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Small examples of shapes I have drawn with SDL and extensions.
... corner of the polygon was written by me.
There are many source files in this project and they all have their unique purpose and are in constant change as I fix bugs and add new functions which do new things.
One of my latest additions was using SDL_ttf to write text onto the screen with my custom messages.
Because my code is a bit disorganized it might be difficult if not impossible for others to figure out how to use it unless I write an official documentation.
This is ATARI XE/XL game ported to Linux. This game was very popular and was one of the greatest ATARI games. You can see similarities to sokoban, but this game has more features like shooting, unfriendly animals.... SDL, SDL_image, SDL_mixer and SDL_ttf
A Boulderdash Clone written in c++ using SDL, SDL_image, SDL_ttf
Story, first draft:
The GraveDigger is a Graveyard Janitor.
His Job is pretty simple: protect the Peace on the Graveyard he does his duty on.
The problem is: some dead People give little on his Peace he needs to keep and riot in the caves deep beneath the graveyard.
To ensure he whont get fired and looses the ability to feed Missis GraveDigger and GraveDigger Junior,
he grabs his Showel and proceeds to the Entryway of the deepest Tomb thats on the Graveyard.
A Asteroids like game for Linux. Please give me a note if anything is broken up or the game doesn't run smooth on your machine. Libs required: SDL SDL_mixer SDL_ttf curl
Just a simple battleship. First release eventually was done. You need libs to run it: SDL, SDL_net, SDL_ttf and SDL_image. If I were you, I don't try it cause its too raw at the moment.
A cross platform, open source version of the unforgiving Japanese parody of Super Mario Bros. Now for Windows (fixed) and AmigaOS 4*! Requires: SDL, SDL_image, SDL_gfx, SDL_mixer, SDL_ttf *Thanks to Michael Trebilcock for the port
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Corridor is an SDL implantation of the well known board game Quoridor.
It's written in C++ using SDL, SDL_ttf and SDL_image libraries distributed under the terms of GNU GPL.
Tileminator is a Picross, Nonogramm, Paint-by-Numbers similar game.
In contrast to these games it uses randomly generated puzzles.
It features three riddlesizes and three difficulties.
It is written in C and uses SDL, SDL_image and SDL_ttf.
libwt is a SDL based c++ toolkit that provides signal & slots and a layout manager. It utilizes, when possible, the SDL framework like SDL_Mixer, SDL_Image, SDL_ttf, SDL_gfx, SDL_net etc.
KaffeSDL project provides a new back-end for Kaffe virtual machine: SDL library. It has been tested in Linux platform and is implemented in C and Java languages. Some of the libraries needed include SDL, SDL_ttf, and SDL_image
Jump n' RotN is 2D arcade, physics-based game which is very hard to categorize in 254 letters :-) Description is available on its homepage. Jump n' RotN uses: SDL, OpenGL, FMOD, SDL_Image, SDL_TTF, SDL_Config and TinyXML libraries.
WizGui is a simple GUI library meant for any use.
Libraries used: SDL, SDL_ttf
Compability: Linux(in the future), win32
Compiler: FreeBasic, mingw(some SD addons, like gfxprimitives)
SDL OO is an object oriented access to the SDL (Simple DirectMedia Layer), SDL_image, SDL_mixer, SDL_net, SDL_ttf, ... written in C++. It supports 2D/3D windows and is optimized for game/GUI development.
PengSwim is a game of swimming and eating, a penguin's two favorite activities. The object of PengSwim is to eat as many fish as possible within the time limit. What could be simpler?
The SDL, SDL_mixer, and SDL_ttf libraries are required.
SDLucid is a C++ wrapper for the SDL library that's meant to exhibit a better interface than the C SDL offers. It also has most of the additional functionality of the SDL_mixer, SDL_ttf and SDL_image libraries, as well as some advanced features.