Showing 49 open source projects for "input-leap"

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  • 1
    Winlator

    Winlator

    Android application for running Windows applications with Wine

    A software that enables users to run Windows applications on Android devices, providing an emulation layer that supports various Windows applications and games.
    Downloads: 870 This Week
    Last Update:
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  • 2
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    ...As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals. Programmatic control over core and frontend with Lua or C#.NET. Development builds are made automatically whenever someone contributes. ...
    Downloads: 52 This Week
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  • 3
    Cemu Wii U emulator

    Cemu Wii U emulator

    Cemu is a Wii U emulator

    Software to emulate Wii U games and applications on PC. Currently, the DRC (GamePad), Pro Controller, and Classic Controller is emulated. Wiimotes are emulated as well (including native support). Keyboard input + USB controllers as input devices are supported. GamePad touch input can be controlled via a left mouse click. Gyro functionality is emulated with limitations and can be controlled via the right mouse button. Cemu is currently only available for 64-bit Windows and Linux devices. The native Linux build is currently a work-in-progress. ...
    Downloads: 47 This Week
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  • 4
    Dolphin

    Dolphin

    Dolphin is a GameCube / Wii emulator

    ...Originally released in 2003, it has evolved into one of the most advanced and widely used emulators, known for its high compatibility and continuous development over decades. The project is written primarily in C++ and focuses on accurately replicating console hardware behavior, including CPU timing, graphics rendering, and input handling, allowing games to run as close to original hardware as possible. Beyond simple emulation, Dolphin enhances the gaming experience by enabling higher resolutions, improved textures, and performance optimizations that surpass the limitations of the original consoles. It supports a wide range of input devices, including keyboards, gamepads, and real GameCube or Wii controllers through adapters and Bluetooth connectivity.
    Downloads: 21 This Week
    Last Update:
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  • 5
    Flycast

    Flycast

    Flycast is a multiplatform Sega Dreamcast, Naomi, Naomi 2

    ...The emulator focuses on both accuracy and performance, using optimized rendering techniques to replicate original visuals while offering optional enhancements such as higher resolutions and improved textures. It includes support for online multiplayer, save states, and various input devices, making it more flexible than original hardware. Flycast also supports arcade systems based on similar architectures, expanding its compatibility beyond standard console titles. The project is actively developed, with ongoing improvements to compatibility, performance, and feature support.
    Downloads: 35 This Week
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  • 6
    Proton-GE-Custom

    Proton-GE-Custom

    Compatibility tool for Steam Play based on Wine

    Proton-GE-Custom is an unofficial compatibility tool for Steam Play that builds on Valve’s Proton and Wine codebases to provide additional patches, fixes, and enhancements for running Windows games on Linux systems through Steam, particularly on Steam Deck and other Linux gaming platforms. Unlike the official Proton builds, this custom fork includes community-developed patches such as media foundation support, raw input improvements, AMD and Nvidia optimizations, and broader compatibility tweaks that help certain games launch and run more reliably or with better performance. It also incorporates a “protonfixes” system that applies per-game adjustments automatically, enabling environment variables or workarounds without manual user intervention. ...
    Downloads: 33 This Week
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  • 7
    N64 Wasm

    N64 Wasm

    A web based N64 Emulator

    ...The project demonstrates how modern browser technologies can handle complex emulation tasks efficiently. It focuses on accessibility, allowing users to play retro games on any device with a compatible browser. The emulator integrates input handling and rendering pipelines optimized for web performance. It also serves as a technical showcase of WebAssembly’s capabilities for high-performance applications. Overall, N64Wasm bridges retro gaming and modern web platforms.
    Downloads: 13 This Week
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  • 8
    RPCS3

    RPCS3

    PlayStation 3 emulator and debugger

    RPCS3 is an open-source PlayStation 3 emulator and debugger, allowing users to run PS3 games and software on Windows, Linux, and macOS platforms. It aims to preserve the legacy of the PlayStation 3 by enabling gameplay and software testing beyond the original hardware's lifespan. The project has made significant progress in compatibility and performance, supporting a wide range of PS3 titles.
    Downloads: 150 This Week
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  • 9
    Visual Boy Advance - M

