Showing 64 open source projects for "rigid body"

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  • 1
    Matter.js

    Matter.js

    A 2D rigid body physics engine for the web

    Matter.js is a flexible 2D rigid body physics engine written in JavaScript, designed for use in web applications to simulate real-world physical interactions within the browser. It offers a comprehensive set of physics features like gravity, collisions, restitution (bounces), friction, sleeping bodies, and constraint systems that enable developers to build interacting objects with realistic motion.
    Downloads: 1 This Week
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  • 2
    Jolt Physics

    Jolt Physics

    A multi core friendly rigid body physics and collision detection lib

    A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West. So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines. In games we usually need to do many more things than to simulate the physics world and we need to do this across multiple threads.
    Downloads: 3 This Week
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  • 3
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    Planck.js is a JavaScript rewrite/port of the physics engine Box2D, designed to provide 2D rigid-body physics simulation usable directly in web contexts or any JavaScript environment. By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code.
    Downloads: 0 This Week
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  • 4
    Rigs of Rods 0.4+

    Rigs of Rods 0.4+

    Soft-body physics simulator

    Rigs of Rods is a free/libre soft-body physics simulator mainly targeted at simulating vehicle physics. The soft-body physics system is based on mass-spring-damper theory. This is a mirror of the Rigs of Rods GitHub repository: https://github.com/RigsOfRods/rigs-of-rods The old SourceForge project can be found here: https://sourceforge.net/projects/rigsofrods/
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    Downloads: 7,856 This Week
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  • 5
    Brax

    Brax

    Massively parallel rigidbody physics simulation

    Brax is a fast and fully differentiable physics engine for large-scale rigid body simulations, built on JAX. It is designed for research in reinforcement learning and robotics, enabling efficient simulations and gradient-based optimization.
    Downloads: 0 This Week
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  • 6
    PlayCanvas Engine

    PlayCanvas Engine

    Fast and lightweight JavaScript game engine built on WebGL and glTF

    PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser. PlayCanvas is used by leading companies in video games, advertising and visualization such as Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga. The PlayCanvas Engine...
    Downloads: 23 This Week
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  • 7
    Pymunk

    Pymunk

    Pymunk is a easy-to-use pythonic 2d physics library

    Pymunk is an easy-to-use Pythonic 2D physics library that can be used whenever you need 2D rigid body physics from Python. Perfect when you need 2D physics in your game, demo or simulation! It is built on top of the very capable 2D physics library Chipmunk2D. The first version was released in 2007 and Pymunk is still actively developed and maintained today, more than 15 years of active development. Pymunk has been used with success in many projects, big and small.
    Downloads: 1 This Week
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  • 8

    42

    Simulation for spacecraft attitude control system analysis and design

    ...Its primary purpose is to support design and validation of attitude control systems, from concept studies through integration and test. 42 accurately models multi-body spacecraft attitude dynamics (with rigid and/or flexible bodies), and both two-body and three-body orbital flight regimes, modelling environments from low Earth orbit to throughout the solar system. 42 simulates multiple spacecraft concurrently, facilitating studies of rendezvous, proximity operations, and precision formation flying. ...
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    Downloads: 27 This Week
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  • 9
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    An open-source framework for rapidly building immersive 3D experiences. You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT,...
    Downloads: 3 This Week
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  • 10
    CAMPARI

    CAMPARI

    Software for molecular simulations and trajectory analysis

    We are proud to introduce version 5 of CAMPARI. We have added a number of new features, most notably a Python interface for interpreting user-supplied code (with the help of ForPy), a novel trajectory storage standard (with the help of libpqxx/PostgreSQL), and a module for performing transition path theory. Naturally, CAMPARI continues to provide the reference implementation of the ABSINTH force field paradigm and implicit solvation model. CAMPARI is a joint package for performing and...
    Downloads: 2 This Week
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  • 11
    Qualisys Unity SDK

    Qualisys Unity SDK

    Unity package for the C# (.NET) implementation for Qualisys Track

    Animating characters is straightforward with automatic mapping between Unity’s Mecanim human bones and QTM segments. Just add the skeleton script, set the actor name of the QTM skeleton and press play. Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid bodies or any other Unity object. Qualisys provides a robust skeleton solver that lets you solve one or more actors in real-time. ...
    Downloads: 0 This Week
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  • 12
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained...
    Downloads: 10 This Week
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  • 13

    ClusterAlign

    Alignment of tilt-series TEM images based on faint fiducial markers

    Tracking markers shown faintly in projections of rotating rigid body with translational jitter based on uniqueness of structures
    Downloads: 0 This Week
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  • 14
    MuJoCo-py

