Showing 22 open source projects for "python game engine"

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  • 1
    Agent Sprite Forge

    Agent Sprite Forge

    Agent Skill for generating 2D sprite sheets and map, transparent PNG

    Agent Sprite Forge is an AI-powered asset generation toolkit designed to create 2D game sprites, transparent PNG frames, animated GIFs, and sprite sheets directly from text prompts. The project functions as an “agent skill” that can integrate with coding assistants and AI workflows to automate parts of the game asset creation pipeline. It focuses on generating production-friendly pixel art and animation assets that can be used in indie games, prototypes, and rapid iteration workflows. The...
    Downloads: 2 This Week
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  • 2
    Claw Code

    Claw Code

    AI agent harness for AI coding agents

    Claw Code is an open-source AI agent harness project focused on building better tools for orchestrating and managing autonomous coding agents. It originated as a clean-room reimplementation inspired by the architecture of Claude Code, aiming to replicate core concepts without using proprietary code. The project provides a Python-based foundation for experimenting with agent workflows, tool integration, and task execution pipelines. It emphasizes harness engineering—how agents are structured,...
    Downloads: 6 This Week
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  • 3
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    ...The codebase is implemented primarily in Python with performance-critical components in C++ (via pybind11 bindings) and is configured to run in a high‐GPU cluster environment. Configuration is managed via protobuf files to define tasks such as self-play, benchmark agent comparisons, and RL training. The project is now archived and read-only, reflecting that it is no longer actively developed but remains publicly available for research use.
    Downloads: 1 This Week
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  • 4
    Claude Blog

    Claude Blog

    Claude Code blog skill suite

    Claude Blog is a Claude Code blog skill suite for planning, writing, optimizing, and auditing long-form content. It is built as a full-lifecycle blog engine with 30 sub-skills, 5 agents, 12 content templates, on-demand references, Python scripts, and automated tests. The workflow is designed to produce production-ready content rather than one-shot AI drafts. It uses a five-gate delivery contract covering capability, format, visual quality, content review, and asset integrity. Commands support new blog posts, rewrites, content audits, briefs, editorial calendars, strategy, outlines, SEO checks, personas, taxonomy, multilingual workflows, research, audio narration, and Google data. ...
    Downloads: 3 This Week
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    VulnClaw

    VulnClaw

    Based on AI Agent + MCP toolchain + penetration Skill orchestration

    VulnClaw is an AI-powered penetration testing agent that turns natural language security goals into structured testing workflows. It combines LLM agents, MCP toolchains, penetration testing skills, and command-line automation to support authorized security assessments. The project can guide information gathering, vulnerability discovery, validation, and report generation while keeping the workflow organized through sessions and tools. Its newer architecture uses a goal-driven solving engine...
    Downloads: 0 This Week
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  • 6
    DocuBrowse

    DocuBrowse

    This does for Documents what repo-browser does for repos

    DocuBrowse is a local AI-powered document search engine for personal or professional file collections. It indexes documents such as PDFs, Word files, spreadsheets, presentations, ebooks, HTML, text, and Markdown. The system combines SQLite FTS5 keyword search with local semantic embeddings for meaning-based retrieval. Users can click search results to generate an AI synopsis before opening the original file. It runs entirely on the user’s machine with Ollama models, so it does not require...
    Downloads: 2 This Week
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  • 7
    geo-seo-claude

    geo-seo-claude

    GEO-first SEO skill for Claude Code

    geo-seo-claude is an AI-powered tool designed to automate the creation of geographically optimized SEO content using large language models, helping businesses improve their visibility in local search results. It leverages AI to generate location-specific content tailored to different regions, allowing users to scale SEO efforts across multiple cities or markets without manual content creation. The system focuses on producing structured and keyword-optimized pages that align with search...
    Downloads: 3 This Week
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  • 8
    MindsDB

