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  • 1
    PlatEMO

    PlatEMO

    Evolutionary multi-objective optimization platform

    ...PlatEMO includes more than ninety existing popular MOEAs, including genetic algorithm, differential evolution, particle swarm optimization, memetic algorithm, estimation of distribution algorithm, and surrogate model-based algorithm. Most of them are representative algorithms published in top journals after 2010. Users can select various figures to be displayed, including the Pareto front of the result, the Pareto set of the result, the true Pareto front, and the evolutionary trajectories of any performance indicator values. PlatEMO provides a powerful and friendly GUI, where users can configure all the settings and perform experiments in parallel via the GUI without writing any code.
    Downloads: 8 This Week
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  • 2
    Thrust

    Thrust

    The C++ parallel algorithms library

    Thrust is the C++ parallel algorithms library which inspired the introduction of parallel algorithms to the C++ Standard Library. Thrust's high-level interface greatly enhances programmer productivity while enabling performance portability between GPUs and multicore CPUs. It builds on top of established parallel programming frameworks (such as CUDA, TBB, and OpenMP). It also provides a number of general-purpose facilities similar to those found in the C++ Standard Library. The NVIDIA C++ Standard Library is an open-source project; it is available on GitHub and included in the NVIDIA HPC SDK and CUDA Toolkit. If you have one of those SDKs installed, no additional installation or compiler flags are needed to use libcu++. ...
    Downloads: 0 This Week
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  • 3
    Detectron2

    Detectron2

    Next-generation platform for object detection and segmentation

    ...Includes more features such as panoptic segmentation, Densepose, Cascade R-CNN, rotated bounding boxes, PointRend, DeepLab, etc. Can be used as a library to support different projects on top of it. We'll open source more research projects in this way. It trains much faster. Models can be exported to TorchScript format or Caffe2 format for deployment. With a new, more modular design, Detectron2 is flexible and extensible, and able to provide fast training on single or multiple GPU servers. Detectron2 includes high-quality implementations of state-of-the-art object detection.
    Downloads: 0 This Week
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  • 4
    MADDPG

    MADDPG

    Code for the MADDPG algorithm from a paper

    ...Each agent has its own policy, but training uses centralized critics conditioned on the observations and actions of all agents, enabling learning in cooperative, competitive, and mixed settings. The code is built on top of TensorFlow and integrates with the Multiagent Particle Environments (MPE) for benchmarking. Researchers can use it to reproduce the experiments presented in the paper, which demonstrate how agents learn behaviors such as coordination, competition, and communication. Although archived, MADDPG remains a widely cited baseline in multi-agent reinforcement learning research and has inspired further algorithmic developments.
    Downloads: 4 This Week
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  • 5
    FUMOLA - Functional Mock-up Laboratory

    FUMOLA - Functional Mock-up Laboratory

    An FMI-based co-simulation framework.

    FUMOLA is a co-simulation framework specifically designed to support the features offered by the FMI specification. It provides a flexible platform that allows to configure and execute co-simulation setups in an easy way. FUMOLA is developed on top of the Ptolemy II framework (https://ptolemy.eecs.berkeley.edu) and the FMI++ library (http://fmipp.sourceforge.net). The online documentation of FUMOLA is available here: https://sourceforge.net/p/fumola/wiki/Home/
    Downloads: 0 This Week
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  • 6
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. ...
    Downloads: 1 This Week
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  • 7
    PSF is a path-sensitive, inter-procedural program analysis framework developed on top of Soot.
    Downloads: 0 This Week
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  • 8
    A library including the whole bunch of standard algorithms in graph optimization and drawing. On top of this, a GUI for manipulating and editing of graphs.
    Downloads: 0 This Week
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  • 9
    Fugu is a small C++ library of generic components for computer graphics applications. It's written on top of boost.
    Downloads: 0 This Week
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  • 10
    Topologia Digital (Digital Topology) is a project for the development of the practical exercises of the Digital Topology course in the Applied Mathematics Department of the Computer Science Faculty (Polytechnic University of Madrid, Spain).
    Downloads: 0 This Week
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  • 11
    Project Tokaf is an general implementation of top-k algorithm. It provides interfaces for all modules that are needed. It also features user preferences module, for computing new preferences and manipulating existing ones.
    Downloads: 0 This Week
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