, live property editor and other dumping utilities for UE4/5 games. The goal of UE4SS is not to be a plug-n-play solution that always works with every game. The goal is to have an underlying system that works for most games.
    Downloads: 20 This Week
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  • 2
    Multi Theft Auto: San Andreas

    Multi Theft Auto: San Andreas

    Multi Theft Auto is a game engine

    Multi Theft Auto (MTA) is a software project that adds network play functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found. It is a unique modification that incorporates an extendable network play element into a proprietary commercial single-player PC game. Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software...
    Downloads: 11 This Week
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  • 3
    VCMI Project

    VCMI Project

    Open-source engine for Heroes of Might and Magic III

    VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
    Downloads: 4 This Week
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  • 4
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project...
    Downloads: 4 This Week
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  • Pimberly PIM - the leading enterprise Product Information Management platform. Icon
    Pimberly PIM - the leading enterprise Product Information Management platform.

    Pimberly enables businesses to create amazing online experiences with richer, differentiated product descriptions.

    Drive amazing product experiences with quality product data.
  • 5
    LittleJS

    LittleJS

    The Tiny JavaScript Game Engine That Can!

    ... is mostly empty with just a few things you can use to get started or remove. You can also download and include engine.all.js or engine.all.min.js. In order to load files like images you will need to run a small web server like http-server on npm. I recommend an editor that does this for me automatically like Brackets or VS Code with the Live Server plugin.
    Downloads: 2 This Week
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  • 6
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    A game framework written with osu! in mind. If you are interested in creating a project using the framework, please start from the getting started wiki resources (or jump straight over to the project templates). You can either start off from an empty project, or take a peek at a working sample game. Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework....
    Downloads: 1 This Week
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  • 7
    The flexible game engine

    The flexible game engine

    The flexible game engine

    Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform. Every game asset is hot-reloadable, code included. Evaluate modifications and adjustments...
    Downloads: 0 This Week
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  • 8
    ggez

    ggez

    Rust library to create a Good Game Easily

    ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading, and event handling, but finer details and performance characteristics may be different than LÖVE. ggez is not meant to be everything to everyone, but rather a good...
    Downloads: 0 This Week
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  • 9
    Animation Compression Library

    Animation Compression Library

    Animation Compression Library

    Animation compression is a fundamental aspect of modern video game engines. Not only is it important to keep the memory footprint down but it is also critical to keep the animation clip sampling performance fast. The more memory an animation clip consumes, the slower it will be to sample it and extract a character pose at runtime. For these reasons, any game that attempts to push the boundaries of what the hardware can achieve will at some point need to implement some form of animation...
    Downloads: 0 This Week
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  • Free and Open Source HR Software Icon
    Free and Open Source HR Software

    OrangeHRM provides a world-class HRIS experience and offers everything you and your team need to be that HR hero you know that you are.

    Give your HR team the tools they need to streamline administrative tasks, support employees, and make informed decisions with the OrangeHRM free and open source HR software.
  • 10
    QuakeSpasm

    QuakeSpasm

    A modern, cross-platform Quake game engine based on FitzQuake.

    QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.
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    Downloads: 434 This Week
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  • 11
    Vanda Engine

    Vanda Engine

    A free 3D game engine to create games and realtimes scenes for Windows

    Vanda Engine is a free and open source 3D game engine for Windows. I'm developing this game engine for years to help the students and other enthusiast learn game engine programming and develop 3D games for free. While giant companies are building game engines with huge budget and a lot of manpower, I'm developing this free 3D game engine alone with no budget. I have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: https://vanda3d.org/tutorials/ Please...
    Downloads: 2 This Week
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  • 12
    Monk
    Free client-based chess game engine with its own board. Written in wxDevC++. Latest release of this software is now available at https://e2-e4.org/en/ as a website' bot program. Feel free to play with one online. Also recently was made an OpenGL version of the game. Added to "Files" as "monk_src_en.zip". Contains Windows application and complete sources for "wxDev C++".
    Downloads: 0 This Week
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  • 13

    Mandate Engine

    RTSish Game Engine

    ... with support for all the features my own games use and possibly more. It's open source and free obviously. Most modding is done through XML files quite similar to the ones for other Glest derivatives. There may be some good scripting support as well. Currently for fun I am creating a Majesty like to play with since Majesty 2 sucks and Majesty one doesn't support easy modding. Changed the homepage to the GitHub since the repository here is being difficult and thus doesn't contain the source.
    Downloads: 0 This Week
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  • 14
    Model T Dice Box

