Citrus Engine is a 2D game framework for ActionScript 3 that simplifies the development of physics-based games, especially platformers. Built on top of Starling and Box2D, it provides a component-based architecture and high-level abstractions for objects, input, levels, and camera control. It’s well-suited for educational games, side-scrollers, and mobile game development using Adobe AIR.
Features
- Integration with Starling and Box2D
- Physics-ready platformer templates
- State-based screen management
- Parallax backgrounds and level design tools
- Tiled map support with object layers
- Extensible object/component system
Categories
Game EnginesLicense
MIT LicenseFollow Citrus-Engine
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