29 projects for "mesh library" with 1 filter applied:

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  • 1
    ursina

    ursina

    A game engine powered by python and panda3d

    ...Ursina focuses heavily on iteration speed, offering in-game reloading of code, textures, and models so you can tweak and test changes quickly. It includes many batteries-included features such as a mesh API for procedural geometry, built-in animation and tweening, pre-made controllers like FirstPersonController and EditorCamera, and a library of shaders and 3D primitives.
    Downloads: 74 This Week
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  • 2
    IIAB

    IIAB

    Internet-in-a-Box, build your own library of Alexandria

    Internet-in-a-Box (IIAB) is a “learning hotspot” that brings the Internet's crown jewels (Wikipedia in any language, thousands of Khan Academy videos, zoomable OpenStreetMap, electronic books, WordPress journaling, “Toys from Trash” electronics projects, etc.) to those without Internet. You can build your own tiny, affordable server (an offline digital library) for your school, your medical clinic, your prison, your region, and/or your very own family, accessible with any nearby smartphone,...
    Downloads: 2 This Week
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  • 3
    PyTorch3D

    PyTorch3D

    PyTorch3D is FAIR's library of reusable components for deep learning

    PyTorch3D is a comprehensive library for 3D deep learning that brings differentiable rendering, geometric operations, and 3D data structures into the PyTorch ecosystem. It’s designed to make it easy to build and train neural networks that work directly with 3D data such as meshes, point clouds, and implicit surfaces. The library provides fast GPU-accelerated implementations of rendering pipelines, transformations, rasterization, and lighting—making it possible to compute gradients through full 3D rendering processes. ...
    Downloads: 1 This Week
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  • 4
    cfMesh

    cfMesh

    A library for polyhedral mesh generation

    cfMesh is an open-source library for volume mesh generation based on OpenFOAM. It implements various meshing workflows for volume mesh generation needed for CFD simulations with OpenFOAM. It is already a part of foam-extend, OpenFOAM for Windows, Caelus and OpenFOAM+ released by ESI. This repository is intended for contribution and collaborative development.
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    Downloads: 141 This Week
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  • 5
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library. Additional support...
    Downloads: 1 This Week
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  • 6
    ransfoil

    ransfoil

    console to calculate airflow around an airfoil based on RANS approach

    RANSFOIL is a console program to calculate airflow field around an isolated airfoil in low-speed, subsonic, transonic or supersonic regime by numerically solving the Reynolds averaged Navier-Stokes (RANS) equations using mature computational fluid dynamics (CFD) method. As postprocess results, the aerodynamic parameters of the airfoil, e.g., lift coefficient and drag coefficient, can be integrated from the airflow distribution near wall boundary. In addition, the coupling between airflow and...
    Downloads: 2 This Week
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  • 7
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    Recast Navigation is an open source toolkit designed for building navigation meshes and performing pathfinding in 3D environments, particularly for video games and simulations. It provides a set of libraries that transform input geometry into navigation meshes that AI agents can use to move through virtual worlds. Its core component, Recast, constructs navigation meshes by rasterizing triangle meshes into voxels, filtering out areas that are not walkable, and converting the remaining regions...
    Downloads: 0 This Week
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  • 8
    GPT-NeoX

    GPT-NeoX

    Implementation of model parallel autoregressive transformers on GPUs

    ...For those looking for a TPU-centric codebase, we recommend Mesh Transformer JAX. If you are not looking to train models with billions of parameters from scratch, this is likely the wrong library to use. For generic inference needs, we recommend you use the Hugging Face transformers library instead which supports GPT-NeoX models.
    Downloads: 0 This Week
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  • 9
    ViennaSHE is a modern semiconductor device simulator for 1D, 2D and 3D device simulation. It relies on deterministic solutions of the Boltzmann Transport Equation using Spherical Harmonics Expansions.
    Downloads: 2 This Week
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  • 10
    NOMAD is a C++ code that implements the MADS algorithm (Mesh Adaptive Direct Search) for difficult blackbox optimization problems. Such problems occur when the functions to optimize are costly computer simulations with no derivatives.
    Downloads: 3 This Week
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  • 11
    Sims3 Tools

