Browse free open source ActionScript Frameworks and projects below. Use the toggles on the left to filter open source ActionScript Frameworks by OS, license, language, programming language, and project status.

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  • 1
    OpenPavilion is a free surveillance suite made for observing, monitoring and benchmarking your applications and networks. OpenPavilion displays comprehensive relationships using simple to understand dashboard views.
    Downloads: 0 This Week
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  • 2
    Prodaric

    Prodaric

    The Productivity Framework

    Downloads: 0 This Week
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  • 3
    A repository of Flash Builder IDE Actionscript 3.0 examples that utilize the Multicore Pure MVC Model view controller framework.
    5.0 out of 5 stars 1 Review
    Downloads: 0 This Week
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  • 4
    Redblox is a Flash AS3 framework that creates an XML blueprint of everything on your site. This XML blueprint is used by the framwork to recursively build everything. Developed to access every item on your website with a simple CTRL+CLICK.
    Downloads: 0 This Week
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  • 5
    RestfulX Framework

    RestfulX Framework

    The RESTful way to develop Adobe Flex and AIR applications

    RestfulX is a framework designed to streamline development of Adobe Flex and AIR applications by providing a RESTful architecture that simplifies server communication within Flex-based rich internet applications. Integrate with Ruby On Rails, Merb or Sinatra applications that use ActiveRecord, DataMapper, CouchRest, ActiveCouch and so on. Communicate between your Flex/AIR Rich Internet Application and service providers using AMF, XML or JSON. Persist your data directly in Adobe AIR SQLite database or CouchDB without any additional infrastructure or intermediate servers. Deploy your RestfulX application on the Google App Engine and use Google DataStore for persistence. Synchronize your data between AIR SQLite and other service providers.
    Downloads: 0 This Week
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  • 6
    Robotlegs Framework

    Robotlegs Framework

    An ActionScript 3 application framework for Flash and Flex

    An ActionScript 3 application framework designed for building modular and maintainable applications in Flash and Flex, offering features like dependency injection, command/view management, and plug-and-play extensions. The fluent API makes your code more readable. An extension mechanism makes the framework highly customizable. Bundles allow you to get applications started quickly. Lightweight, built-in logging shows you what the framework is doing. Mediators can be mapped to abstract types and interfaces. View processing has been significantly optimized. A context can process more than one display list (PopUp support). Greatly simplified module (multi-context) support.
    Downloads: 0 This Week
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  • 7
    SPX-AS(SQL-PHP-XML based Asynchronous Solutions) is an Action Script 2.0 & JavaScript Framework for the development of Flash/AJAX WEB Applications that use DataBase Access, user Session control, etc.
    Downloads: 0 This Week
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  • 8
    SourceBinder (Binder) is a node-based visual framework for easy prototyping and real-time tuning of Flash based visual applications.
    Downloads: 0 This Week
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  • 9
    Starling Extension Graphics

    Starling Extension Graphics

    flash.display.Graphics style extension for the Starling Flash GPU

    Starling-Extension-Graphics is an extension for the Starling framework (which itself is a GPU-accelerated 2D framework for Flash/AIR via Stage3D). This extension adds graphics primitives (fills, strokes, planes etc.) that mimic flash.display.Graphics-style drawing but implemented in a GPU-friendly manner. It automatically triangulates vector shapes, letting developers use familiar drawing APIs but get performance benefits of GPU rendering via Starling. Starling is an ActionScript 3 library that mimics the conventional Flash display tree architecture. In contrast to conventional display objects, however, Starling "lives" entirely inside the Stage3D environment. That means that all objects are rendered directly by the GPU, which leads to a significant performance boost.
    Downloads: 0 This Week
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  • 10
    Starling Extension Particle System

    Starling Extension Particle System

    A particle system for the Starling framework

    The Starling Extension Particle System is an ActionScript extension for the Starling framework that enables developers to integrate particle effects created with the "Particle Designer" tool by 71squared into Starling-based applications. The demo-directory contains a sample project. To compile it, add a reference to the Starling library and add the source directory that contains the particle system classes. The project contains 4 sample configurations. Switch between configurations in Demo.as by hitting the space bar.
    Downloads: 0 This Week
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  • 11
    Starling Filters

