Swift Animation Software

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Browse free open source Swift Animation Software and projects below. Use the toggles on the left to filter open source Swift Animation Software by OS, license, language, programming language, and project status.

  • Top-Rated Free CRM Software Icon
    Top-Rated Free CRM Software

    216,000+ customers in over 135 countries grow their businesses with HubSpot

    HubSpot is an AI-powered customer platform with all the software, integrations, and resources you need to connect your marketing, sales, and customer service. HubSpot's connected platform enables you to grow your business faster by focusing on what matters most: your customers.
  • Intelligent network automation for businesses and organizations Icon
    Intelligent network automation for businesses and organizations

    Network automation for the hybrid multi-cloud era

    BackBox seamlessly integrates with network monitoring and NetOps platforms and automates configuration backups, restores, and change detection. BackBox also provides before and after config diffs for change management, and automated remediation of discovered network security issues.
  • 1
    Advance

    Advance

    Physics-based animations for iOS, tvOS, and macOS

    An animation library for iOS, tvOS, and macOS that uses physics-based animations (including springs) to power interactions that move and respond realistically. There are several ways to integrate Advance into your project. Advance animations are applied on every frame (using CADisplayLink on iOS/tvOS, and CVDisplayLink on macOS), allowing for fine-grained control at any time. Animator allows for more flexibility in the types of animation that can be performed, but gives up some convenience in order to do so. Specifically, animators allow for any type of animation or simulation to be performed for a single value. Simulated animations use a simulation function to power a physics-based transition. Simulation functions are types conforming to the SimulationFunction protocol. Values conforming to the VectorConvertible protocol can be animated by Advance. Conforming types can be converted to and from a Vector implementation.
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  • 2
    Animated Tab Bar

    Animated Tab Bar

    Swift UI module library for adding animation to iOS tabbar items

    :octocat: RAMAnimatedTabBarController is a Swift UI module library for adding animation to iOS tabbar items and icons. iOS library made by @Ramotion. Just add the RAMAnimatedTabBarController folder to your project. Create a new UITabBarController in your storyboard or nib, set the class of the UITabBarController to RAMAnimatedTabBarController in your Storyboard or nib, for each UITabBarItem, set the class to RAMAnimatedTabBarItem, add a custom image icon for each RAMAnimatedTabBarItem, add animation for each RAMAnimatedTabBarItem. Drag and drop an NSObject item into your ViewController, set its class to ANIMATION_CLASS (where ANIMATION_CLASS is the class name of the animation you want to use), and connect the outlet animation in RAMAnimatedTabBarItem to your ANIMATION_CLASS.
    Downloads: 0 This Week
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  • 3
    AnimatedCollectionViewLayout

    AnimatedCollectionViewLayout

    UICollectionViewLayout subclass adding custom transitions/animations

    A UICollectionViewLayout subclass that adds custom transitions/animations to the UICollectionView without effecting your existing code. Normally a UICollectionView has no transition effects when you scroll from one item to another. There are lots of ways to write animations for UICollectionView, but using a UICollectionViewLayout subclass is by far the simplest one. And it doesn't break any of your existing code. You can still use your UICollectionView subclass and you don't need to change your UICollectionViewCell. Just plug and enjoy. Most of the built-in animators work best in Paging mode and they have additional parameters that you can tweak for better transitions. You can also write your own animators by implementing the protocol LayoutAttributesAnimator. AnimatedCollectionViewLayout is available under the MIT license.
    Downloads: 0 This Week
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  • 4
    Customizable PullToRefresh

    Customizable PullToRefresh

    This component implements pure pull-to-refresh logic

    This component implements pure pull-to-refresh logic and you can use it for developing your own pull-to-refresh animations.
    Downloads: 0 This Week
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  • Eptura Workplace Software Icon
    Eptura Workplace Software

    From desk booking and visitor management, to space planning and office utilization data, Eptura Workplace helps your entire organization work smarter.

