Game engine and parser built using Python. Runs "stagetext" files, which may contain embedded LISP code. The LISP code is handled by a modified version of Peter Norvig's lispy.

Each game consists of a series of states with links to other states. Each link has an associated description that is displayed to the user. To choose a link, the user must type a few characters from the description of the link the user wishes to follow.

For example, if the links are:
> Proceed along the path.
> Run away.

The player may type 'r' to choose the 'Run Away' link. Players will be notified if their input does not match any link or if it matches more than one link.

To run, execute GameRunner.py from the command line, then enter the path to the stage text file to run.

Features

  • Text Based Game Engine
  • Python
  • Simple LISP interpreter built in

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Game Engines

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Registered

2014-05-02