Showing 29 open source projects for "kinect mac"

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  • 1
    NTU RGB-D

    NTU RGB-D

    Info and sample codes for "NTU RGB+D Action Recognition Dataset"

    The “NTU RGB+D” repository provides access to a large-scale dataset for human action recognition (and its extension, NTU RGB+D 120). The dataset includes multiple modalities (RGB video, depth sequences, infrared video, 3D skeletal joint data) captured with multiple Kinect v2 cameras simultaneously. The repository also contains MATLAB / Python demo scripts for loading, visualizing, and processing skeleton data, mapping between modalities, and handling dataset structure. Multi-modal action...
    Downloads: 0 This Week
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  • 2
    Dynamic Robot Localization

    Dynamic Robot Localization

    Point cloud registration pipeline for robot localization and 3D

    The dynamic_robot_localization is a ROS package that offers 3 DoF and 6 DoF localization using PCL and allows dynamic map update using OctoMap. It's a modular localization pipeline, that can be configured using yaml files (detailed configuration layout available in drl_configs.yaml and examples of configurations available in guardian_config and dynamic_robot_localization_tests). Even though this package was developed for robot self-localization and mapping, it was implemented as a generic,...
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  • 3
    UniRx

    UniRx

    Reactive extensions for Unity

    ...The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WebGL/WindowsStore/etc and the library. Ordinarily, Network operations in Unity require the use of WWW and Coroutine. Rx cures that kind of "asynchronous blues". Rx is a library for composing asynchronous and event-based programs using observable collections and LINQ-style query operators. The game loop (every Update, OnCollisionEnter, etc), sensor data (Kinect, Leap Motion, VR Input, etc.) are all types of events. ...
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  • 4
    Sol-R

    Sol-R

    Open-source CUDA/OpenCL speed of light ray-tracer

    Sol-R is a CUDA/OpenCL-based real-time ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during weekends, meaning that it's probably not the best quality ever. The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any literature about ray-tracing, but more on a naive...
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  • 5
    Pure Data patches and externals related to interfacing and computervision. Includes : - FID_ABS : framework of pure-data abstractions for multitouch /tangible interface development - CVLIB : opencv (computervision) externals for pure data KINECT related compiled stuff for pure data or standalone apps (win32)
    Downloads: 17 This Week
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  • 6
    Moths

    Moths

    Interactive video installation

    This installation uses depth camera (Microsoft Kinect / Asus Xtion) to fill human's silluette with flying moths.
    Downloads: 0 This Week
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  • 7
    Open Cezeri Library

    Open Cezeri Library

    Effective Linear Algebra and Computer Vision Library with JAVA

    OCL stands for Open Cezeri Library (yet another linear algebra and matrix library). This library provides rapid coding as matlab ease of use. To learn for library please try to use test examples at OpenCezeriLibrary\test\test. It is originally developed at el-cezeri laboratory of Siirt University, in order to establish generic framework of reusable components and software tools for machine vision, machine learning, AI and robotic applications. Currently, it holds following main concepts 1-...
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  • 8

    Meet EDSAC

    An educational tool, built for Kinect and large, high-res displays.

    This is the result of a summer project at the Cambridge University Computer Laboratory. The EDSAC was the first computer that scientists could run programs on to solve real problems. To celebrate this historic computer and it's importance to the field of Computer Science, a team of volunteers started building a functioning replica of the computer from scratch in 2012. This simulation builds on some of their work, and teaches you about the operation of the EDSAC by taking you on a...
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  • 9
    A Matlab toolbox for calibrating the Kinect Sensor. It provides functions to jointly calibrate the depth sensor with a color camera as well as to generate a depth map for the color image and reproject the points in metric coordinates.
    Downloads: 0 This Week
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  • 10

    Balance Training Computer Game

    Serious computer game for physical balance training.

    Serious computer game for physical balance training with Microsoft Kinect input. Requires a Windows 7 operating system with a Kinect. Built with Unity3D and Zigfu ZDK.
    Downloads: 0 This Week
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  • 11
    Melon

    Melon

    Kinect based controller.

    Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] >...
    Downloads: 0 This Week
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  • 12
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  • 13
    G.A.S.I.

    G.A.S.I.

    Webcam Gesture and Voice Recognition OS proof of concept

    Inspired by interfaces from sci-fi movies like Iron Man, Gesture Analytical Sonic Interface (GASI) is a proof of concept of a Webcam gesture (Kinect like) and Voice recognition based computer interface, constraining itself to only components included in average laptops (A simple webcam and microphone, no Kinect)
    Downloads: 0 This Week
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  • 14

    GestureDetect

    Gesture detection with Kinect+OpenNI+Unity3D

    This project is aiming at detecting gestures(like wave,swipe) and training user-defined gesture templates. Since people do the the same gesture in different ways, before you try a gesture template trained by others, you may need to "play" the skeleton file first to see how the gesture was recorded. Or you may train your own gesture templates directly. See the usage for details. The function is provided in a package for Unity3D. It reads skeleton data from MS Kinect or similar motion...
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  • 15

    Frc Robot Simulator

    A library that allows programs for a NI CRIO to be run on a computer.

    A simulator that allows programs written in Java for a National Instruments CRIO to be run on a local computer by overloading the libraries provided by WPI. Some things we've fixed since 0.1a: Kinect no longer throws an exception upon instantiation, the Watchdog is usable, array elements can now be edited in the gui, and lots of under the hood reimplementation to replace native methods. DISCLAIMER: this is not like the diamond bullet studios simulation, this only simulates how the...
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  • 16

    Cities on Map - Kinect

    You can place French cities thanks to gestures and voice recognition

    With different gestures, you can place French cities on the map. Moreover, instead of using gestures, you can use voice recognition to place them. When this operation is over, use your voice to correct or reset the application. Why those cities have been chosen? These cities are a common point, Students in IT, can study in MIAGE section. Source code is available in this project.
    Downloads: 0 This Week
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  • 17
    KinectA

    KinectA

    Software for motion tracking (skeletons, objects, hands) via Kinect!

    KinectA is an application for motion tracking via Kinect Sensor – including hand, skeleton and object tracking. This software has been developed for the needs of media artists and designers. It provides a clearly arranged interface with multiple functionalities. The tracked information can be send via OSC to other hard- and software. KinectA is available for Mac and Windows.
    Downloads: 0 This Week
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  • 18
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
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  • 19

    PandaBoard cRIO Framework

    Framework for interaction between PandaBoard and cRIO using an Arduino

    This project uses an Arduino to communicate between a Compact RIO and a PandaBoard ES. The benefit of this is to be able to use a Kinect on a robot that uses a Compact RIO as its main processing tool. There is also the benefit of faster compilation and using Python rather than LabView or Java.
    Downloads: 0 This Week
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  • 20
    VERTIS Virtual Scanner

    VERTIS Virtual Scanner

    A virtual scanner for 3D models.

    A virtual scanner that converts 3D models (in Wavefront .obj format) into pointcloud files (in PCL .pcd format). Useful for simulating robotic input. NOTE: This project has been merged into the project at https://github.com/canderegg/cfg_obj
    Downloads: 0 This Week
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  • 21

    KinectSyma

    Using kinect to control a small helicopter.

    This project describes how to control a kinect syma 107 using a pc, kinect and a arduino.
    Downloads: 0 This Week
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  • 22
    This work presents an open-source tool for viewing the depth map information captured by Microsofts Kinect sensor in a distributed way as a 3D point cloud inside the web browser.
    Downloads: 0 This Week
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  • 23
    Kinect-Robot control
    Downloads: 0 This Week
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  • 24
    This is a collection of MEX(Matlab EXecutable) files which enable you to get images(depth/RGB/IR) from Kinect on Matlab environment. They are wrapper functions of OpenNI APIs. No tool boxes are required.
    Downloads: 0 This Week
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  • 25
    What camera will take us next change, it is HCI through camera . It should be like kinect or more others.
    Downloads: 0 This Week
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