    With the world of work changed forever, it’s essential to manage your workplace and assets together to effectively create a high-performing environment. The Eptura experience combines the power of workplace management software with asset management, enabling you to effectively operate your building and facilitate hybrid work.
  • 5
    Display Switcher

    Display Switcher

    Custom transition between two collection view layouts

    We designed a UI that allows users to switch between list and grid views on the fly and choose the most convenient display type. List view usually provides more details about each user or contact. Grid view allows more users or contacts to appear on the screen at the same time. We created design mockups for both list and grid views using Sketch. As soon as the mockups were ready, we used Principle to create a smooth transition between the two display types. Note that the hamburger menu changes its appearance depending on which view is activated.
    Downloads: 0 This Week
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  • 6
    FoldingCell

    FoldingCell

    An expanding content cell with animation

    Expanding content cell with animation inspired by folding paper card material design. Create a new cell inheriting from FoldingCell. Add a UIView to your cell in your storyboard or nib file, inheriting from RotatedView. Connect the outlet from this view to the cell property foregroundView. Add constraints from this view to the superview. Connect the outlet from this top constraint to the cell property foregroundViewTop. Add other UIViews to your cell, connect the outlet from this view to the cell property containerView. Add constraints from this view to the superview. Add constants, add property for calculate cells height, override method, add code to method, control if the cell is open or closed, and add code to your new cell class. This library is a part of a selection of our best UI open-source projects. We specialize in the designing and coding of custom UI for Mobile Apps and Websites.
    Downloads: 0 This Week
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  • 7
    GuillotineMenu.swift

    GuillotineMenu.swift

    Our Guillotine Menu Transitioning Animation implemented in Swift

    Our Guillotine Menu Transitioning Animation implemented in Swift reminds a bit of a notorious killing machine. Now, it's for you to decide, should or not your menu drop from top left corner of the screen or from your navigation bar, because if you want animation like in the example, you must make your menu view controller conform to "GuillotineMenu" protocol. When you confirm to this protocol, you must make a menu button and title, you don't need to make a frame for them, because the animator will make it itself. In view controller, which will present your menu, you must make a property for "GuillotineMenuTransitionAnimator". It's necessary for proper animation when you show or dismiss the menu.
    Downloads: 0 This Week
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  • 8
    Hero iOS

    Hero iOS

    Elegant transition library for iOS & tvOS

    Hero is a library for building iOS view controller transitions. It provides a declarative layer on top of the UIKit’s cumbersome transition APIs—making custom transitions an easy task for developers. Hero is similar to Keynote’s Magic Move. It checks the heroID property on all source and destination views. Every matched view pair is then automatically transitioned from its old state to its new state. Hero can also construct animations for unmatched views. It is easy to define these animations via the heroModifiers property. Hero will run these animations alongside the Magic Move animations. All of these animations can be interactively controlled by user gestures. By default, Hero provides dynamic duration based on the Material Design Motion Guide. Duration is automatically determined by changes to distance and size—saving you the hassle, while providing consistent and delightful animations.
    Downloads: 0 This Week
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  • 9
    IBAnimatable

    IBAnimatable

    Design and prototype customized UI, interaction, navigation, etc.

    Design and prototype customized UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable. The app was made in Interface Builder with IBAnimatable without a single line of code. Due to the size of the GIF file on Dribbble, it only demonstrates a subset of features. We can also find the full HD version on YouTube or MP4 on Github. With IBAnimatable, we can design a UI in Interface Builder like what we can do in Sketch, and prototype animations in a Swift playground like what we can do in Framer. Also, we can use the output of the design directly in the production-ready App.
    Downloads: 0 This Week
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  • Finance Automation that puts you in charge Icon
    Finance Automation that puts you in charge

    Tipalti delivers smart payables that elevate modern business.