    MindsDB

    Making Enterprise Data Intelligent and Responsive for AI

    MindsDB is an AI data solution that enables humans, AI, agents, and applications to query data in natural language and SQL, and get highly accurate answers across disparate data sources and types. MindsDB connects to diverse data sources and applications, and unifies petabyte-scale structured and unstructured data. Powered by an industry-first cognitive engine that can operate anywhere (on-prem, VPC, serverless), it empowers both humans and AI with highly informed decision-making...
    Downloads: 0 This Week
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  • 9
    SEO Machine

    SEO Machine

    A specialized Claude Code workspace for creating long-form

    SEO Machine is an AI-powered content production system built as a structured workspace for generating long-form, SEO-optimized blog content through automated workflows. It integrates research, writing, analysis, and optimization into a single pipeline, allowing users to produce high-quality articles tailored to search engine performance. The system uses specialized commands and agents to perform tasks such as keyword research, competitor analysis, content drafting, and optimization. It...
    Downloads: 0 This Week
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  • 10
    AutoCoder

    AutoCoder

    A long-running autonomous coding agent powered by the Claude Agent

    Autocoder is an experimental auto-generation engine that transforms high-level prompts or structured descriptions into functioning source code, models, or systems with minimal manual intervention. Rather than hand-writing boilerplate or repetitive patterns, users supply a specification—such as a description of a feature, a function prototype, or a module outline—and Autocoder fills in complete implementations that compile and run. It is built to support iterative refinement: after generating...
    Downloads: 0 This Week
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  • 11
    Multi-Agent Particle Envs

    Multi-Agent Particle Envs

    Code for a multi-agent particle environment used in a paper

    Multiagent Particle Environments is a lightweight framework for simulating multi-agent reinforcement learning tasks in a continuous observation space with discrete action settings. It was originally developed by OpenAI and used in the influential paper Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments. The environment provides simple particle-based worlds with simulated physics, where agents can move, communicate, and interact with each other. Scenarios are designed to...
    Downloads: 1 This Week
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  • 12
    Dragonfire

    Dragonfire

    The open-source virtual assistant for Ubuntu based Linux distributions

    Dragonfire is the open-source virtual assistant project for Ubuntu-based Linux distributions. Her main objective is to serve as a command and control interface to the helmet user. So that you will be able to give orders just by using your voice commands and your eye movements. That makes the helmet handsfree. We are planning to ship Dragonfire as a preinstalled software package on DragonOS Linux Distribution. DragonOS will be a Linux distribution specially designed for the helmet. It will...
    Downloads: 1 This Week
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  • 13
    USARSim (Unified System for Automation and Robot Simulation) is a high-fidelity simulation of robots and environments based on the Unreal Tournament game engine. It is intended as a research tool and is the basis for the RoboCup rescue virtual robot comp
    Downloads: 1 This Week
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  • 14
    Game Engine and AI framework for playing No Limit Holdem
    Downloads: 8 This Week
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  • 15

    Aliza Gaming API

    An extensible development framework for roleplay games.

    AlizaGameAPI is a robust, open-source Java-based framework designed to streamline and enhance the development of 2D and 3D games. It offers a comprehensive set of tools, utilities, and libraries, empowering developers to create immersive and dynamic gaming experiences with ease. Key Features: Modular Architecture, Rich Graphics and UI Components, Comprehensive Game Logic and Character Management, Environment and World-Building Tools, Statistical and Mathematical Utilities, Enhanced...
    Downloads: 0 This Week
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  • 16
    DGiovanni
    A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
    Downloads: 0 This Week
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  • 17
    A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
    Downloads: 0 This Week
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  • 18
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
    Downloads: 0 This Week
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  • 19
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 1 This Week
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  • 20
    AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
    Downloads: 0 This Week
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  • 21
    MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
    Downloads: 0 This Week
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  • 22
    ORTS is an RTS game engine. It is server/client-based and therefore suitable for on-line competitions. Games and the OpenGL GUI are scriptable. A sample game with many MD3 models is included. SVN access is provided through the home page.
    Downloads: 0 This Week
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