    MuJoCo-py

    mujoco-py allows using MuJoCo from Python 3

    mujoco-py is a Python wrapper for MuJoCo, a high-performance physics engine widely used in robotics, reinforcement learning, and AI research. It allows developers and researchers to run detailed rigid body simulations with contacts directly from Python, making MuJoCo easier to integrate into machine learning workflows. The library is compatible with MuJoCo version 2.1 and supports Linux and macOS, while Windows support has been deprecated. It provides utilities for loading models, running simulations, and accessing simulation states in real time, along with visualization tools for rendering environments. ...
    Downloads: 0 This Week
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  • 15
    RigidBodyDynamics.jl

    RigidBodyDynamics.jl

    Julia implementation of various rigid body dynamics

    RigidBodyDynamics.jl is a rigid body dynamics library in pure Julia. It aims to be user friendly and performant, but also generic in the sense that the algorithms can be called with inputs of any (suitable) scalar types. This means that if fast numeric dynamics evaluations are required, a user can supply Float64 or Float32 inputs. However, if symbolic quantities are desired for analysis purposes, they can be obtained by calling the algorithms with e.g.
    Downloads: 0 This Week
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  • 16
    ofxWorkbench
    OFX extension for interactive stereo projection mapping (3D Workbench)
    Downloads: 0 This Week
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  • 17
    Olex2 is visualisation software for small-molecule crystallography developed at Durham University/EPSRC. It provides comprehensive tools for crystallographic model manipulation for the end user and an extensible development framework for programmers. The project has been supported by Olexsys Ltd since 2010.
    Downloads: 0 This Week
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  • 18
    Sensitizer

    Sensitizer

    A toolset to automate STOP analysis with Zemax OpticStudio

    ...The core data structure of SENSITIZER is an optical group, which can be any optical surface in the lens file or a set of subsequent surfaces. These groups will be perturbed by varying their positions relative to the rest of the system (rigid-body-motions) and/or by adding Zernike shape deformations on their front surface. After a certain perturbation is applied, ZOS runs (sequential) raytracing to compute the optical performance such as centroid displacement or wavefront error.
    Downloads: 0 This Week
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  • 19
    Bullet

    Bullet

    JVM Bullet Physics SDK

    Bullet is real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working. A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better. We succesfully tested the software under Windows, Linux and Mac OSX. The software currently doesn't work on OpenCL CPU devices. It might run on a laptop GPU but...
    Downloads: 0 This Week
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  • 20
    Robotics Library

    Robotics Library

    C++ framework for robot kinematics, dynamics, motion planning, control

    The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control. It covers spatial vector algebra, multibody systems, hardware abstraction, path planning, collision detection, and visualization.
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    Downloads: 2 This Week
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  • 21
    Coffee-Physics

    Coffee-Physics

    A simple, lightweight physics engine written in CoffeeScript

    ...The codebase emphasizes readability and hackability so learners can modify the solver, add new behaviors, or swap integrators without wading through engine internals. It’s ideal when you want expressive motion and playful dynamics rather than full rigid-body simulation.
    Downloads: 0 This Week
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  • 22
    Rigs of Rods

    Rigs of Rods

    A 3D simulator game where you can drive, fly, and sail

    Rigs of Rods is a 3D simulator game where you can drive, fly and sail various vehicles using an accurate and unique soft-body physics engine. Since 2014, the development continued at https://github.com/RigsOfRods/rigs-of-rods UPDATE: 10/30/2016: removed opencandy installers, replaced with zip files.
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    Downloads: 171 This Week
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  • 23

    Open Rigid Body Simulator (ORBS)

    Open Rigid Body Simulator library with dynamics and 3D visualization

    ORBS is a library that enables you to create a virtual scenario composed of rigid body blocks and simulate their dynamics according to the forces and torques applied to them. The scenario can be presented as a 3D view.
    Downloads: 0 This Week
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  • 24

    MatODE

    Matlab interface to the Open Dynamics Engine (ODE)

    MatODE is a simple Matlab toolbox for interfacing to the Open Dynamics Engine rigid body physics simulator (ODE, by Russell Smith), created by the Delft Biorobotics Lab (Delft University of Technology, Delft, The Netherlands). The system to be simulated is defined in an XML file, while the joint positions and motor signals can be sensed and actuated from a Matlab script. Examples are provided. Starting at version 0.30, MatODE is only available for Windows and Linux 64-bit. ...
    Downloads: 0 This Week
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  • 25
    LiquidFun

    LiquidFun

    2D physics engine for games

    LiquidFun is a 2D rigid-body and fluid simulation C++ library for games based upon Box2D. It provides support for procedural animation of physical bodies to make objects move and interact in realistic ways. You can write LiquidFun code in C++, Java, or JavaScript. LiquidFun is an extension of Box2D. It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D.
    Downloads: 0 This Week
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