    Model T Dice Box

    RPG dice roll simulator for vintage Tandy TRS-80 100/102/200 laptops

    ..., that really is the best time-travel RPG you might never play), and one-off rolls like Traveller's d66. See the feature list for more RPG systems available! This project includes the compact source code (.DO), the tokenized BASIC (.BA), and a REX image (.BY). Dice Box needs around 1KB memory while running and the tokenized BASIC file is ~12KB. And check out the video! Fun fun fun! Files also available at: http://www.club100.org/memfiles/index.php?&direction=0&order=&directory=Steve%20Baker
    Downloads: 0 This Week
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  • 15
    nCine

    nCine

    A cross-platform 2D game engine

    ... alignment. Pascal case for classes, enumerations, typedefs and constants. Put Doxygen brief descriptions in header files and additional documentation in implementation ones. Use Qt style for Doxygen detailed descriptions (/*! */) and end them with a period.
    Downloads: 0 This Week
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  • 16
    Longford

    Longford

    A cross platform Lua based game engine

    ... and scaling of sprites. + Box2D physics engine. + Play sound effects using WAV files and stream music using OGG files. + Automatic tweening system + Texture atlases so that many Bitmaps can be "cut out" of a single larger picture file. + Supports user-written shaders for advanced graphic effects. + Automatic resolution scaling. + Supports OpenGL or DirectX backend
    Downloads: 0 This Week
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  • 17
    rpg_chung
    rpg chung is a rpg text like game engine with 3D laby view , smart word input and random dungeon maps generation. It is written in freebasic and can be compared as a game chatbot inspired from the "the hobbit" and "hells temple" games on oric1.
    Downloads: 0 This Week
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  • 18
    OpenTomb

    OpenTomb

    Game engine for playing tomb raider 1 - 5 levels.

    ... with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
    Downloads: 6 This Week
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  • 19
    OpenTitus is a rewrite of the game engine used in the old DOS-based games Titus the Fox and Moktar (the French version). This project parses the data directly from the original game data files. The project is based on SDL and programmed in C. A wiki is available at http://opentitus.wikia.com/wiki/OpenTitus_Wiki If you do not own the original game already, you can purchase it at https://www.gog.com/game/titus_the_fox_to_marrakech_and_back
    Downloads: 2 This Week
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  • 20

    Octet Game Framework

    Educational framework for OpenGLES, OpenCL and OpenAL

    Octet is a cross-platform game development framework for developing games on Windows, Mac and other platforms. It is designed to be very simple, dependency-free and very fast to build.
    Downloads: 0 This Week
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  • 21

    Gaz Engine

    Component 2D Game Engine

    UPDATE JULY 2015: Sorry! I moved this project to Github. Please visit on https://github.com/Brulogaz/gaz-engine Gaz Engine is a 2D game engine under development written in C++ that utilize a component based model and game code editable in Lua. Current Features -SDL Based window and Input -Messaging -Homogeneous Game Objects -Components -Serialization of game scenes into files. -Game states -Game code done entirely in Lua -Basic collision -Orthographic Camera The engine...
    Downloads: 0 This Week
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  • 22
    G2

    G2

    A generic 2D engine for any kind of game

    This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
    Downloads: 0 This Week
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  • 23
    Meshwork

    Meshwork

    3D Game engine

    Meshwork is a 3D game engine with independent approach and unrestrictive minimalistic design. It's in active development, with many planned new features. You can support Meshwork's development by contributing to its crowdfunding campaign on Indiegogo and help releasing an Android and .NET versions of the engine. For more info, please visit the website.
    Downloads: 0 This Week
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  • 24

    SGF - Salvathor Game Fabric (sgffabric)

    C++ OpenSource Game Fabric based on SDL2

    The intent of Salvathor Game Engine is to facilitate the maximum creation of a new game. It has several helpers: Control configuration parameters, save and load game; Control media: screen, keyboard, mouse and joystick; control animations; control features of the game: sounds, bitmaps, fonts; Access control to the operating system: filesystem, folders, files; Elaborations of menus; control mods; Support for bitmap fonts, truetype, mugen; Artificial Intelligence: A * pathfinding...
    Downloads: 0 This Week
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  • 25

    StageText Game

    Text Based Game Engine and Parser

    Game engine and parser built using Python. Runs "stagetext" files, which may contain embedded LISP code. The LISP code is handled by a modified version of Peter Norvig's lispy. Each game consists of a series of states with links to other states. Each link has an associated description that is displayed to the user. To choose a link, the user must type a few characters from the description of the link the user wishes to follow. For example, if the links are: > Proceed along the path...
    Downloads: 0 This Week
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