Search Results for "gpu processing" - Page 5

Showing 158 open source projects for "gpu processing"

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  • 1

    GPUEngine

    GPU-optimized library for scene graph processing and rendering

    We have migrated to: https://github.com/Rendering-FIT/GPUEngine GPUEngine is gpu-optimized library for 3D graphics scene processing and rendering. GPU is used for many scene graph processing tasks such as culling, visibility testing, rendering and picking.
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  • 2

    waifu2x-cpu-torch-vks

    waifu2x fork without CUDA

    The original is here: https://github.com/nagadomi/waifu2x Differences: - CPU only, no CUDA needed; - double-precision version; - GPU and CPU-trained models (on the fly conversion in memory); - adapted for Lua v5.2 (works with Torch 7 on x32 Ubuntu). 31-12-2016: - removed unneeded data copies, left from CUDA processing; - removed large duplicate files (see "ReadMe" before use).
    Downloads: 0 This Week
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  • 3

    openAviToGif

    Video to GIF converter

    With openAviToGif you can convert video into an animated gif file. What's new in v0.6: -GPU processing -improvements and bugfixes Use your video card to speed up the conversion. Recommended for those who have high-end video cards.
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  • 4

    blitz-image

    GPU-accelerated image processing for java

    blitz-image is a library to support extremely fast image processing in java, harnessing GPU acceleration via OpenCL. Although more features will be added in time, the initial focus is on very fast high-quality image resizing, including bicubic resizing (both upscale and downscale). The performance of a typical bicubic upscale operation is typically in the order of 10 times faster than via the standard AWT mechanism using RenderingHints.VALUE_INTERPOLATION_BICUBIC. ...
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  • 5
    DualSPHysics

    DualSPHysics

    C++/CUDA/OpenMP based Smoothed Particle Hydrodynamics (SPH) Solver

    DualSPHysics is based on the Smoothed Particle Hydrodynamics method and can be downloaded from the official website (www.dual.sphysics.org). The code is developed to study free-surface flow phenomena where Eulerian methods can be difficult to apply, such as waves or impact of dam-breaks on off-shore structures. DualSPHysics is a set of C++, CUDA and Java codes based on the SPHysics FORTRAN project (www.sphysics.org) that are designed to deal with real-life engineering problems and are...
    Downloads: 7 This Week
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  • 6
    Scene
    Scene is a computer vision framework that performs background subtraction and object tracking, using two traditional algorithms and three more recent algorithms based on neural networks and fuzzy classification rules. For each detected object, Scene sends TUIO messages to one or several client applications. The present release features GPU accelerated versions of all the background subtraction methods and morphological post processing of the object blobs with dilation and erosion filters, implemented in OpenCL. The framework was mainly designed as a toolkit for the rapid development of interactive art projects that explore dynamics of complex environments. The Scene GUI runs and compiles under Windows, Linux, and MacOS X, and is available in both 32 bit and 64 bit versions.
    Downloads: 1 This Week
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  • 7
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. ...
    Downloads: 0 This Week
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  • 8
    A GUI interface to a tool for generating SSBumps (Self Shadowed Bump Maps). Includes a CUDA GPU rendering extension.
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    Downloads: 16 This Week
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  • 9
    cleap
    cleap is a a library for handling / processing / rendering 3D meshes. It uses GPU accelerated methods.
    Downloads: 0 This Week
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  • 10

    NCrypted

    NCrypted - simple file encryption software with GPU support

    NCrypted is a simple file encryption software. It is implemented on top of AES 128-bit algorithm. This software was designed to be as simple as possible, so you won't find any fancy, flashy gui elements or complicated advanced options. You can also use it directly from command line. NCrypted can automatically detect and take advantage of your NVidia graphics card to speed up the file processing.
    Downloads: 1 This Week
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  • 11
    GPUImage

    GPUImage

    iOS framework for GPU-based image and video processing

    The GPUImage framework is a BSD-licensed iOS library that lets you apply GPU-accelerated filters and other effects to images, live camera video, and movies. In comparison to Core Image (part of iOS 5.0), GPUImage allows you to write your own custom filters, supports deployment to iOS 4.0, and has a slightly simpler interface. However, it currently lacks some of the more advanced features of Core Image, such as facial detection. GPUImage uses OpenGL ES 2.0 shaders to perform image and video...
    Downloads: 0 This Week
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  • 12

    GLIP-LIB

    OpenGL Image Processing LIBrary

    GLIP-Lib is an OpenGL image processing library written in C++. It features all the necessary tools to quickly build texture filters and pipelines and operate them on the GPU.
    Downloads: 0 This Week
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  • 13

