An object-oriented platform and algorithms for the game of GO.

Aims:

1) A capable engine that can learn through experience.

2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.

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License

GNU General Public License version 2.0 (GPLv2)

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Additional Project Details

Operating Systems

BSD, Linux

Intended Audience

Advanced End Users, Developers, Science/Research

Programming Language

C, C++

Related Categories

C++ Board Games, C++ Artificial Intelligence Software, C Board Games, C Artificial Intelligence Software

Registered

2005-10-11