Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
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Desktop and Mobile Device Management Software
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
Both forward-chaining and backward-chaining rules (which may include python code) are compiled into python. Can also automatically assemble python programs out of python functions which are attached to backward-chaining rules. See pyke.sourceforge.ne
Rhea Genetic Engine is a highly versatile software engine used to solve ill-defined, abstract problems by employing a genetic pattern. It is easy to understand and use, yet provides advanced features for those who desire them.
Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.
We make it cheaper and easier to manage your waitlist, order backlog, and just about any other waiting scenario.
Streamline your customer flow with our SMS-powered waitlist, reservations, and queue management app for restaurants, health care providers, and many other businesses.
Tank Arena X is a 2-D arcade game playable by a single or multiple players. It loads all the game data from simple text files, allowing for easy modifications and creation of new levels and mods. Also, can support AI tanks using its AI engine.
FOTAI is a game with robots shooting at each other. The player can't control directly the robots, he has to program their artificial intelligence. Actually possible to program in C and in Python.
A knowledge base engine for Python built on F-Logic. It uses the FLORA-2 reasoning engine and provides permanent storage through ZODB. Logic programming concepts like logical variables, facts, rules and queries are included.
PyLife is an implementation of the game of life algorithm featuring parallel programming. It uses MPI and python to achieve a consistent software architecture and reliably performance.
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A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI gameengine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Zerorule is a lite rule engine/expert system that implements the RETE algorithm which can improve the speed of forward-chained rule system. It is written entirly in the powerful python language. it supplies both a script interpreter and simple CLI.
Collection of Python scripts providing interactions between the sociological investigation platform and webservices (such as NLP, search engine, web database).
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D gameengine.
Mental is a neural network engine implemented in pure Python. Design goals are easy-to-read source code, completeness, and ease of use. Presently implements feed-forward, back-propagation networks. Intended primarily for instructional use.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
HiTacWar
Hierachical Tactical Warfare
GameEngine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata.
It includes a pattern viewer running X Windows and
a Python module intended to help in designing complex patterns.