Showing 17 open source projects for "arch-linux-gui"

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  • 1
    XSB
    Logic Programming and Deductive Database system (Tabled Prolog) for Unix, Mac, and Windows.
    Downloads: 28 This Week
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  • 2
    AminePlatform

    AminePlatform

    Amine is a Multi-Layer Platform for the dev. of Intelligent Systems

    Amine is an Artificial Intelligence Multi-Layer Java Open Source Platform dedicated to the development of various kinds of Intelligent Systems and Agents (Knowledge-Based, Ontology-Based, Conceptual Graph -CG- Based, NLP, Reasoning and Learning, Natural Language Processing, etc.). Ontology, KB can be created and manipulated with various processes. CG theory is used as the main knowledge representation language. Amine provides two languages: PROLOG+CG which extends PROLOG with CG and Amine...
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    Downloads: 3 This Week
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  • 3
    Flora-2
    Flora-2 is a powerful knowledge representation and reasoning system designed for building knowledge-intensive applications. It is based on F-logic, HiLog, Transaction Logic, and also supports defeasible reasoning. Applications include intelligent agents, Semantic Web, ontology management, and more. If you use Flora-2 and like it, please acknowledge it in your project!
    Downloads: 0 This Week
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  • 4
    WumpusWorld-CSharp

    WumpusWorld-CSharp

    A Wumpus World in c# and prolog with a GUI

    Wumpus World Game is based on knowledgebase agents and is described in the book , Artificial Intelligence : A Modern Approach (Russel - Norvig). This is an implementation of Wumpus World (a Knowledgebase agent game) using csharp alongside prolog with a GUI. C# has the main environment of the game and the GUI The GUI was created using WPF , Windows Presentation Foundation Prolog is used as the knowledgebase of the agent of Wumpus World In order for C# to communicate with Prolog a Csharp interface is used SWI-Prolog. Author: Abdulrahman Zakrt Date: Jan.02, 2018 Requirements This implementation of Wumpus World uses prolog and is based on Dotnet and requires the following: 64 bit windows machine , Currently the game only supports 64 bit machines SWIPL(v6.6.6) 64 bit (Installed automatically by the game if not available) Latest Version of DotNet (Installed automatically by windows) How to Use In order to use the GUI only you can use the setup.exe in the SetupFiles.
    Downloads: 0 This Week
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  • 5

    GLORIA

    a reasoning engine for agents and games

    This project is about implementing a logic-programming based, reasoning engine for an agent. We started with an implementation of the iff-proof procedures, by Kowalski and Fung, as an any-time algorithm written in Prolog.
    Downloads: 0 This Week
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  • 6

    jDALMAS

    A Java front-end to the dnrDALMAS Prolog Module.

    A Java front-end to the dnrDALMAS Prolog Module, as described in the following paper: Hjelmblom, M., & Odelstad, J. (2009). jDALMAS: A Java/Prolog Framework for Deontic Action-Logic Multi-Agent Systems. In A. Håkansson, N. Nguyen, R. Hartung, R. Howlett, & L. Jain (Eds.), Agent and Multi-Agent Systems: Technologies and Applications (Vol. 5559, pp. 110–119). Berlin / Heidelberg: Springer. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-3963
    Downloads: 0 This Week
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  • 7

    dnrDALMAS

    A general-level Prolog implementation of the DALMAS architecture.

    DnrDALMAS is a Prolog module intended to be a general-level Prolog implementation of the abstract DALMAS (Deontic Action-Logic based Multi-Agent System) architecture. A DALMAS is regulated by a normative system based on an algebraic version of the theory of normative positions. For more information about dnrDALMAS, see the following technical report: Hjelmblom, M. (2008). Deontic action-logic multi-agent systems in Prolog. University of Gävle, Division of Computer Science; University of...
    Downloads: 0 This Week
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  • 8

    TinyCog

    Cognitive architecture with a focus on self-models

    TinyCog is a cognitive architecture (perception, action, reasoning, planning, and language) with a focus on representing "self-models" (physical, capabilities, intentions, social, historical, "cognitive stream") in order to implement social reasoning and collaborative planning in a "hunter domain" test bed. We use Prolog, RDF Triples, Description Logic and a HTN-Planner as base technologies.
    Downloads: 0 This Week
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  • 9
    TuCSoN

    TuCSoN

    TuCSoN tuple-based coordination middleware

    TuCSoN (Tuple Centres Spread over the Network) is a tuple-based middleware for the coordination of distributed systems – including multi-agent systems, mobile agents and pervasive systems.
    Downloads: 0 This Week
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  • 10
    A Practical Agent Programming Language
    Downloads: 1 This Week
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  • 11
    ALPprolog is a Prolog implementation of an action programming language. With ALPprolog you can program strategies for autonomous agents in dynamic domains like e.g. the Wumpus world.
    Downloads: 0 This Week
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  • 12
    Prolog Physic Simulation
    A Simulation based on SWI Prolog
    Downloads: 0 This Week
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  • 13
    The Virtual Storyteller is a multi-agent framework for generating stories based on a concept called emergent narrative.
    Downloads: 0 This Week
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  • 14
    GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
    Downloads: 0 This Week
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  • 15
    An agent-based dialogue management system that maintains a probabilistic nested belief model and uses it in the choice of dialogue strategies
    Downloads: 0 This Week
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  • 16
    This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
    Downloads: 0 This Week
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  • 17
    GASPAR implements an dialectical argumentation framework for instantiating the artificial intellect of a software agent. In this artilect, motivations are represented in mental faculties which argue why and how these motivations can be adopted.
    Downloads: 0 This Week
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