puNES is a highly accurate NES/Famicom emulator written in C++, with a focus on compatibility, cycle-accuracy, and faithful rendering of classic Nintendo hardware. It supports a wide range of mappers, has a robust set of debugging tools, and provides accurate audio and video emulation down to the scanline and pixel level. puNES is designed to run on multiple operating systems and includes a highly customizable interface with support for shaders, rewind, netplay, and recording features. It's well-suited for both casual players and preservationists seeking an authentic NES experience.

Features

  • Cycle-accurate CPU, PPU, and APU emulation
  • Support for a wide range of NES/Famicom mappers
  • Save states, rewind, and movie recording functionality
  • OpenGL and Direct3D rendering backends with shader support
  • Netplay support for online multiplayer
  • Built-in debugger and memory viewer for developers
  • NSF player for chiptune music playback
  • Input remapping with support for gamepads and hotkeys
  • Cross-platform builds for Windows, Linux, and macOS

Project Samples

Project Activity

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Categories

Emulators

License

GNU General Public License version 3.0 (GPLv3)

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C

Related Categories

C Emulators

Registered

2025-03-25