Showing 65 open source projects for "pathfinding"

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  • 1

    SGF - Salvathor Game Fabric (sgffabric)

    C++ OpenSource Game Fabric based on SDL2

    ...It has several helpers: Control configuration parameters, save and load game; Control media: screen, keyboard, mouse and joystick; control animations; control features of the game: sounds, bitmaps, fonts; Access control to the operating system: filesystem, folders, files; Elaborations of menus; control mods; Support for bitmap fonts, truetype, mugen; Artificial Intelligence: A * pathfinding; I've developed some games with SGF: OpenMugen - A clone of the famous fighting game PacMan - also the famous Pacman OpenMortal SGF is fully programmed in C + + and SDL2 based primarily on, and with contributions from several free software. Version 1.0 is already playable, but how do I develop myself, still needs some tweaking. ...
    Downloads: 0 This Week
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  • 2
    Remake of the SNES tank wars game, needs improvement
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  • 3

    Simple2D

    A simple Java library to simplify menial and advanced graphics & tasks

    Simple2D is a Java library containing a plethora of tools with the aim of helping developers complete tasks from menial to advanced more easily than they could using the default Java API
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  • 4

    Enigma

    Enigma is a completed top down zombie survival game written in Java.

    ...When we look back at Enigma, we realize that when we started it, we knew next to nothing about object orientation, inheritance or the lack of efficiency of some of the techniques that we were using. Throughout the time we spent on it, doing extensive external research on topics such as pathfinding, raytracing, and rendering, we learned quite a bit about the Java API, programming in general with various techniques and how to do them efficiently, and last but not least, how to work as a team.
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  • 5

    SugarLab

    A lightweight HTML5/JS library for making games!

    ...Features: -Browser handling -Basic game structure -Pollable control states -Entities system -Full audio tag support -WebAudio API integration -Vector math -Collision detection for lines, AABB's, and convex polygons -Built-in debug drawing -Nodes, NodeMaps, and A* pathfinding -Viewport system -Many optimizations such as sorting, culling, minimal state changes, etc. -AJAX asset pipeline -Animation -Spriter integration and API (coming soon) -Particle engine -Platformer-specific support (coming soon) -Kongregate API integration (coming soon) -Google Analytics integration (coming soon) -Scene based state management
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  • 6
    SP Game Framework
    Simple Playing - Game Framework : An easy to use framework with dependency injection. Based on OpenGL SFML and the boost libraries. Written in C++ and theoretically supporting all major operating systems.
    Downloads: 0 This Week
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  • 7

    AI Path

    AI Pathfinding Presentation

    Presentation of pathfinding algorithms Howto: 1. Create Map (manual or use Map -> Rapid Deployment) 2. Select start point 3. Select end point 4. Choose alg 5. Click Path -> Find
    Downloads: 0 This Week
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  • 8

    Lua map generator for 2D/3D

    A map generator written in the Lua script plugin language

    This lua map generator allows to create symmetric and point symmetric maps in 2D and 3D. For 3D a method is provided which places any number of players apart form each other in the most regular way possible. Incidentally, this means that the map generator also contains an algorithm for calculating the volume of convex polyhedrons.
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  • 9
    Jumper

    Jumper

    Fast and easy-to-use pathfinding library for grid-based games

    Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight. It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
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  • 10

    Pathfinding algorithm

    Using A-star algorithm

    Downloads: 0 This Week
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  • 11

    NullSAF

    A game engine in java for 2D strategy games

    NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game. Think of it as Robocode, but then with a far more serious implementation of CGFs and AI.
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  • 12

    oge2d

    Cross-platform 2D game engine

    Open Game Engine 2D is a full features and cross-platform 2D game engine. It aims to help developers to create 2D games with only flat files (such as ini and script files), so that games could be written once and played under any platform supported. This engine is a pure 2D game engine written in C/C++. It is base on SDL and AngelScript. So, it also aims to run in any platform supported by SDL and AngelScript, such as Windows, Linux, MacOS, iPhone, Android, Windows Phone, Symbian,...
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  • 13
    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
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  • 14
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
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  • 15
    RUNEmulator is a work-in-progress RuneScape server emulator, written in Java, intended to mimic the original Jagex server creation for RuneScape. This system is developed with a core that links to plugins to manage certain aspects of the game.
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  • 16
    This project is a simple engine for tile based games including pathfinding
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  • 17
    Implémentation de l'algorithme A* (A Star) avec la bibliothèque SDL en C
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  • 18
    Xna Complete 3D Engine Using Deferred Shading
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  • 19
    GLUCOSE
    Game Libraries Unified to Create an Operating System for Entertainment for Super 3D Game Platform (S3GP)
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  • 20
    Javascript game engine which uses Jquery and Prototype.js frameworks and dewplayer for the sound created to manage board games and tile based games. It can be reused to implement pathfinding algorithms.It's simply versatile!
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  • 21
    Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
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  • 22
    2D Isometric Engine project build with Flash AS3. It is an open source, multilevel and multiplayer tilebased isometric engine. Furnished with IsoEditor and IsoServer on the Files section
    Downloads: 1 This Week
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  • 23
    the ability to move around the environment using pathfinding algorithms (A*) and obstacle avoidance Avoiding dynamic obstacles using fuzzy rules
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  • 24
    SphinxAIEngineis an open source AI engine. for researching morden AI technical. including for eg Bahviours Tree, Pathfinding .
    Downloads: 0 This Week
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  • 25
    An abstract path finding library that finds a path in a simple or complex area bounded by lines. Targeted at game developers, most usable in adventure games.
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