    Visual Boy Advance - M

    Emulator for the Game Boy, Game Boy Color, and Game Boy Advance

    Visual Boy Advance - M (VBA-M) is an open-source emulator designed to run Game Boy, Game Boy Color, and Game Boy Advance games on modern systems. It is a continuation and improvement of the original Visual Boy Advance project, with enhanced accuracy, performance, and compatibility. VBA-M supports multiple platforms, making it accessible across Windows, macOS, and Linux environments. The emulator provides a wide range of features for both casual players and advanced users, including save...
    Downloads: 58 This Week
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  • 10
    ProjectPSX

    ProjectPSX

    Experimental C# Playstation Emulator

    ...Unlike production-grade emulators, ProjectPSX is intentionally designed as a transparent and educational codebase, prioritizing simplicity and readability over full compatibility or performance optimization. It includes a software-based rasterizer for rendering 3D graphics and supports features such as memory cards, basic BIOS functionality, and controller input mapping. The emulator can run many commercial games to varying degrees, although timing inaccuracies and missing features can still cause instability.
    Downloads: 2 This Week
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  • 11
    PlayCover

    PlayCover

    Community fork of PlayCover

    PlayCover is an open-source macOS application that restores the ability to run iOS apps and games on Apple Silicon Macs (M1/M2/etc.). It simulates an iPad environment to enable native app execution and offers custom input mapping, making it especially useful for gaming and sideloading on macOS.
    Downloads: 12 This Week
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  • 12
    Panda3DS

    Panda3DS

    HLE 3DS emulator

    Panda3DS is a new emulator for the Nintendo 3DS. It allows fans of the console to enjoy their favorite games with various enhancements and unique features on all their devices, be it a laptop, a desktop, or on the go with a Steam Deck (and phone someday). Welcome to the home site for Panda3DS, a new emulator hoping to bring all sorts of unique features to the 3DS emulation scene, such as support for scripting, various enhancements, support for all sorts of platforms, development tools, and more.
    Downloads: 10 This Week
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  • 13
    JSNES

    JSNES

    A JavaScript NES emulator

    ...The project is designed as a library, allowing developers to embed emulation capabilities into web applications or custom interfaces. It includes support for rendering graphics via canvas, handling audio output, and processing input from keyboards or gamepads. The architecture mirrors real hardware systems, making it both an educational tool and a practical emulator. It also supports features such as save states and cheat codes, enhancing usability. Overall, jsnes demonstrates how complex hardware systems can be recreated in software using modern web technologies.
    Downloads: 0 This Week
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  • 14
    Boxedwine

    Boxedwine

    Emulator that can run 32-bit Windows programs/games

    ...Instead of relying on a native Linux system, it creates a fully self-contained execution environment that allows Windows binaries to run on platforms such as macOS, Linux, Windows, and even web browsers via WebAssembly. The project is written primarily in C++ and leverages SDL for graphics and input handling, providing a flexible runtime capable of supporting a wide range of applications. It supports both 16-bit and 32-bit Windows programs, along with graphics APIs such as OpenGL, Direct3D, and Vulkan for rendering. One of its key innovations is portability, as it can run in environments that traditionally cannot support Wine, including browser-based deployments. ...
    Downloads: 7 This Week
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  • 15
    Pegasus Frontend

    Pegasus Frontend

    A cross platform, customizable graphical frontend

    Pegasus Frontend is a highly customizable, cross-platform graphical launcher designed to manage and organize game libraries while providing a unified interface for launching emulators. It acts as a frontend layer that aggregates multiple emulators into a single cohesive environment, simplifying the user experience for retro gaming and multi-system setups. The software is built with performance and flexibility in mind, supporting a wide range of devices including desktops, embedded systems,...
    Downloads: 6 This Week
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  • 16
    Android Emulator Container Scripts

    Android Emulator Container Scripts

    Minimal scripts to run the emulator in a container for various systems

    ...It includes scripts and container images that configure the emulator for headless operation, wire up networking, and expose endpoints for ADB and web access. A built-in WebRTC bridge lets you stream the emulator screen to a browser with interactive input, which is ideal for CI dashboards, remote debugging, or demo environments. The project focuses on reproducibility and scale: you define which system image to boot, how to persist or reset data, and how many instances to run, then schedule them like any other workload. GPU acceleration, audio, and sensors can be enabled depending on your host and cluster capabilities, while fallbacks like SwiftShader keep things usable when no GPU is available.
    Downloads: 3 This Week
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  • 17
    SimpleNES

