Showing 361 open source projects for "textures"

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  • 1
    ChaosEsqueAnthology

    ChaosEsqueAnthology

    A free 3d game for PC that does not limit the player. Fight,Build,Gain

    ...Fully free and opensource: code and media. A modification of Xonotic which included extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game mode (such as colorwar (think liquidwar)) To pick up items press F. To enter vehicles/mountedguns press F. To reload press R. To walk press W A S D (direction) To jump press SpaceBar Dev Enviorment (git repos) in tar.gz: https://sourceforge.net/projects/chaosesquedevenv/ DVD Case and DVD Labels and Extras (ISO signing info): https://sourceforge.net/projects/chaoseesquesupplemental/
    Downloads: 16 This Week
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  • 2
    Space3d

    Space3d

    C# graphics library used for 3D modeling, built with OpenGL/OpenTK

    The Graphics Library is built on top of OpenTK, the C# library that wraps OpenGL. The intended clients are technical and engineering graphics applications that require three-dimensional visualization tool. The implementation draws a scene on separate working thread, optionally, the thread-updater may be invoked. The Space3d Library uses Recursive Composition design pattern. The hierarchy by reference, built into the component, plays a dual role in modeling three-dimensional space: first,...
    Downloads: 1 This Week
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  • 3
    Talay

    Talay

    Image Viewer and Converter

    ...It also features read-only image manipulation, allowing you to inspect and analyze visual details safely without altering your original files. Whether you are managing a massive photography library, analyzing game textures, or converting assets for a project, Talay delivers robust performance without the bloat. Talay is completely free, open-source, and distributed under the MIT License. For the curious, the following main technologies have been used in the development process: C++, Visual Studio, Windows API, WinUI, Direct2D, FreeImage, and SQL.
    Downloads: 2 This Week
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  • 4

    MediaPlayer3D

    Experimental 3D media playback framework and demo applications

    Experimental cross-platform 3D media playback framework and a collection of demonstration applications built with Qt 6.11.1. The project is organized around a reusable Core library and several proof-of-concept frontends showcasing different Qt user interface technologies: - Qt Widgets - Qt Quick - Qt Quick 3D - Qt Quick 3D XR Qt Multimedia provides a solid foundation for video decoding and playback control. However, its standard presentation pipeline is primarily focused on...
    Downloads: 0 This Week
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    HDcube

    HDcube

    This is an ESRGAN model trained specifically for upscaling GameCube

    This is an ESRGAN model trained specifically for upscaling GameCube and Wii textures, but it can of course be used for other textures from that period, like PlayStation 2, Xbox or PC games from that time. It can be used for all image formats supported by Gamecube and Wii hardware and can remove its typical artifacts like CMPR Block Compression (DXT1 algorithm, also known as BC1), color palette errors, color reduction up to 8bit color depth and 1bit alpha depth.
    Downloads: 22 This Week
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  • 6
    Aphantasia

    Aphantasia

    CLIP + FFT/DWT/RGB = text to image/video

    ...DWT (wavelets) parameterization is added. Check also colabs below, with VQGAN and SIREN+FFM generators. Tested on Python 3.7 with PyTorch 1.7.1 or 1.8. Generating massive detailed textures, a la deepdream, fullHD/4K resolutions and above, various CLIP models (including multi-language from SBERT), continuous mode to process phrase lists (e.g. illustrating lyrics), pan/zoom motion with smooth interpolation. Direct RGB pixels optimization (very stable) depth-based 3D look (courtesy of deKxi, based on AdaBins), complex queries: text and/or image as main prompts, separate text prompts for style and to subtract (avoid) topics. ...
    Downloads: 3 This Week
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  • 7
    SRM

    SRM

    C library for the development of Linux OpenGL DRM/KMS apps

    ...For each available display, you can start a rendering thread that triggers common events like initializeGL(), paintGL(), resizeGL(), pageFlipped() and uninitializeGL(). SRM allows you to use multiple GPUs simultaneously and automatically finds the most efficient configuration. It also offers functions for creating OpenGL textures, which are automatically shared among GPUs.
    Downloads: 6 This Week
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  • 8
    Phone VR

