Citrus Engine is a 2D game framework for ActionScript 3 that simplifies the development of physics-based games, especially platformers. Built on top of Starling and Box2D, it provides a component-based architecture and high-level abstractions for objects, input, levels, and camera control. It’s well-suited for educational games, side-scrollers, and mobile game development using Adobe AIR.

Features

  • Integration with Starling and Box2D
  • Physics-ready platformer templates
  • State-based screen management
  • Parallax backgrounds and level design tools
  • Tiled map support with object layers
  • Extensible object/component system

Project Samples

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Categories

Game Engines

License

MIT License

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Additional Project Details

Operating Systems

Android, Apple iPhone, Mac, Windows

Programming Language

ActionScript

Related Categories

ActionScript Game Engines

Registered

2025-07-04