Showing 38 open source projects for "board game source code"

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  • 1
    WebbotLib
    C library for robot creators using certain AVR microcontrollers with support for 3rd party hardware boards for various sensors and motor controllers. Comprehensive PDF manual included in the download. Version 2 code stream - requires that projects are created using Project Designer from my web site. If your board isn't listed in Project Designer then look at Board Designer on my web-site to create your own custom board - or if its a commercial board then let me know and, with permission,...
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  • 2
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage...
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  • 3
    The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
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  • 4
    Ligthweight Toolkit is a framework which uses LWJGL. It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
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  • 5

    ByChance Framework

    A generic framework for the generation of game levels.

    This project has moved to GitHub: https://github.com/npruehs/ByChance
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  • 6
    Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools
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  • 7
    An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
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  • 8
    VFramework is a starting point for game developers. The project is meant as example source code to demonstrate proper class organization and inter-system communication.
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  • 9
    This is a complete set of Turbo Pascal 7 softwares (zelda, graphic code generator) and powerfull Console/Graphical UI SDK for MSDOS These applications and framework was developped during the 1998-2001 period (when I was 18 years old) and are now frozen.
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  • 10
    JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
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  • 11
    The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!
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  • 12
    Geeklog Experemential Code and Plugins is for testing the bounds of possiblity with the geeklog code base as well as experemential versions of modified plugins that may be avaliable elsewhere. One focus is the Addicti0n experemential fork of Geeklog.
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  • 13
    JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
    Downloads: 0 This Week
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