Showing 121 open source projects for "prom-framework"

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  • 1
    Starling Framework

    Starling Framework

    2D GPU-accelerated framework for ActionScript developers

    Starling is an open-source 2D framework for ActionScript developers that leverages GPU acceleration via Adobe's Stage3D API to create smooth, high-performance games and applications across desktop and mobile platforms. It mimics the traditional Flash display list while dramatically improving performance, making it a popular choice for Flash developers transitioning into more efficient, hardware-accelerated environments.
    Downloads: 0 This Week
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  • 2
    royale-asjs

    royale-asjs

    Apache Royale ASJS

    Apache Royale is an open-source compiler and framework that converts ActionScript 3 and MXML code into JavaScript, enabling Flash/Flex developers to build modern web apps using familiar tools. It offers cross-compilation, component libraries, and skinning systems while generating lightweight and responsive HTML5 apps. Royale helps migrate legacy Flash projects or build new web UIs with a declarative approach.
    Downloads: 0 This Week
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  • 3

    Learn and Play

    XML-based framework for developing games

    XML-based framework for developing games in (ActionScript 2.0, discontinued) HTML5 Phaser.io's engine It'd been thought to develope a project with a great amount of games on drag&drop, painting, typing, hunting, puzzles.There's no need to write the same code to similar games! Just write some XML lines (check samples) and one JavaScript instruction to run your game.
    Downloads: 1 This Week
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  • 4
    feathersui-starling

    feathersui-starling

    User interface components for Starling Framework, ActionScript 3

    Feathers UI (Starling edition) is a lightweight, open-source library of user interface components designed specifically for use with the Starling Framework. It allows ActionScript developers to build GPU-accelerated interfaces for games and applications that run on desktop and mobile platforms. With a focus on performance and flexibility, Feathers UI includes buttons, sliders, lists, navigators, and layout containers optimized for Starling's rendering pipeline.
    Downloads: 0 This Week
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  • 5
    Starling Filters

    Starling Filters

    A collection of filters for use with the Starling AS3 framework

    Starling-Filters is an open-source collection of filter effects for the Starling AS3 framework. These filters allow developers using Starling (a GPU accelerated 2D rendering framework in Flash/AIR) to apply image processing / visual effects (e.g. blur, glow, etc.) in their Starling-based applications. The repo has versions for Starling 2.0 (on master) and older filters archived for Starling 1.x. A collection of filters for use with the Starling AS3 framework. ...
    Downloads: 0 This Week
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  • 6
    Juicy Breakout
    Juicy Breakout is a demo/example game created by grapefrukt (Martin Jonasson & Petri Purho) to explore and demonstrate “juiciness” in game feel, how small visual, animation, and feedback effects make a game feel more responsive, alive, and engaging. It’s built in ActionScript (Flash) and uses grapefrukt’s own libraries (grapelib) to handle game framework, input, rendering, etc. The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading animations, sound, and visuals that exaggerate response so you feel every bounce, paddle movement, and collision. The source is under the zlib license, allowing free use and modification.
    Downloads: 0 This Week
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  • 7
    Starling Extension Graphics

    Starling Extension Graphics

    flash.display.Graphics style extension for the Starling Flash GPU

    Starling-Extension-Graphics is an extension for the Starling framework (which itself is a GPU-accelerated 2D framework for Flash/AIR via Stage3D). This extension adds graphics primitives (fills, strokes, planes etc.) that mimic flash.display.Graphics-style drawing but implemented in a GPU-friendly manner. It automatically triangulates vector shapes, letting developers use familiar drawing APIs but get performance benefits of GPU rendering via Starling.
    Downloads: 0 This Week
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  • 8
    flashls

    flashls

    HLS Flash Plugin/Player

    flashls is an open-source HLS (HTTP Live Streaming) video player built for Flash, enabling adaptive streaming in environments where Flash is still supported. It extends the capabilities of the OSMF (Open Source Media Framework) and Strobe Media Playback to provide smooth HLS playback with features like live streaming, adaptive bitrate switching, and DVR support. It was widely used before HTML5 video players became dominant.
    Downloads: 0 This Week
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  • 9
    A Flash UI Framework using the Adobe drawing APIs to create everything. All UI objects can be skin.
    Downloads: 0 This Week
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  • 10
    Application framework based on inversion of control/dependency injection
    Downloads: 0 This Week
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  • 11
    OSMF HLS Plugin

    OSMF HLS Plugin

    OSMF HLS Plugin

    The OSMF HLS Plugin is a plugin extension for OSMF (Open Source Media Framework) version 2.0 that enables playback of Apple’s HTTP Live Streaming (HLS) streams within Flash/OSMF-based video players. It supports various use cases (live, video-on-demand, DVR style) and handles HLS protocol tags, bitrate switching, discontinuities, etc., to allow AS3/Flash / AIR apps/players to use HLS as a streaming protocol.
    Downloads: 3 This Week
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  • 12
    Citrus-Engine