    Our robust pre-built connectors and our no-code, drag-and-drop interface makes it easy and fast to automatically sync vendors, invoices, and invoice payment data between Tipalti and your ERP or accounting software.
  • 10
    Interpolate

    Interpolate

    Swift interpolation for gesture-driven animations

    Interpolate is a powerful Swift interpolation framework for creating interactive gesture-driven animations. The idea of Interpolate is - all animation is the interpolation of values over time. Create an Interpolate object with a from value, a to value and an apply closure that applies the interpolation's result to the target object. Alternatively, you can specify multiple values for the interpolation in an array. The Swift compiler might have issues to infer the type of the array so it's best to be explicit. For other types of gesture recognizers that only report a beginning and an end (e.g. a UILongPressGestureRecognizer), you can animate directly to a target progress value with a given duration.
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  • 11
    Jelly

    Jelly

    Library for animated, non-interactive & interactive transitions

    Jelly is a library for animated, non-interactive & interactive view controller transitions and presentations with a focus on a simple yet flexible API. With a few lines of source code, interactive UIViewController transitions and custom resizable UIViewController presentations can be created, without the use of the cumbersome UIKit Transitioning API. Interactive transitions can be activated for the slide and the cover transitions. If the transitions are to be interactive, only an InteractionConfiguration object has to be passed to the presentation. Here 3 parameters play an important role. First, the completion threshold, determines the percentage of the animation that is automatically completed as soon as the user finishes the interaction. The second parameter is the actual type of interaction. Jelly offers the .edge and the .canvas type. In a .edge transition, the user must execute the gesture from the edge of the screen.
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  • 12
    LTMorphingLabel

    LTMorphingLabel

    Animated morphing effects for UILabel written in Swift

    A morphing UILabel subclass written in Swift. The .Scale effect mimicked Apple's QuickType animation of iOS 8 of WWDC 2014. New morphing effects are available as Swift extensions. XCFramework is a new option introduced in Xcode 11. You can manually download the pre-compiled LTMorphingLabel.xcframework.zip from the Releases page. Then drag and drop it into your project. Change the class of a label from UILabel to LTMorphingLabel. Programmatically set a new String to its text property. To use interactively, call .pause() after changing .text property, and use updateProgress(progress: Float)to update the progress interactively. Even though this lib was used in a few products on App Store, it’s still an experimental project.
    Downloads: 0 This Week
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  • 13
    MPParallaxView

    MPParallaxView

    Apple TV Parallax effect in Swift

    Apple TV Parallax effect in Swift. Rotate the view using a touch or accelerometer. To run the example project, clone the repo, and run pod install from the Example directory first. You can easily customize Parallax View in Storyboard! Jump into the Example project to look at properties. How about an accelerometer parallax instead of touch? Set Accelerometer Enabled to On in Storyboard.
    Downloads: 0 This Week
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  • 14
    Material Motion

    Material Motion

    A toolkit for building responsive motion using Core Animation

    Reactive motion is driven by Core Animation. CocoaPods is a dependency manager for Objective-C and Swift libraries. CocoaPods automates the process of using third-party libraries in your projects. See the Getting Started guide for more information. You will need to add use_frameworks! to your Podfile in order use Material Motion in your swift app. A contextual view can be used to create continuity during transitions between view controllers. In this case study the selected photo is the contextual view. It's possible to flick the view to dismiss it using the tossable interaction.
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  • 15
    NVActivityIndicatorView

    NVActivityIndicatorView

    A collection of awesome loading animations

    NVActivityIndicatorView is a collection of awesome loading animations. Check out LoaderUI (ready to use with Swift Package Mananger supported) for SwiftUI implementation of this. Cocoapods is a dependency manager for Swift and Objective-C Cocoa projects. To use NVActivityIndicatorView with CocoaPods, add it in your Podfile. Carthage is intended to be the simplest way to add frameworks to your Cocoa application. The Swift Package Manager is a tool for managing the distribution of Swift code.
    Downloads: 0 This Week
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  • 16
    ParticlesLoadingView

