Showing 21 open source projects for "actor"

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  • 1
    Moon

    Moon

    A lightweight game server framework implemented with Actor Model

    Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
    Downloads: 0 This Week
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  • 2
    The Cognitive3D SDK for Unreal

    The Cognitive3D SDK for Unreal

    Cognitive3D SDK for Unreal, Analytics for VR/AR/MR

    This SDK for Unreal provides analytics and insights about your project. In addition, Cognitive3D empowers you to take actions that will improve users' engagement with your experience. Ensure that the Analytics Blueprints Plugin is enabled. You can either enable it in the Plugins browser in the Unreal Editor or by modifying the project file. Close the Unreal Editor and re-open it through the Epic Games Launcher. You should be prompted to recompile your project and the cognitiveVR Plugin. If...
    Downloads: 0 This Week
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  • 3
    scal

    scal

    Simple C++ Actor Library

    This library uses recent additions to C++ templates to implement the actor paradigm. This allows multi-threaded applications to be written without having to be concerned with things like mutexes.
    Downloads: 1 This Week
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  • 4

    Active Object real-time OS

    AO RTOS is small real time OS based on Active Object concurrency model

    AO-RTOS is a pure object-oriented small footprint real-time operating system for embedded devices. The project is using Active Object (or Actor) concurrency model and finite state machine (FSM) design template as implementation base.
    Downloads: 0 This Week
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  • 5
    SObjectizer

    SObjectizer

    It's all about in-process message dispatching!

    ...Since Aug 2019 the development of SObjectizer and so5extra is moved to GitHub: https://github.com/Stiffstream/sobjectizer https://github.com/Stiffstream/so5extra SObjectizer is an in-process message dispatching framework with implementation of Actor Model, Publish-Subscribe Model and CSP-like channels. SObjectizer allows the creation of a concurrent app as a set of agent-objects which interact with each other through asynchronous messages. It handles message dispatching and provides a working context for message processing. And allows to tune those things by supplying various ready-to-use dispatchers.
    Downloads: 4 This Week
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  • 6
    Social Network Visualizer

    Social Network Visualizer

    Social Network Analysis and Visualization software

    ...You can draw a social network (graph/digraph) or load an existing one (GraphML, UCINET, Pajek, etc), compute cohesion, centrality, community and structural equivalence metrics and apply various layout algorithms based on actor centrality or prestige scores (i.e. Eigenvector, Betweenness) or on dynamic models (i.e. Kamada-Kawai spring-embedder)
    Downloads: 8 This Week
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  • 7
    NoahGameFrame

    NoahGameFrame

    A fast, scalable, distributed game server engine/framework for C++

    ...A high-performance actor model (by a safe thread pool). Event and attribute-driven, making it clear and easy to maintain your business. Based on standard C++ development, ensuring cross-platform support. An existing C++ and C# game client for rapid development. Cross-platform support.
    Downloads: 0 This Week
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  • 8
    libagents

    libagents

    Multi-threaded C++11 Actor Model library

    libagents is a C++11 implementation of the "Actor Model" (http://en.wikipedia.org/wiki/Actor_model). The libagents API allows for a natural decoupling of the core application logic from the application shell, thus facilitating the development of easily portable applications. Tested with: * gcc-4.9.1_x86 (Qt-5.4.2_windows_x86) on WinXP_x86, Win7_x86, Win8.1_x64 * gcc-7.3.0_x64 (Qt-5.9.5_linux_x64) on Ubuntu18.04_x64
    Downloads: 0 This Week
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  • 9
    Scalable Distributed Deep-RL

    Scalable Distributed Deep-RL

    A TensorFlow implementation of Scalable Distributed Deep-RL

    Scalable Agent is the open implementation of IMPALA (Importance Weighted Actor-Learner Architectures), a highly scalable distributed reinforcement learning framework developed by Google DeepMind. IMPALA introduced a new paradigm for efficiently training agents across large-scale environments by decoupling acting and learning processes. In this architecture, multiple actor processes interact with their environments in parallel to collect trajectories, which are then asynchronously sent to a centralized learner for policy updates. ...
    Downloads: 0 This Week
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  • 10
    ELF (Extensive Lightweight Framework)

    ELF (Extensive Lightweight Framework)

    An End-To-End, Lightweight and Flexible Platform for Game Research

    ELF (Extensive, Lightweight, and Flexible) is a high-performance platform for reinforcement learning research that unifies simulation, data collection, and distributed training. A C++ core provides fast environments and concurrent actors, while Python bindings expose simple APIs for agents, replay, and optimization loops. It supports both single-agent and multi-agent settings, with batched stepping and shared-memory queues that keep GPUs saturated during training. ELF introduced widely used...
    Downloads: 0 This Week
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  • 11
    BLUI

    BLUI

    Rich HTML UI engine for UE4

    ...Call InitBluEye with starting url and browser window size to start this widget. See BluiWorldWidgetActorExample for an example of how it's used in practice. Encapsulated BluiWidget user widget in an actor. Drag and drop this actor into your scene and it will auto-spawn the required BluTickActor to make everything work. BLUI is an Unreal Engine 4 plugin that allows easy interaction with the Chromium Embedded Framework. It provides a simple Material Instance and input functions to help streamline the rendering of rich HTML interfaces. ...
    Downloads: 0 This Week
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  • 12
    THIS PROJECT HAS MOVED AND CAN BE FOUND HERE: http://libuniactor.googlecode.com An abstract library targeting game developers, providing advanced control functions for any type of game actor designed to be usable in any game genre. It doesn't matter if your game is 2D or 3D, sdl, opengl or dx, you provide the visual interface.
    Downloads: 0 This Week
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  • 13

    NVSE Extender

    Extended functions for the New Vegas Script Extender

    NVSE plugin to add functionality including creating per-reference associative arrays, checking the skeleton in use by an actor, and so on.
    Downloads: 0 This Week
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  • 14

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the concepts - AprilDream is a GUI program that uses april-gui objects to display a World in evolution. ...
    Downloads: 0 This Week
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  • 15
    This is an actor-based framework for C++. Actors are light-weight objects, and they interact fully asynchronously with messages. It’s intended for multi-core processors only and doesn’t have any network routines.
    Downloads: 0 This Week
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  • 16

    EasyActor

    C++ Actor Library

    The Actor model is a mathematical model of concurrent computation that treats "actors" as the universal primitives of concurrent digital computation. This library provides an easy to use approach for implementing actors in C++.
    Downloads: 0 This Week
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  • 17
    ACTIF is a interACTor centic Interaction Framework for usage in a Virtual Reality setting. ACTIF is based on the addition of a Virtual Actor explicitly to the implementation method.
    Downloads: 2 This Week
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  • 18
    Control is a modular remote control software . It exposes an interface, which can be used by external programmers to program control widgets and corresponding actor-modules, for e.g Volumn control (on the Smartphone) and actor on the Hifi (media PC)
    Downloads: 0 This Week
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  • 19
    Simulation framework for power aware Wireless Sensor and Actor Network nodes to model all layers of the communication system, the application, the power supply and energy management, the digital processing unit and the sensor-actuator interface.
    Downloads: 0 This Week
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  • 20
    A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
    Downloads: 0 This Week
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  • 21
    An actor based 3D game engine developed for PC with focus on technological advances in multicore processors.
    Downloads: 0 This Week
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