Showing 21 open source projects for "i-doit"

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  • 1
    Vanda Engine

    Vanda Engine

    A free 3D game engine to create games and realtimes scenes for Windows

    ...I'm developing this game engine for years to help the students and other enthusiast learn game engine programming and develop 3D games for free. While giant companies are building game engines with huge budget and a lot of manpower, I'm developing this free 3D game engine alone with no budget. I have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: https://vanda3d.org/tutorials/ Please follow Vanda Engine on Facebook to be informed about what I'm doing: http://facebook.com/vandaengine Check out Vanda Engine website to see how Vanda Engine is getting work done: https://vanda3d.org/ It will be appreciated if you donate to this project so I can buy required software and books and hire people to produce free 2D and 3D assets and educational videos and tutorials for this game engine: https://vanda3d.org/donate/
    Downloads: 24 This Week
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  • 2
    ALRDR 2.0 demo

    ALRDR 2.0 demo

    The second demo of my game engine.

    Started when I was 16, still not ended, here is a demo of the game engine on which I work for more than 1 year. It's my first game project, so I decided to make it easy, by creating my own game workbench (a friend is making the MapEditor, I'm doing the rest), including the game engine, render engine, graphics, programmation, syntax ect. Don't wanted especially to share it, but friends wanted to play on it, so I will just share the .exe here.
    Downloads: 0 This Week
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  • 3

    Frantic

    MMOG Framework. Starting place to build a game.

    Frantic is envisioned to be a jumping off point for developers so that they can begin building the world and implementing the art, mechanics, and the things that make their game special. I will try to get in the basics all games need so that the Devs can begin changing it :D
    Downloads: 0 This Week
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  • 4

    Ogaboo

    Open Game Bootstrap

    ...Since cross-platform is a requirement as well, this led me in a search open-source APIs to integrate, because the idea is to be able to compile everything to at least Windows, Linux, Android, and Mac OSX operating systems. After a few months of research, I came up with the following list of projects: -Ogre3D -Bullet Physics -MYGUI -OgreVideoPlugin -OgreOggSound -OpenAL To stick with this idea, I recommend the use of some Tools, such as Eclipse, Code::Blocks and msys2/MinGW64 for the development environment.
    Downloads: 0 This Week
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  • 5

    Vegastrike evolved

    evolution for vegastrike SpaceSim/Combat/Trade game

    ...And while there is still a community , the project is in orbit in a kinda space cimetery . The game can run under Windows,Linux ,Mac . BUT : It is complicated to work with the original SVN repositery , while the admins aren't reactive . So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike . Let's Vegastrike be evolved , with new goals : _Dynamic Market system , better AI , mission and campain editor , etc ... _MMO : Create somewhere a dedicated host to help debug the actual working network code . Artists ( Sound , Image , Video , Mesh modelling , Animation ) and Devs are welcome ! ...
    Downloads: 0 This Week
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  • 6
    Kyle's Game Engine

    Kyle's Game Engine

    Small OpenGL based game enegine

    This is a small project I have been working on in my spare time for enrichment. This used to compile for Sony PSP, but too much functionality has been added sense the last PSP build to compile. Development happens on a tiny netbook and my custom built gaming rig. The goal is to make it playable on the Netbook, and currently acceptable on a capable machine.
    Downloads: 0 This Week
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  • 7

    AlphaGenesis

    A retro style video game engine for RPGs and adventure games.