    ParticlesLoadingView

    A customizable SpriteKit particles animation on the border of a view

    With ParticlesLoadingView you can create your own amazing SpriteKit particle animations with the Xcode's built-in Particle Emitter Editor that looks like the following picture. Go ahead and create your own particle animation by doing File, New File, iOS Resource, SpriteKit Particle File. To see it in action, run the example project, clone the repo, and run pod install from the Example directory first. The example project shows how to set up ParticlesLoadingView in a few different ways. You can also use the already provided ParticlesLoadingView class to create an animation. Instantiate it by code or in Storyboard and select a built-in ParticleEffect or set the scene.emitterNode to your custom SKEmitterNode object.
    Downloads: 0 This Week
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  • 17
    Pulsator

    Pulsator

    Pulse animation for iOS

    Pulse animation for iOS written with Swift. Pulses of Bluetooth, BLE, beacons (iBeacon), etc. Map Annotations.
    Downloads: 0 This Week
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  • 18
    RealityUI

    RealityUI

    A Swift Package for creating familiar UI Elements and animation

    RealityUI is a collection of user interface classes for RealityKit. The classes included in RealityUI aim to offer familiar User Interface guidelines, but in a 3D setting for Augmented and Virtual Reality through RealityKit. The User Interface controls in this repository so far are made to be familiar to what people are used to with 2D interfaces, however the plan is to expand the tools on offer to new and unique controls, which are more appropriate for an Augmented Reality and Virtual Reality context. RUISwitch is a 3D toggle switch with an on and off state. Default bounding box is 2x1x1m. RUIStepper is used to increment or decrement a value. Default bounding box is 2x1x0.25m. An interactive track to represent an interpolated value. Default bounding box is 10x1x1m including thumb. RUIButton is used to initiate a specified action. The action here will only trigger if the gesture begins on a button, and also ends on the same button.
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  • 19
    Segmentio

    Segmentio

    Animated top/bottom segmented control written in Swift

    Animated top/bottom segmented control written in Swift. Segment width relies on SegmentioPosition enum. The width can be fixed according to the maximum visible items or dynamic according to segment's content size. Selection indicator can be customized by passing an instance of SegmentioIndicatorOptions. Horizontal borders can be customized by passing an instance of SegmentioHorizontalSeparatorOptions. Separators between segments can be customized by passing an instance of SegmentioVerticalSeparatorOptions.
    Downloads: 0 This Week
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  • 20
    Sica

    Sica

    Simple Interface Core Animation

    Simple Interface Core Animation. Run type-safe animation sequentially or parallelly. You can access sica property in UIView and CALayer.
    Downloads: 0 This Week
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  • 21
    Side Menu

    Side Menu

    Animated side menu with customizable UI

    Animated side menu with customizable UI. If you want, for example, to dismiss your menu when a tap outside menu takes place, you should pass false to shouldPassEventsOutsideMenu flag and assign a tappedOutsideHandler.In fact, you are free to do whatever you want when a tap outside menu occurs or, if you want to have access to your content view controller, just pass true and assign tappedOutsideHandler to nil.
    Downloads: 0 This Week
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  • 22
    StarWars Animation

    StarWars Animation

    This component implements transition animation to crumble view-control

    This component implements transition animation to crumble view-controller into tiny pieces.
    Downloads: 0 This Week
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  • 23
    TKSubmitTransition

    TKSubmitTransition

    Animated UIButton of Loading Animation and Transition Animation

    Animated UIButton of loading animation and transition animation. As you can see in the GIF animation demo, you can find the “sign in” button rolling and after that, the next UIViewController will fade in.
    Downloads: 0 This Week
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  • 24
    TweenKit

    TweenKit

    Animation library for iOS in Swift

    TweenKit is a powerful animation library that allows you to animate (or 'tween') anything. TweenKit's animations are also scrubbable, perfect for building awesome onboarding experiences! By adding conformance to the Tweenable protocol, anything can be animated. You decide what it means to 'tween' your object, making this a flexible approach.
    Downloads: 0 This Week
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  • 25
    VegaScroll

    VegaScroll

    Animation flowlayout for UICollectionView

    VegaScroll is a lightweight animation flowlayout for UICollectionView completely written in Swift 4, compatible with iOS 11 and Xcode 9.
    Downloads: 0 This Week
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