FUMOLA is a co-simulation framework specifically designed to support the features offered by the FMI specification. It provides a flexible platform that allows to configure and execute co-simulation setups in an easy way. FUMOLA is developed on top of the Ptolemy II framework (https://ptolemy.eecs.berkeley.edu) and the FMI++ library (http://fmipp.sourceforge.net).
The online documentation of FUMOLA is available here: https://sourceforge.net/p/fumola/wiki/Home/
a very lightweight advanced terrain-rendering and 3D map rendering sys
...It's distrib in 2-3 separate modules:
1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased.
2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet)
3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around.
The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. ...
Topologia Digital (Digital Topology) is a project for the development of the practical exercises of the Digital Topology course in the Applied Mathematics Department of the Computer Science Faculty (Polytechnic University of Madrid, Spain).
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Project Tokaf is an general implementation of top-k algorithm. It provides interfaces for all modules that are needed. It also features user preferences module, for computing new preferences and manipulating existing ones.