An adaptive workflow engine based on simple concepts. It offers full persistence, so that work is never lost, and deals with partial failure in a distributed setup. Syrup is also used reliably as a distributed scheduler to replace cron.
FireAnt is an Eclipse plugin for modeling complex remote deployment and configuration processes. It allows developers to model the deployment and execution of groups of packages and configuration scripts on remote targets. It provides a deployment engine
Searchy is a distributed metainformation search engine whose main goal is to federate search systems and integrate information. It uses RDF as abstract information model and may be used with Dublin Core, FOAF, vCard, etc
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
Cheshire3 is a fast Z39.50, SRW, XML search engine, written in Python for extensability and using C libraries for speed. Next generation of the Cheshire system (http://cheshire.berkeley.edu) and designed around a distributable, object oriented model.
CORBA for PHP is a PHP Extension to use CORBA objects in PHP5(Zend Engine 2). It uses MICO as its ORB and will also provide an Idl-to-PHP language mapping specification and compiler.
For a PHP4 CORBA support look at the great Universe-phpext.
Mobilemaps is a Nearby Engine which allows users to find Web
pages by location. Extremely fast and capable of scaling to any number
of pages, it supports OpenGIS map-servers and uses MySQL, Perl and C.
The Internet Censor is a multi-platform, Internet clustering program, for which the resulting data will be used in the creation of a non-profit content-filtering Internet Search Engine for children.
Remotor is a Java web service system. It is a very easy to use and a very fast remote procedure call engine (alike RMI | RPC). No need for Stubs, Skeletons and Naming-Services. Remotor is one of many building blocks for the COMJAT.NET framework suite.
MKS CORE SYSTEMS DEVELOPMENT
* Project and Knowledge Management System
* Collaborative Messaging and integrated Workflow engine
* On-line voting, scoring and reviews
* Template based Project Creation
* Tree-based Knowledge Mapping
Wireless and Small Devices implementations normally support the Http Connection interface, which allows application to be portable across different mobile information devices by using HTTP as the underlying protocol. HTTP in spite of obvious advantages i
"Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
The W2W project aims to develop a distributed index and search engine with a site-to-site scheme. Every participant, a web site, maintains some connections to other sites (neighbors) and exposes a set of standard entries (API) to each other. When a new re
Nano Servlet Engine is a really small-sized HTTP server (with Java Servlets(TM) support in the future). Due to its size (100kb) it's possible to use it on mobile devices with a Java runtime environment.
Provide a common portal platform to join Internet Service Providers users into a community, both including personalization using "portlets" as the building blocks of .NET type applications and using a Parallel Portal Engine to overcome such demanding use
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
Latis is a distributable storage engine for the semantic web. We plan to build a cross-platform, high-performance server that enables users to build private clouds which are protocol-compatible with popular web service offerings from Google & Amazon.