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CVSharp (aka Computer Vision in C#) is a Computer Vision project. Until the present day just one part of the whole project was actually developed. It's called CVSharp Lab, an Image Processing Tool.
Java API for implementing any kind of Genetic Algorithm and Genetic Programming applications quickly and easily. Contains a wide range of ready-to-use GA and GP algorithms and operators to be plugged-in or extended. Includes Tutorials and Examples.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
Virtual News Reader is a computer desktop application that can convert text (idealy for online news) into Virtual Voice and can be saved on computer. The project is using Java, (JSAPI), FreeTTS (Text-To-Speech synthesis), DJProject, Substance, & other.
MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
Zigorat is a base code for creating multi-agent intelligent systems fitting in robocup soccer simulator 3d, done and created by Zigorat AI Research Team.
Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.
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Vehikel is a learning environment for behavior based control of mobile robots. A little bit artificial intelligence based on a domain specific language for the c't Bot.
This program utilize the OpenCV (Intel Computer Vision) library to track an initial point over a series of frames. The image source is a camera or a pair of before/after pictures. Each frame passes some filter stages. This pipeline can be configured.
iSnake aims to bring the fun and simplicity of snake game (popular among cell phone users) with some new features. It includes a computer controlled intelligent opponent and multiplayer feature.
This is a computer client for an original CCG game "Boomb.It!" (see www.shadem.ru). It allows to play the game without an opponent (AI developing), and it is able to play as p2p client over the Internet through the build-in jabber client.
This Java native library wraps OpenCV (Computer Vision Lib.) function cvMatchTemplate and implements methods for utilities result visualization. It allows efficient images template matching using Normalized Cross-Correlation (NCC) and others algorithms.
This is the sourcecode for my 11th grade science fair project. It involves the use of autoencoders to improve error rates with small amounts of labeled data but large amounts of unlabeled data.
`ABL' is a basic flexible abstract list library defined using C preprocessor. It allows you to define linked lists of arbitrary types very easily. You also can use it as stacks and queues. You can easily define complicated types like list of lists etc.
Device independend sourcecode of Fuzzy logic expert system. Reads FCL (fuzzy control language). Sourcecode in C++. Example program is tested with Linux, should also work with Windows or other operating systems. Without a graphical user interface.
Camera Kombat is an opensource fighting game based on computer vision that enables free, unencumbered interaction. In order to enable this level of interaction, images of the users are captured by a webcam and their gestures are recognized in real-time.
ExpertCoder is a toolkit for the .NET platform that supports the creation of code generators based on templates and expert systems. It is suitable for MDA projects. The UML-related libraries (UML, MOF and XMI) are now provided by the nUML project.
An academic project where computer-science students can practice data structures principles. Based on the famous problem of the labyrinth rat, this application has an engine where you can run your own algorithms to help the robot to get out of the laby.
‘intelliworm’ is a prototype simulation of a Intelligent Species of a common earth worm,which inherits human like decision making capabilities through Neural Network intelligence representation,all developed by integrating .NET with Lisp and Yacc.
The sourcecode for my(Ben Thompson) 10th grade neural network science fair project. UPDATE: Got 2nd in the regional fair, 3rd in the state, 4th in international science fair.
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!