    Starling Filters

    A collection of filters for use with the Starling AS3 framework

    Starling-Filters is an open-source collection of filter effects for the Starling AS3 framework. These filters allow developers using Starling (a GPU accelerated 2D rendering framework in Flash/AIR) to apply image processing / visual effects (e.g. blur, glow, etc.) in their Starling-based applications. The repo has versions for Starling 2.0 (on master) and older filters archived for Starling 1.x. A collection of filters for use with the Starling AS3 framework. The master branch contains filters for use with Starling 2.0.
    Downloads: 0 This Week
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  • 12
    Starling Framework

    Starling Framework

    2D GPU-accelerated framework for ActionScript developers

    Starling is an open-source 2D framework for ActionScript developers that leverages GPU acceleration via Adobe's Stage3D API to create smooth, high-performance games and applications across desktop and mobile platforms. It mimics the traditional Flash display list while dramatically improving performance, making it a popular choice for Flash developers transitioning into more efficient, hardware-accelerated environments.
    Downloads: 0 This Week
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  • 13
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage entity drawing order via depth/layer so that scenes render properly in order (foreground/background, etc.)
    Downloads: 0 This Week
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  • 14
    Stingray provides a robust Object Oriented Programing framework for Javascript. Stingray's classes lessen development time for graphic/multi-media designers and web developers and focus on new projects, rather than re-invent the wheel.
    Downloads: 0 This Week
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  • 15
    The Swerve SOA is a rapid application development platform for rich Internet applications utilizing J2SE/J2EE and Flex 2
    Downloads: 0 This Week
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  • 16
    Swiz Framework

    Swiz Framework

    Swiz framework for AS3 and Flex

    Swiz is a micro-architecture framework for building rich internet applications using ActionScript 3 and Adobe Flex, promoting simplicity and a structured approach to application design. Swiz does not use GitHub for issue tracking or documentation. Documentation can be found in the Swiz wiki and bugs and feature requests should be entered in the Swiz JIRA instance. The Swiz team welcomes contributions to the framework in the form of pull requests. Please note that active development happens in the develop branch, so you should fork from and submit to it, not master.
    Downloads: 0 This Week
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  • 17
    This a set of useful AS3 classes
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  • 18
    The Conglomerate Project is an attempt at creating useful libraries to be used with OGRE (Object-Oriented Graphics Rendering Engine).
    Downloads: 0 This Week
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  • 19
    Thunder is an application framework for Flash MX that offers a flexible model for large-scale application development. Classes are included for all key development aspects: asset management, layout management, data management and event management.
    Downloads: 0 This Week
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  • 20
    The Vara Framework for Flex simplifies development of data-driven, enterprise applications and enables consistent handling of initialization, loading, clearing, updating and deleting data.
    Downloads: 0 This Week
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  • 21
    The Virtual Commons (http://commons.asu.edu) is an open software initiative devoted to computational experiments on collective action and resource governance and funded by Arizona State University's Center for Behavior, Institutions, and the Environment (http://cbie.asu.edu). NOTE: we've moved our development to GitHub at https://github.com/virtualcommons - please look for the latest versions there.
    Downloads: 0 This Week
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  • 22
    Vulcan Project

    Vulcan Project

    This project has been moved to [Vulcan2012]

    This project does not update here anymore. This project has been moved to [Vulcan2012] https://sourceforge.net/projects/vulcan2012/ Vulcan Project is micro-architecture that are implemented the basic commands (open, close, undo / redo, copy / paste ...) and the docking-system is required for UI development. Vulcan Project is based on Flex / AIR framework.
    Downloads: 0 This Week
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  • 23
    An ActionScript 3.5 library implementing an OO interface to the weewar.com API
    Downloads: 0 This Week
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  • 24
    An open source Java-Flex architecture using blazeds
    Downloads: 0 This Week
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  • 25
    World Construction Kit (WCK)

    World Construction Kit (WCK)

    Box2d Flash Alchemy Port + World Construction Kit

    WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
    Downloads: 0 This Week
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