Showing 6 open source projects for "gpu processing"

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    gVirtualXRay

    gVirtualXRay

    Virtual X-Ray Imaging Library on GPU

    gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL). SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
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    Downloads: 78 This Week
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  • 2
    PixelFlow

    PixelFlow

    A Processing/Java library for high performance GPU-Computing (GLSL)

    PixelFlow is a Processing library focused on advanced graphics and visual effects, offering an extensive suite of GPU-based tools for visual artists, researchers, and creative coders. It enables real-time simulation and rendering of complex effects such as fluid dynamics, reaction-diffusion systems, soft shadows, and more, all powered by GLSL shaders. Its modular structure allows for chaining and composing various visual effects easily, making it ideal for installations, performances, and visual experimentation.
    Downloads: 0 This Week
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  • 3

    blitz-image

    GPU-accelerated image processing for java

    blitz-image is a library to support extremely fast image processing in java, harnessing GPU acceleration via OpenCL. Although more features will be added in time, the initial focus is on very fast high-quality image resizing, including bicubic resizing (both upscale and downscale). The performance of a typical bicubic upscale operation is typically in the order of 10 times faster than via the standard AWT mechanism using RenderingHints.VALUE_INTERPOLATION_BICUBIC. ...
    Downloads: 0 This Week
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  • 4
    Scene
    Scene is a computer vision framework that performs background subtraction and object tracking, using two traditional algorithms and three more recent algorithms based on neural networks and fuzzy classification rules. For each detected object, Scene sends TUIO messages to one or several client applications. The present release features GPU accelerated versions of all the background subtraction methods and morphological post processing of the object blobs with dilation and erosion filters, implemented in OpenCL. The framework was mainly designed as a toolkit for the rapid development of interactive art projects that explore dynamics of complex environments. The Scene GUI runs and compiles under Windows, Linux, and MacOS X, and is available in both 32 bit and 64 bit versions.
    Downloads: 3 This Week
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  • 5
    proGPUKLT is a library for the Processing programming language and environment that wraps a GPU-implementation of the Kanade-Lucas-Tomasi feature tracker used for computer vision applications.
    Downloads: 0 This Week
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  • 6
    A graphical toolkit to use the GPU (Graphical Processor) to perform general purpose operations.
    Downloads: 0 This Week
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