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  • 1
    The objective of the TPM Emulator project is the implementation of a software-based TPM and MTM emulator as well as of an appropriate TCG Device Driver Library (TDDL).
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    Downloads: 35 This Week
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  • 2
    VisualBoyAdvance fork with new timing, video and audio pipelines for the SDL port.
    Downloads: 34 This Week
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  • 3
    Android Tablet 7.1.2 on Virtual Machines
    Instructions: After starting this VM, enable the Play Store app, by clicking the Settings -> Apps -> Play Store -> Enable. Then, Launch Play Store App, by clicking the 3 vertical dots icon, at the bottom of desktop. Then download whatever app is needed from the Play Store. Quickly, Cancel any automatic downloads of Play Store app ( itself ), from the notification drawer, as this will prevent it from its future working. Disable the Play Store app, after your other app installs are completed. Increase CPU Count and Memory in VM's Settings, as required, for better performance. If you are very new to virtual machines, then please refer the Wiki Page for its setup instructions, for all major operating systems. Tags: Android Tablet, Android ova, Android Phone, Android OS, Android Operating System, Android Emulator, Android Simulator, android apps, apk, virtual machine
    Downloads: 33 This Week
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  • 4
    OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL. The CVS code moved to https://github.com/fcbarros/openglide.
    Downloads: 18 This Week
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  • 5
    Hatari

    Hatari

    Hatari is an emulator for the Atari ST, STE, TT and Falcon computers

    Hatari is a cycle-accurate Atari ST emulator for Linux and other systems that are supported by the SDL library. The project has been moved to https://www.hatari-emu.org/ now, but this site will stay for providing the historic releases before version 1.0.
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    Downloads: 32 This Week
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  • 6
    O2EM is an open source multi-platform Odyssey2 / Videopac+ emulator. The Odyssey2 (Videopac/Jopac in Europe) was a video game console created in the late 70s.
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    Downloads: 32 This Week
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  • 7
    PokeMini

    PokeMini

    Portable Pokémon Mini Emulator

    Portable emulator for Pokémon-Mini. Last version: 0.60 (16 June 2015) Check Wiki for platform dependencies and other information.
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    Downloads: 32 This Week
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  • 8
    Acorn Archimedes hardware emulator for Unix, Windows, Mac OS X, RISC OS, etc.
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    Downloads: 31 This Week
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  • 9
    z390 Portable Mainframe Assembler

    z390 Portable Mainframe Assembler

    z390 Portable Mainframe Assembler and Emulator

    z390 Portable Mainframe Assembler and Emulator
    Downloads: 9 This Week
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  • 10

    SkyEye

    a very fast full system simulator

    SkyEye is a very fast full system simulator which takes llvm as IR of dynmic compiled framework.. It can simulate series ARM, Coldfire,Mips, Powerpc, Sparc, x86, TI DSP and Blackfin DSP Processor. Also can simulate multicore system by the multicore of host. The commercial support is provided by DigiProto Co. (http://www.digiproto.com)
    Downloads: 10 This Week
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  • 11
    hercules-390

    hercules-390

    Mainframe Emulator - Mirror of http://www.hercules-390.org/

    Hercules is an open source software implementation of the mainframe System/370 and ESA/390 architectures, in addition to the new 64-bit z/Architecture. Hercules runs under Linux, Windows, Solaris, FreeBSD, and Mac OS X. Hercules was created by Roger Bowler and is maintained by Jay Maynard. Jan Jaeger designed and implemented many of the advanced features of Hercules, including dynamic reconfiguration, integrated console, interpretive execution and z/Architecture support. A dedicated crew of programmers is constantly at work implementing new features and fixing bugs.
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    Downloads: 8 This Week
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  • 12
    vmdkutil is a utility to manage VMware sparse virtual disk files (.vmdk), creating, cloning, merging, etc.
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    Downloads: 27 This Week
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  • 13
    The MDK provides a simulator of D. Knuth's MIX computer, and a development environment to write, run and debug MIXAL programs on it.
    Downloads: 15 This Week
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  • 14
    Android Emulator M1 Preview

    Android Emulator M1 Preview

    Preview of some basic Android emulation functionality

    android-emulator-m1-preview captured the early effort to bring the Android Emulator to Apple Silicon by targeting the ARM64 host and macOS virtualization APIs. The preview introduced native builds that avoid x86 translation, dramatically improving boot time, UI smoothness, and battery usage on M1-class Macs. It documented limitations typical of a preview—graphics features, sensor fidelity, and compatibility quirks—while outlining the path to parity with established macOS targets. Developers could test app installs, basic input, and network scenarios to validate their toolchains ahead of mainstream IDE support. The project also served as a staging ground for feedback on Hypervisor.framework usage, Metal rendering, and system image formats for ARM guests. Although superseded by stable emulator releases, it remains a useful historical reference for how Android tooling crossed the Apple Silicon transition.
    Downloads: 1 This Week
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  • 15
    Coffee GB

