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Checkpoint/Restart functionality for Linux processes
... languages. With the use of TightVNC, it can also checkpoint and restart X-Window applications. The OpenGL library for 3D-graphics is supported through a special plugin. It also has strong support for HPC (High Performance Computing) environments, including MPI, SLURM, InfiniBand, and other components.
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
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glomp is an open source multipipe OpenGL library. Its intent is to automatically distribute 3D graphics computations over multiple graphics card on the same machine.
An educational 3D game, developed at CERN for its 50th anniversary exhibition. Basic GRID concepts such as Resource Broker and Replica Manager are visualized. Written from scratch with minimal dependencies (SDL, openGL), runs both on Windows and Linux.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
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a 3d replacement for mosix's boring text based mon program.
Interaces with gomd (www.nonngu.org/gomd) so you dont have
to run this big openGL app on your cluster, just a handy server.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.