    Phone VR

    Use Steam VR-enabled applications with your phone as HMD

    ...Requires a PC with Windows 7 or above, A smartphone with Android 5.0(Lollipop) or above with OpenGL-ES 3.0 or above, Steam and some SteamVR applications installed. Windows SteamVR Driver, auto loads with SteamVR, and gets FrameTextures from VRApplication(like SteamVR Home, VRChat, etc.) via SteamVR. These Textures are then Encoded and Streamed, at specified game_fps, to Mobile devices using x264 Encoder. Most settings are self-explanatory. Any change in settings will require SteamVR to be restarted for the application.
    Downloads: 31 This Week
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  • 9

    creatiVision emulator

    Vtech Creativision and clones. CSL, Salora Manager, Laser 2001

    Emulates the VTech Creativision, Dick Smith Wizzard, Hanimex Rameses, VTech Laser 2001, Salora Manager and homebrew CSL Cartridge. As of 16.04.24 is the only emulator to include floppy disk image emulation through the dumped disc controller ROM!.
    Downloads: 27 This Week
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  • 10
    texturize

    texturize

    Generate photo-realistic textures based on source images

    Generate photo-realistic textures based on source images. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture. A command-line tool and Python library to automatically generate new textures similar to a source image or photograph. It's useful in the context of computer graphics if you want to make variations on a theme or expand the size of an existing texture.
    Downloads: 5 This Week
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  • 11
    OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
    Downloads: 8 This Week
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  • 12
    glslCanvas

    glslCanvas

    Simple tool to load GLSL shaders on HTML Canvas using WebGL

    ...Shaders can be loaded from inline strings or external URLs and reloaded while the page is running. Built-in uniforms expose elapsed time, viewport resolution, mouse position, and ordered texture inputs. Custom uniforms and textures can also be supplied, making the library useful for shader demos, generative graphics, interactive backgrounds, and learning tools.
    Downloads: 2 This Week
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  • 13
    Ultimate Creator

    Ultimate Creator

    Advanced map editor

    It is an advanced object, vehicle, actor editor (full list below), which can work right in the game! Editing: Objects, Vehicles, Actors, Pickups, Checkpoints, Map icons, Gangzones, 3D texts. How to use: 1. To begin, you must have an RCon rights (optional). 2. Once you get them, type /edit command. 3. Now you are in flymode: use the keys W, A, S, D to move, and move the mouse to look around. 4. You can open the main menu by pressing the Enter key. 5. Next, select items depending on...
    Downloads: 5 This Week
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  • 14
    AssetStudio

    AssetStudio

    AssetStudio is a tool for exploring, extracting and exporting assets

    AssetStudio is a cross-platform tool for exploring, extracting, and exporting assets from Unity games—supporting assetbundles and built-in assets. It handles textures, sprites, audio, meshes, shaders, and more, exporting to formats like png, bmp, mp3, wav. The original is archived (supports Unity ≤2022.1); forks like AssetStudio2024 add support for newer Unity versions and Lua asset decompiling.
    Downloads: 861 This Week
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  • 15
    G2SConverter

    G2SConverter

    Convert models from GoldSource engine to Source engine with AI

    Convert models from GoldSource engine to the Source engine with AI. This utility converts GoldSource engine models to Source engine models. A feature of this utility is the ability to improve the quality of textures of models using Upscaling, deblurring, and normal map generating. All operations to improve the quality of textures are performed by neural networks. To improve the quality of the texture, it is first Upscaled using RealESRGAN. The user can select scaling factor: x2, x4 or x8. After the Upscaling procedure, the texture is deblured using the Scale-recurrent Network for Deep Image Deblurring. ...
    Downloads: 2 This Week
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  • 16
    rayshade-mathematica

    rayshade-mathematica

    rayshade and POV for Mathematica Export + view

    Beautifully Render* your Graphic3D and Shown or Manipulate right in the Front End (without Export to, ie 3DStudio Art Renderer, et al). For use with Mathematica 4.0 - 13.1. Makes file.ray or .pov that will look much like image in notebook except rendered. Works easily/automatically with many Graphics3D (and some Graphic) as well. However graphics in 13.1 is too big to comment on: many will work many not. Has many options to fix renders that aren't so auto. Now very portable...
    Downloads: 4 This Week
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  • 17
    MarkovJunior