    Accelerated Feature Extraction Tool

    A fast GPU accelerated feature extraction software for speech analysis

    A fast feature extraction software tool for speech analysis and processing. It incorporates standard MFCC, PLP, and TRAPS features. The tool is a specially designed to process very large audio data sets. It uses GPU acceleration if compatible GPU available (CUDA as weel as OpenCL, NVIDIA, AMD, and Intel GPUs are supported). CPU SSE intrinsic instruction set is used in cases where no compatible GPU present.
    Downloads: 0 This Week
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  • 14

    openExposureFusion

    HDR images generation from bracketed LDR images

    Create HDR images from a series of images taken with different exposures. Use your GPU to accelerate the process and view the results in real time. OpenCL support is REQUIRED.
    Downloads: 7 This Week
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  • 15
    mapgraph

    mapgraph

    Massively Parallel Graph processing on GPUs -- now part of Blazegraph

    Mapgraph is SYSTAP’s disruptive new technology to exploit the main memory bandwidth advantages of GPUs. The early work was co-developed with the University of Utah SCI Institute and has its pedigree in the UINTAH software running on over 750M cores on the TITAN Super Computer. Today, SYSTAP has commercialized this technology into it’s Blazegraph Accelerator and Blazegraph HPC products. Checkout our options for GPU acceleration of graphs or contact us to learn more: ...
    Downloads: 0 This Week
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  • 16

    LDNI-based Solid Modeling

    Solid Modeling Framework in GPU

    This project provides a set of solid modeling tools which aims to help processing 3D objects with complex topology and geometry that are widely used in many industrial applications (e.g., microstructure design and manufacturing, biomedical products and applications, jewelry products, reverse engineering). The system is completely GPU-based and heavily based on an implicit representation named LDNI.
    Downloads: 0 This Week
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  • 17
    WhirlwindDB

    WhirlwindDB

    GPU Analytic Database

    A SQL based analytic engine running on an NVIDIA GPU for exceptional performance. We see over 700x performance increase over a well known database on the same machine.
    Downloads: 0 This Week
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  • 18

    gpuip

    Framework for Image Processing on the GPU

    Downloads: 0 This Week
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  • 19

    Ezys

    Ezys 3D medical image registration program

    Ezys is a non-linear 3D medical image registration program. Ezys fully exploits the parallel computing power of inexpensive commercial graphics processing units (GPU), resulting in a very fast and accurate program capable of running on desktop PCs and even some laptops. On these systems, non-linear image registrations take less than a minute to complete. Ezys implements a diffeomorphic inverse consistent image registration algorithm with a demons-style regularization based on a non-parametric free form deformation model. ...
    Downloads: 0 This Week
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  • 20

    gxLibrary : C++ (CUDA+AMP+CPU)

    C++ library for easy simulations on any CUDA/AMP/CPU or remote PC

    Helps to program ( in C++) simulations or long-running calculations with many iterations. Easily write C++ code that is same as single-threaded ( or shorter and simpler) , and gxLibrary will compile and run that code as massive multi-threaded on any available GPU (CUDA/AMP) or CPU, either on local or remote PC. Write code functions once, just like they would be written for regular single-threaded cases - no need to write separate code for CUDA or AMP or CPU, or to modify code for...
    Downloads: 0 This Week
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  • 21
    away3d-core-fp11

    away3d-core-fp11

    Away3D engine for Flash Player 11

    Away3D Core FP11 is a real-time 3D graphics engine for Flash Player 11 that leverages Stage3D for GPU acceleration. It provides a powerful framework for rendering 3D models, animations, lighting, and materials within ActionScript 3 applications. Ideal for interactive media, games, and visualizations, Away3D simplifies working with 3D scenes in Flash and supports common file formats like OBJ and MD5.
    Downloads: 0 This Week
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  • 22
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
    Downloads: 0 This Week
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  • 23

    GENIE (GEne-geNe IntEraction)

    GPU based Parallel Gene-Gene Interaction Analysis

    ...Here we present a novel software package GENIE, which utilizes the power of multiple GPU or CPU processor cores to parallelize the interaction analysis. Citation: Chikkagoudar, S., Wang, K., & Li, M. (2011). GENIE: a software package for gene-gene interaction analysis in genetic association studies using multiple GPU or CPU cores. BMC research notes, 4(1), 158.
    Downloads: 0 This Week
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  • 24

    gpgmpi

    An GPGMP in C++/OpenCL with improved time step algorithm

    The need for speed is always a challenge for large-scale stochastic simulation. This software is based on a parallel stochastic simulation algorithm already implemented on Graphics Processing Unit (GPU) for inhomogeneous reaction-drift-diffusion systems. We suggest an improved choice of time step which turns out to be almost 3 or even more times fast with nearly identical accuracy. The software is now completely implemented in C++ and OpenCL which only depends on boost library and GPU vendor’s OpenCL SDK. It can be easily set up with Microsoft Visual Studio on Windows platform. ...
    Downloads: 0 This Week
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  • 25

    FASTCUDA

    Execution of CUDA programs on a Heterogeneous FPGA-based Architecture

    FASTCUDA methodology proposes the use of CUDA, a Graphical Processing Unit (GPU) language which exposes parallelism at source code in a FPGA hardware acceleration environment.The FASTCUDA toolset splits, with minimal user intervention, application's code into two parts: one that will be compiled and executed as parallel software in an embedded Multi-core, and another that will be synthesized and implemented with multiple special-purpose accelerators in hardware.
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