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Self-modifying Jar file Programming-Lang for Artificial-Intelligence & Audio & Natural-Lang monkeys with code like a simian. Windows mutate self Code: if(ask("MP3?")sound(mp3("C:\\music\\a.mp3"*(3.4 count)))) plays a.mp3 3.4x speed if click yes
An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
Both forward-chaining and backward-chaining rules (which may include python code) are compiled into python. Can also automatically assemble python programs out of python functions which are attached to backward-chaining rules. See pyke.sourceforge.ne
Porcupine2 is a small wearable sensory unit for logging motion data and doing low-level activity recognition. The project includes electronic schematics for the hardware, software for the microcontroller and client-side software for hardware-interaction.
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An implementation of the Memory Prediction Framework. For more information on memory prediction framework (aka HTM – Hierarchical Temporal Memory) go to http://www.numenta.com which is a company of Jeff Hawkins, the inventor of the theory.
Content Addressable Memory, Multi-Variate Statistics, Data Mining Includes analyzing datasets, extracting patterns, creating empirical expert system. Computes joint probabilities and implements a "belief" as the solution of an equilibrium equation
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UCR is a project name for the development of an handwritten characters in Korean language. The goal is to create a UCR Library for handwriting as well as OCR from off-line, on-line data. And we have a plan to build a UCR library for mobile.
Torch5 provides a matlab-like environment for state-of-the-art machine learning algorithms. It is easy to use and provides a very efficient implementation, thanks to a easy and fast scripting language (Lua) and a underlying C++ implementation.
Simdist lets you harness the power of cluster computing without any knowledge of parallel libraries such as MPI, and with no restrictions on programming language. Primarily targeted at evolutionary computing and similar master-slave configurations.
The E* algorithm is a path planner for (mobile) robotics. Unlike A*, which constrains movements to graph edges, it produces smooth trajectories by interpolating between edges. Like D*, it supports dynamic replanning after local path cost changes.
Parallel Reinforcement Evolutionary Artificial Neural Networks (PREANN) is a framework of flexible multi-layer ANN's with reinforcement learning based on genetic algorithms and a parallel implementation (using XMM registers and NVIDIA's CUDA).
The sourcecode of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That sourcecode release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
ManFieLd is an easy-to-use framework to develop filtering applications for Distributed System, relieving the burden of the developer to write the support code for the filtering methods.
The Tensor Voting Framework is a powerful technique for perceptual grouping, manifold learning, etc. It has proved to be a useful tool in the Computer Vision community. OpenTVF is an open source implementation of TVF.
Yann is Yet Another Neural Network. Yann is a library to create fast neural networks. It is also a GUI to easily create, edit, train, execute and investigate networks. Multiple topologies, runtime properties and ensemble learning are supported.
ROS repository for human-robot engagement package, developed at Worcester Polytechnic Institute. Currently contains ROS stack for recognizing and generating connection events. This work is supported by the NSF awards IIS-0811942 and IIS-1012083.