    Citrus-Engine

    Modern AS3 Game Engine

    Citrus Engine is a 2D game framework for ActionScript 3 that simplifies the development of physics-based games, especially platformers. Built on top of Starling and Box2D, it provides a component-based architecture and high-level abstractions for objects, input, levels, and camera control. It’s well-suited for educational games, side-scrollers, and mobile game development using Adobe AIR.
    Downloads: 0 This Week
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  • 13
    Starling Extension Particle System

    Starling Extension Particle System

    A particle system for the Starling framework

    The Starling Extension Particle System is an ActionScript extension for the Starling framework that enables developers to integrate particle effects created with the "Particle Designer" tool by 71squared into Starling-based applications. The demo-directory contains a sample project. To compile it, add a reference to the Starling library and add the source directory that contains the particle system classes. The project contains 4 sample configurations.
    Downloads: 0 This Week
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  • 14
    KitVision

    KitVision

    KitVision is a Framework for creating tangible tabletop games

    With KitVision you can create very simple tabletop games based on Tangible Interaction (manipulation of objects). KitVision uses the reacTIVision framework for dealing with visual based tabletop hardware. Computer programming skills are not required to create tabletop games with KitVision. A Graphic Assistant enables the designer to model the game, and to define images, sound and game rules. Adobe Air has to be installed in order to work with KitVision http://get.adobe.com/es/air/ Manual, Tutorials and more info can be found at: http://www.toyvision.org KitVision has been developed by Clara Bonillo, Olga Blasco and Javier Marco, at the GIGA Affective Lab (Zaragoza University, Spain)
    Downloads: 1 This Week
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  • 15
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash.
    Downloads: 0 This Week
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  • 16
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 9 This Week
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  • 17
    Apache Flex SDK

    Apache Flex SDK

    Mirror of Apache Flex SDK

    Apache Flex SDK is the open-source software development kit maintained by the Apache Software Foundation for building applications using Adobe’s Flex framework—primarily targeting Flash runtime and AIR for rich internet applications. The Apache Flex SDK defaults to using the Adobe Flash Player 11.1. The SDK can be used with Flash Player versions 10.2 and up. The Apache Flex SDK uses third-party code that will be downloaded as part of the build. In addition, you can choose to download optional third-party code if you would like to take advantage of the features offered, and you agree to the license terms.
    Downloads: 8 This Week
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  • 18
    arcgis-viewer-flex

    arcgis-viewer-flex

    Source code for ArcGIS Viewer for Flex - a great application framework

    The ArcGIS Viewer for Flex is a customizable, open-source framework for building rich GIS web applications using Adobe Flex and ArcGIS Server. It provides a modular structure with built-in map tools, widgets, and themes. Users can create interactive maps with minimal coding and extend the viewer with custom widgets for tasks like geocoding, editing, and routing. It was widely used before HTML5-based viewers became standard.
    Downloads: 0 This Week
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  • 19
    GrindPlayer

    GrindPlayer

    OSMF + Flex based flash video player

    ...Build scripts (.bat files) for release, framework and properties management for configuring SDK etc.
    Downloads: 0 This Week
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  • 20
    Robotlegs Framework

    Robotlegs Framework

    An ActionScript 3 application framework for Flash and Flex

    An ActionScript 3 application framework designed for building modular and maintainable applications in Flash and Flex, offering features like dependency injection, command/view management, and plug-and-play extensions. The fluent API makes your code more readable. An extension mechanism makes the framework highly customizable. Bundles allow you to get applications started quickly.
    Downloads: 0 This Week
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  • 21
    away3d-core-fp11

    away3d-core-fp11

    Away3D engine for Flash Player 11

    Away3D Core FP11 is a real-time 3D graphics engine for Flash Player 11 that leverages Stage3D for GPU acceleration. It provides a powerful framework for rendering 3D models, animations, lighting, and materials within ActionScript 3 applications. Ideal for interactive media, games, and visualizations, Away3D simplifies working with 3D scenes in Flash and supports common file formats like OBJ and MD5.
    Downloads: 0 This Week
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  • 22
    Gestouch

    Gestouch

    Gestouch: multitouch gesture recognition library for Flash

    ...Pretty neat architecture. Very similar to Apple’s UIGestureRecognizers (Cocoa-Touch UIKit). Works with any display list hierarchy structures: native DisplayList (pure AS3/Flex/your UI framework), Starling or ND2D (Stage3D) and 3D libs. Doesn’t require any additional software (may use runtime’s build-in touch support). Works across all platforms (where Flash Player or AIR run of course) in exactly same way. Extendable. You can write your own application-specific gestures.
    Downloads: 0 This Week
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  • 23
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    Hungry Hero is an open source Flash game developed with the Starling Framework, designed as an educational example for developers interested in Stage3D and GPU-accelerated game development. The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash. It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection, providing a clear reference for building interactive games. ...
    Downloads: 0 This Week
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  • 24
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects.
    Downloads: 0 This Week
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  • 25
    The Vara Framework for Flex simplifies development of data-driven, enterprise applications and enables consistent handling of initialization, loading, clearing, updating and deleting data.
    Downloads: 0 This Week
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