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  • 1
    Thrust

    Thrust

    The C++ parallel algorithms library

    Thrust is the C++ parallel algorithms library which inspired the introduction of parallel algorithms to the C++ Standard Library. Thrust's high-level interface greatly enhances programmer productivity while enabling performance portability between GPUs and multicore CPUs. It builds on top of established parallel programming frameworks (such as CUDA, TBB, and OpenMP). It also provides a number of general-purpose facilities similar to those found in the C++ Standard Library. The NVIDIA C++ Standard Library is an open-source project; it is available on GitHub and included in the NVIDIA HPC SDK and CUDA Toolkit. If you have one of those SDKs installed, no additional installation or compiler flags are needed to use libcu++. ...
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  • 2
    FUMOLA - Functional Mock-up Laboratory

    FUMOLA - Functional Mock-up Laboratory

    An FMI-based co-simulation framework.

    FUMOLA is a co-simulation framework specifically designed to support the features offered by the FMI specification. It provides a flexible platform that allows to configure and execute co-simulation setups in an easy way. FUMOLA is developed on top of the Ptolemy II framework (https://ptolemy.eecs.berkeley.edu) and the FMI++ library (http://fmipp.sourceforge.net). The online documentation of FUMOLA is available here: https://sourceforge.net/p/fumola/wiki/Home/
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  • 3
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. ...
    Downloads: 1 This Week
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  • 4
    A library including the whole bunch of standard algorithms in graph optimization and drawing. On top of this, a GUI for manipulating and editing of graphs.
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  • 5
    Fugu is a small C++ library of generic components for computer graphics applications. It's written on top of boost.
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  • 6
    Topologia Digital (Digital Topology) is a project for the development of the practical exercises of the Digital Topology course in the Applied Mathematics Department of the Computer Science Faculty (Polytechnic University of Madrid, Spain).
    Downloads: 0 This Week
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