    Sims3 Tools

    Tools using the s3pi library and other related works

    sims3tools provides a set of tools for the Sims3 modder, based around the s3pi library. It includes: a package editor (s3pe), which allows most useful resources to be edited; an Object / CAS Part cloner (s3oc) for creating a base for modifications; a sims3pack packer/unpacker (s3su), which simplifies handling the content of these files; a string table editor (s3se) for allowing string table resources to be efficiently edited; plus a number of additional utilities. Note...
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    Downloads: 664 This Week
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  • 12

    Advanced Numerical Instruments 3D

    Advanced numerical instruments: adaptive meshing, FE methods, solvers

    Ani3D provides portable libraries for each step in the numerical solution of systems of PDEs with variable tensorial coefficients: (1) unstructured adaptive mesh generation, (2) metric-based mesh adaptation, (3) finite element discretization and interpolation, (4) algebraic solvers.
    Downloads: 22 This Week
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  • 13
    MeshLab

    MeshLab

    A processing system for 3D triangular meshes

    MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library (vcg.sf.net).
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    Downloads: 190 This Week
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  • 14
    AP3/3SUM

    AP3/3SUM

    Multimedia asset management and manipulator for Étoilé

    3SUM aims to provide a powerful 2 to 3D programmable environment that allow editing several kind of contents and linking the relationships among Objective-C type. 3SUM sits on the top of AP3 framework which consit of 3D screen graph Objective-C API, C++ geometry math classes, basic mesh implementations, raster compositor and thread managements. AP3 also have a few foundation classes for data manipulation purpose, such as AAObject root which allows tagging object with selector-keyed...
    Downloads: 0 This Week
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  • 15
    J3DWorkbench
    An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
    Downloads: 0 This Week
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  • 16

    Advanced Numerical Instruments 2D

    Advanced numerical instruments: adaptive meshing, FE methods, solvers

    Ani2D provides portable libraries for each step in the numerical solution of systems of PDEs with variable tensorial coefficients: (1) unstructured adaptive mesh generation, (2) metric-based mesh adaptation, (3) finite element discretization and interpolation, (4) algebraic solvers.
    Downloads: 7 This Week
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  • 17
    ViennaGrid is a generic mesh handling library that provides the traversal of structured and unstructured grids in arbitrary spatial dimensions, in particular 1d, 2d and 3d. Quantities can be conveniently stored on mesh elements using ViennaData.
    Downloads: 0 This Week
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  • 18
    csg.js

    csg.js

    Constructive solid geometry on meshes using BSP trees in JavaScript

    csg.js is a JavaScript library implementing constructive solid geometry (CSG) operations on polygonal meshes using BSP trees. With CSG, you build complex 3D shapes by combining primitives using Boolean operations like union, subtract, and intersect. The library focuses on clarity and correctness: its implementation is intentionally concise and readable so developers can understand the algorithm, while still correctly handling tricky edge cases such as overlapping coplanar polygons. ...
    Downloads: 0 This Week
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  • 19
    Blender Scripting Library
    Blender Scripting Library provides a python library for creating basic geometrical objects in blender. This makes it possible to interface blender with a python script in the style POV-Ray users are used to do that in POV-Ray.
    Downloads: 0 This Week
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  • 20
    A complete OpenCascade based MESH framework.Note this is not the original SALOME SMESH project but an effort to create a standalone mesh framework based on the existing one from SALOME project, plus adding WIN32 compatibility.
    Downloads: 0 This Week
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  • 21
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
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  • 22
    Graphical library focused on tridimensional rendering with OpenGL standards. High performance and scalability are the goal of this project.
    Downloads: 0 This Week
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  • 23
    Vegetation3D is a library for realistic visualization of vegetation. Every phase of this process, such as plant topology generation (L-System) or mesh generation may be controlled and used separately.
    Downloads: 0 This Week
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  • 24
    DAPTA (Distributed AdaPtive Triangulation Algorithms) is a software library which contains data structures and algorithms for triangulations (meshes) for specific use in a parallel environment where mesh adaptation is required.
    Downloads: 0 This Week
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  • 25
    Field Model (FM) is a C++ library with classes representing fields and the meshes that fields are based on. FM is a component enabling the interchange of data that come in a variety of mesh and field types.
    Downloads: 0 This Week
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