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OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
RUNEmulator is a work-in-progress RuneScape server emulator, written in Java, intended to mimic the original Jagex server creation for RuneScape. This system is developed with a core that links to plugins to manage certain aspects of the game.
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Javascript game engine which uses Jquery and Prototype.js frameworks and dewplayer for the sound created to manage board games and tile based games. It can be reused to implement pathfinding algorithms.It's simply versatile!
An abstract path finding library that finds a path in a simple or complex area bounded by lines. Targeted at game developers, most usable in adventure games.
Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
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2D Isometric Engine project build with Flash AS3. It is an open source, multilevel and multiplayer tilebased isometric engine. Furnished with IsoEditor and IsoServer on the Files section
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
Roguelike Library is portable open-source library written in C++. It consist of set of classes that can be used in all roguelike games. Classes are categorized to fullfill tasks of random map generation, pathfinding and counting field of view.
Hampton is an application of genetic programming (GP) to the pathfinding problem, first applied by Rick Strom. This project was the focus of a gamasutra.com article, by Strom, on GP and pathfinding.
The project consists in a simple 2D game that serves as a testbed for navigation algorithms based in real time search.
The main goal is to provide implementation and documentation about pathfinding algorithms that work well in dynamic environments.
Matter of War aims to be an open source alternative to commercial real-time strategy games such as Age of Empires with advanced features such as online multiplayer support, "smart" pathfinding, and realistic opponent AI.
Plume est un moteur 3D isométrique programmé en ActionScript sous Flash MX. Pathfinding, I/O, gestion des collisions, cartes externes et mappeur, tout est integré. Plume permet de créer un RPG en Flash de façon extręmement simple.
This project's goal is to "package" AI features altogether.
These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.
openpf is an algorithm which permits you to find your way into a virtual world ( 3D world ) efficently. It is a testbed for the astar, pathfinding and triangle based pathfinding.
We are going to create a library of artificial intelligence, to make optimizations programs and strategic games, where we will implement a framework, algorithms of deep search style, brand search , minmax, methods like pathfinding...