    Coffee GB

    Gameboy emulator in Java 8

    Coffee GB is a Gameboy Color emulator written in Java 8. It's meant to be a development exercise. More info can be found in the blog post. First I implemented all the Gameboy CPU opcodes. It’s not exactly the Z80, but it’s pretty close. As a reference, I’ve used the GameBoy CPU Manual - later on I discovered that it has a few typos and is not specific enough for some of the operations. After implementing the opcodes and memory (modelled by an int[] array) I was eager to check whether it’s possible to run some code on it. I had neither the cartridge nor the GPU emulation yet, so even the simplest game wouldn’t be an option. However, when the original Gameboy starts, it executes a simple 256-bytes program, a kind of firmware displaying the Nintendo logo and self-testing the system. That was exactly the thing I was looking for - after just 3 days I had an application running the Gameboy code!
    Downloads: 1 This Week
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  • 16
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    FabGL is mainly a Graphics Library for ESP32. It implements several display drivers (VGA output, PAL/NTSC Color Composite, I2C and SPI displays). FabGL can also get input from a PS/2 Keyboard and a Mouse. FabGL implements also: an Audio Engine (DAC and Sigma-Delta), a Graphical User Interface (GUI), a Game Engine and an ANSI/VT Terminal. VGA output requires an external digital-to-analog converter (DAC): it can be done by three 270 Ohm resistors to have 8 colors, or by 6 resistors to have 64 colors. Composite output doesn't require external components (maybe a 5Mhz low pass filter). An unlimited number of sprites are supported. However big sprites and a large amount of them reduce the frame rate and could generate flickering. When there is enough memory (on low resolutions like 320x200), it is possible to allocate two screen buffers, so to implement double buffering. In this case primitives are always drawn on the back buffer.
    Downloads: 1 This Week
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  • 17
    Medusa

    Medusa

    An open source interactive disassembler

    Medusa is a disassembler designed to be both modular and interactive. It runs on Windows and Linux, it should be the same on OSX. This project is organized as a library. To disassemble a file you have to use medusa_text or qMedusa. Medusa requires the following libraries: boost >= 1.55 (system, filesystem, thread, date_time), OGDF (required git), and Qt5 >= 5.2 for the GUI. You also need CMake for compilation and a C++11 compiler (VS2015 update 2 on Windows). Git is optional but allows to clone remote repository for specific features. If you do not wish to install the various dependencies on your system, you can use this docker image instead. Even though it is working out of the box, you may want to customize it to suit your needs or for added security (e.g. restrict ssh access to public key authentication only).
    Downloads: 1 This Week
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  • 18
    Simplify

    Simplify

    Android virtual machine and deobfuscator

    Simplify virtually executes an app to understand its behavior and then tries to optimize the code so that it behaves identically but is easier for a human to understand. Each optimization type is simple and generic, so it doesn't matter what specific type of obfuscation is used. Provides a virtual machine sandbox for executing Dalvik methods. After executing a method, it returns a graph containing all possible register and class values for every execution path. It works even if some values are unknown, such as file and network I/O. For example, any if or switch conditional with an unknown value results in both branches being taken. Analyzes the execution graphs from smalivm and applies optimizations such as constant propagation, dead code removal, unreflection, and some peephole optimizations. These are fairly simple, but when applied together repeatedly, they'll decrypt strings, remove reflection, and greatly simplify code. It does not rename methods and classes.
    Downloads: 1 This Week
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  • 19
    SockJS-client

    SockJS-client

    WebSocket emulation and Javascript client

    SockJS is a browser JavaScript library that provides a WebSocket-like object. SockJS gives you a coherent, cross-browser, Javascript API which creates a low latency, full duplex, cross-domain communication channel between the browser and the web server. Under the hood SockJS tries to use native WebSockets first. If that fails it can use a variety of browser-specific transport protocols and presents them through WebSocket-like abstractions. SockJS is intended to work for all modern browsers and in environments which don't support the WebSocket protocol, for example, behind restrictive corporate proxies. SockJS-client does require a server counterpart, such as SockJS-node, which is a SockJS server for Node.js. The API should follow HTML5 Websockets API as closely as possible. All the transports must support cross domain connections out of the box. It's possible and recommended to host a SockJS server on a different server than your main web site.
    Downloads: 1 This Week
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  • 20
    KC85 Emulator
    KCemu is an emulator for the KC85 homecomputer series and other Z80 based microcomputers like Z1013, LC80, Polycomputer 880 and BIC A5105. The emulation supports a number of additional hardware, e.g. floppy disk drives and extended graphic modules.
    Downloads: 9 This Week
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  • 21
    ep128emu
    ep128emu is a portable emulator of the Enterprise 64/128, ZX Spectrum 48/128, and Amstrad CPC 464/664/6128 computers
    Downloads: 14 This Week
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  • 22

    Caprice32

    An emulator of the Amstrad CPC 8bit home computer range

    An emulator of the Amstrad CPC 8bit home computer range. Please see https://github.com/ColinPitrat/caprice32 for the most up to date version.
    Downloads: 13 This Week
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  • 23
    JStella is a Java-based Atari 2600 VCS emulator. It allows one to play old Atari 2600 games in an operating system independent manner. It also supports web page based applets. Its emulation core is based on Stella-Atari 2600 Emulator.
    Downloads: 8 This Week
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  • 24
    NET-Simulator was created to help lecturers and students in the study of computer networks. Students can build virtural networks in the virtual environment provided by NET-Simulator. These devices are controlled by means of command line interface.
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    Downloads: 8 This Week
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  • 25
    sdltrs is a Radio Shack TRS-80 Model I/III/4/4P emulator for Macintosh OSX, Windows, and Linux. It has been ported from the excellent X-Windows UNIX emulator xtrs. Instead of using the X-Window system for graphics, it uses the portable SDL library.
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    Downloads: 8 This Week
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