    I am pushing to get a playable demo out by the end of January 2014.
    Downloads: 0 This Week
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  • 8

    nlProj

    3d lib

    Based on the great opengl tutorial website (http://nehe.gamedev.net), I am extracting some common API in a very object oriented programming fashion. Once the API is complete, I will start porting it to more modern versions of OpenGL. This is not really new, but it is my way of learning...
    Downloads: 0 This Week
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  • 9

    retropong

    Retro pong clone implemented using sfml

    This is my version of the pong game, i tried to make it a little bit more fun adding the fire feature (use space bar), now the you can shoot the enemy paddle to kill him or to try to hit the ball so it will change the direction and surprise the enemy. Every time you lose or win you the game will notify you with the time you needed, try to beat your friend time. I was very surprised how easy is to use the sfml library so i decided to implement the game, i encourage people to get involved with the SFML programing it's very fun and have full of possibilities. ...
    Downloads: 0 This Week
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  • 10
    Ik

    Ik

    It's a game based on a puzzle survive sistem.

    ...As we know, the entire Mayan Civilization disappears in some point back in time, but actually they went to another place, a better one (Something like " In a galaxy far far away"). The problem? Well, Ik didn't make it, he was left behind. So, abandoned in this world, he found Ok, the stone dog (I know, the names are little confused because they are based on Mayan Language). So, Ok tells our hero that he has to climb the Tower of Challenge to reach the other wolrd, where his people is. That's when the game begins.
    Downloads: 0 This Week
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  • 11
    InfinityTK

    InfinityTK

    Game development toolkit

    InfinityTK was created with the purpose of aiding myself in the development of my own game engine. I chose to create this library/toolkit because I felt like other alternatives were either too much or not fitting (SDL, SFML, GTK+, Qt) Please download the debug *.tar.gz so you can easily identify bugs I really need feedback; so guize plz, go to the discussions page or create a ticket to let me know what you hate/dislike/despise/love
    Downloads: 0 This Week
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  • 12

    Hiukuss-SAMP

    Just a repo for my filterscripts and includes

    This is a page for filterscripts created by me (Hiukuss) and gamemodes (includes too!) All files uploaded are in-fact Open Source due to the fact that I release the sources itself (rules on the SA-MP forums) I do not mind if you modify it for your own use, but please honor me, the creator and DO NOT REUPLOAD OR CLAIM AS YOUR OWN. I hope you understand :) ~Hiukuss
    Downloads: 0 This Week
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  • 13
    Project Moon
    Miniature platform based on the Arduino platform with the KS0108 screen, and peripherals.
    Downloads: 0 This Week
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  • 14
    Striker2D

    Striker2D

    This game is a 2d arcade game. You can move, jump, kill monster.

    This game is a 2d arcade game. You can move, jump, kill monster. So far game haven't got a textures and now monsters and player model are variegated square. In source code you can add enemies, change him size, speed, hp; change player speed size, damage; change bullets speed, damage and any values.
    Downloads: 0 This Week
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  • 15

    Quantum Game Engine

    A DirectX based graphics/physics engine

    As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
    Downloads: 0 This Week
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  • 16
    Lambda Engine

    Lambda Engine

    The Lambda-Engine is a cross platform game engine.

    The Lambda-Engine is a cross platform game engine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management. It is still *far* from finished, but I am working on it :)
    Downloads: 0 This Week
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  • 17
    WaterAndBalls

    WaterAndBalls

    C++ SDL/Box2d Programming

    ...v=C_JWw4R72nw It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++ Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine. Currently I don't work in this project, you can use it under NEW BSD license.
    Downloads: 0 This Week
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  • 18
    SDL adaptation for Symbian. The project has been there nearly ten years, but at last I get moved it into SourceForge as planned long ago.
    Downloads: 11 This Week
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  • 19
    PrevToNextFill (1-2-3 Fill)
    1-2-3 Feel is a simple clicking timekilling game for those, who like minesweeper and various loops games. Goal: fill all field. Rules: For number <i> you can move only from <i> to <i+1>. You can move only from reached points to not reached.
    Downloads: 0 This Week
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  • 20
    A simple base application framework for Opengl 3.2 applications on Windows. Note : I changed this projects unix name but it's still not reflected. If anyone knows why the download button is not visible on search page let me know.
    Downloads: 0 This Week
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  • 21

    Lfant

    A small Game Engine project.

    ...The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
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