Showing 6 open source projects for "code new roman"

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  • 1
    MonoGame

    MonoGame

    One framework for creating powerful cross-platform games

    ...Create, develop and distribute your games your way. By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way. All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms. With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.
    Downloads: 31 This Week
    Last Update:
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  • 2
    UnityMol

    UnityMol

    Molecular viewer and prototyping framework

    !!! New website is https://unity.mol3d.tech and new releases/source code are now on Github : https://github.com/LBT-CNRS/UnityMol-Releases !!!! Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
    Downloads: 11 This Week
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  • 3

    Vegastrike evolved

    evolution for vegastrike SpaceSim/Combat/Trade game

    ...BUT : It is complicated to work with the original SVN repositery , while the admins aren't reactive . So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike . Let's Vegastrike be evolved , with new goals : _Dynamic Market system , better AI , mission and campain editor , etc ... _MMO : Create somewhere a dedicated host to help debug the actual working network code . Artists ( Sound , Image , Video , Mesh modelling , Animation ) and Devs are welcome ! Our ShipYard : https://sourceforge.net/p/vegastrikevo/wiki/Shipyard/ Checkout for alpha version : https://sourceforge.net/p/vegastrikevo/svn/HEAD/tree/branch/VS_evolved_v1.0/
    Downloads: 0 This Week
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  • 4
    Wizapply

    Wizapply

    Cross-platform C framework very compact libraries and tools.

    ...Wizapply is a coined word which it consists of "Apply for application wizard.", and it means "Using the expert of an application".An expert absorbs all of study of the API group according to the device and operating system which are a part of problems which a programmer has, and study of the various programming methods. It isn't cool to rewrite a code repeatedly, to create the same program which carries out the same opereation right? The source code that is once written new by Wizapply will compiled on all operating systems, and realizes a cross platform simply.Although, it is not necessary to describe the code of thousands of lines, to display the graphics on a screen.If you use Wizapply, it will be shortened by only several lines. ...
    Downloads: 0 This Week
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  • 5

    GambleKit

    C++ Framework for slot machine games

    ...The project is welcoming contributors and feedback is appreciated! The next steps in development, by degree of priority follow documentation, more examples, slight code refinements and new features. Please let me know if you are using the kit and what new features would you find most useful. You're welcome at the discussions or to post me your inquiries
    Downloads: 1 This Week
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  • 6
    Infraelly
    ...Unfortunately, insanepotato passed away in 2011, and thus as he was the only programmer, development of the engine stopped. About a year later, PyroSamurai, took over as project lead and lead programmer. After familiarizing himself with the code insanepotato left behind, PyroSamurai has opted to rewrite all of the code in order to use the GPLv3 since insanepotato can no longer give permission for the license change. The new goals of the project is for Infraelly to become a Libre 2D MMORPG Creation Suite and to promote the ideals that insanepotato had set forth for the original engine project...
    Downloads: 0 This Week
    Last Update:
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