    MarkovJunior

    Probabilistic language based on pattern matching

    The MarkovJunior project is a procedural generation engine that uses rule-based systems inspired by Markov processes to create complex structures and patterns. It allows users to define transformation rules that iteratively modify a grid or space, producing outputs such as textures, maps, and architectural layouts. The system is highly flexible, supporting both deterministic and probabilistic rule application to generate diverse results. It is particularly popular in game development and generative art, where procedural content can enhance variability and creativity. The project provides tools for defining rules, visualizing outputs, and experimenting with different configurations. ...
    Downloads: 2 This Week
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  • 18
    UnderGround-Basilic

    UnderGround-Basilic

    Hybrid religious complex reconstruction

    Downloads: 1 This Week
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  • 19
    Basilic-1935

    Basilic-1935

    Reconstruction of Three nefs Ancient Greek Church

    Downloads: 0 This Week
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  • 20
    DelphiDoom

    DelphiDoom

    Source port of Doom, Heretic, Hexen and Strife developed in Delphi

    This is a source port of the games Doom, Heretic, Hexen and Strife developed in Delphi. Source code repository: https://github.com/jval1972/DelphiDoom Many features have been added to take advantage of modern hardware: -External hi-res textures -Advanced 32 bit color software rendering -OpenGL support -Quake (md2) models -Sloped floors & ceilings -3d middle floors -Voxels -Dynamic lightmaps -mp3 music -Custom actor definition -and many more... In addition provides accurate demo playback of many Vanilla Doom demos. Supported games include: Doom, Doom2, Heretic, Hexen, Chex Quest, Chex Quest 2 and Strife.
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    Downloads: 257 This Week
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  • 21
    GroIMP

    GroIMP

    Growth-grammar related Interactive Modelling Platform

    Important: Groimp migrates to Gitlab. You can find the latest code at "https://gitlab.com/grogra/groimp/". The version on Sourceforge will not be updated anymore. The modelling platform GroIMP is designed as an integrated platform which incorporates modelling, visualisation and interaction. It exhibits several features which makes itself suitable for the field of biological or ALife modelling: The “modelling backbone” consists in the language XL. It is fully integrated, e.g., the...
    Downloads: 10 This Week
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  • 22
    FotoSketcher

    FotoSketcher

    Automatically turn photos into art

    ...Over 25 filters are provided together with simple image retouching capabilities (crop, resize, contrast, saturation, blur, sharpen, add text...). Batch and script modes are available for more advanced artistic image processing. Add frames and textures to finalize your art.
    Downloads: 7 This Week
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  • 23
    FPCDoom

    FPCDoom

    Source port of the game Doom developed in FPC/Lazarus

    Source port of the game Doom developed in FPC/Lazarus Source code repository: https://github.com/jval1972/FPCDoom
    Downloads: 24 This Week
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  • 24
    glfx.js

    glfx.js

    An image effects library for JavaScript using WebGL

    glfx.js is a JavaScript image-effects library that uses WebGL to apply real-time filters and transformations directly in the browser. It exposes a simple API where images are uploaded into GPU textures, processed with shader-based filters, and rendered to a WebGL canvas. Because the work is done on the GPU, many effects that would be too slow in pure JavaScript (like complex blurs, lens effects, or tilt-shift) can run interactively, even on large images. The library is structured around three components: textures (image sources), filters (shader pipelines), and canvases (render targets), making it easy to compose multiple effects. ...
    Downloads: 3 This Week
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  • 25
    gltf

    gltf

    A crate for loading glTF 2.0

    gltf-rs is a Rust library for parsing and loading glTF 2.0 assets, the efficient and widely adopted format for 3D models and scenes. It provides a safe, idiomatic Rust interface to handle glTF files, supporting both JSON and binary (.glb) formats. The library allows developers to access geometry, materials, animations, and node hierarchies with ease, and is often used as a building block for game engines, renderers, and 3D tools written in Rust. With support for zero-copy data access and...
    Downloads: 0 This Week
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