    SimpleNES

    An NES emulator in C++

    SimpleNES is a lightweight, educational Nintendo Entertainment System emulator written in C++ that focuses on demonstrating the core architecture and behavior of classic console emulation. It replicates the essential components of the NES, including CPU execution, graphics rendering, and audio playback, allowing users to run original .nes ROM files on modern systems. The project supports a subset of cartridge mappers, which means it can successfully run a significant portion of early NES...
    Downloads: 0 This Week
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    See Project
  • 18
    RVVM

    RVVM

    The RISC-V Virtual Machine

    ...The system is capable of running full operating systems such as Linux, FreeBSD, and OpenBSD, as well as supporting userland emulation for running RISC-V applications directly on foreign hosts. RVVM includes a rich virtual hardware environment, including networking, storage devices, and input systems, allowing for realistic system-level emulation.
    Downloads: 0 This Week
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  • 19
    The Free Unix Spectrum Emulator (Fuse): an emulator of the 1980s home computer and various clones for Unix, Mac OS X and Windows.
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    Downloads: 614 This Week
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  • 20
    puNES

    puNES

    Qt-based Nintendo Entertaiment System emulator and NSF/NSF2/NSFe Music

    puNES is a highly accurate NES/Famicom emulator written in C++, with a focus on compatibility, cycle-accuracy, and faithful rendering of classic Nintendo hardware. It supports a wide range of mappers, has a robust set of debugging tools, and provides accurate audio and video emulation down to the scanline and pixel level. puNES is designed to run on multiple operating systems and includes a highly customizable interface with support for shaders, rewind, netplay, and recording features. It's...
    Downloads: 18 This Week
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  • 21
    MedGui Reborn & MetroMed

    MedGui Reborn & MetroMed

    MedGui Reborn is a frontend (GUI) for Mednafen multi emulator.

    MedGui Reborn is a frontend (GUI) for Mednafen multi emulator, written in Microsoft Visual Studio Community. MetroMed is a appendix to MedGui Reborn and offer a modern "metro" style GUI for Mednafen. The programs are the evolution of MedGui and includes more features:
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    Downloads: 71 This Week
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  • 22
    pfeMAME

    pfeMAME

    Python front end for MAME that can run in Linux, Windows, and MacOS

    ...It also includes a graphical Tile View designed for MAME cabinets which allows control using joystick / gamepad. It supports favourite game flagging, MESS systems, Software Lists (for systems), per-rom input mapping, and launching of other emulation engines. pfeMAME was written by Gareth Finch and the development project started in 2014 . The goal was to create a MAME front end that was simple, as easy as possible to get into, and had some good documentation. It doesn't provide access to every single MAME option, but pretty much all of the relevant ones you will use from day-to-day. ...
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    Downloads: 41 This Week
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  • 23
    pokegb

    pokegb

    A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

    ...It achieves functionality by tailoring the emulator specifically to the requirements and behavior of Pokémon games, avoiding the need to fully emulate all Game Boy features. Despite its simplicity, it is capable of rendering graphics, handling input, and maintaining game state sufficiently to allow basic gameplay. The project highlights how domain-specific constraints can drastically reduce complexity in emulator design. It also serves as an educational demonstration of how emulation can be simplified when targeting a single application.
    Downloads: 3 This Week
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  • 24
    NES

    NES

    NES emulator written in Go

    NES emulator written entirely in Go, aimed at accurately reproducing classic Nintendo Entertainment System games in a modern, cross-platform environment. It reimplements the NES hardware in software, including CPU, PPU (graphics), and APU (audio), and then presents the output using OpenGL for video and PortAudio for sound. The emulator supports a menu mode where, if you point it at a directory instead of a single ROM, it scans all ROMs and shows a game selection screen with thumbnails...
    Downloads: 0 This Week
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  • 25
    DOSBox ported to Emscripten

    DOSBox ported to Emscripten

    An Emscripten port of DOSBox

    ...This allows users to launch and interact with DOS programs without installing any software locally, significantly lowering the barrier to accessing retro PC software. The emulator supports a large portion of DOSBox functionality, including CPU emulation, graphics rendering, and input handling, although some edge cases may still present limitations due to browser constraints. One of its key challenges is file persistence, as the default in-browser filesystem is temporary unless explicitly extended.
    Downloads: 1 This Week
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