Search Results for "gpu max performance" - Page 17

Showing 458 open source projects for "gpu max performance"

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  • 1
    HTML GL

    HTML GL

    Get as many FPS as you need and amazing effects by rendering HTML/CSS

    60 FPS and amazing effects by rendering HTML/CSS in WebGL, framework agnostic. HTML GL solves "the slow DOM problem" by creating WebGL representations of DOM elements and hiding actual DOM after. This speeds up HTML/CSS animations and transformations by using 3D hardware acceleration and allows to apply OpenGL effects as modern 3D games have. Using HTML GL you still work with HTML/CSS as you are common to, but DOM elements are just facades to their WebGL representations. These GPU...
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  • 2

    LightSpMV

    lightweight GPU-based sparse matrix-vector multiplication (SpMV)

    LightSpMV is a novel CUDA-compatible sparse matrix-vector multiplication (SpMv) algorithm using the standard compressed sparse row (CSR) storage format. We have evaluated LightSpMV using various sparse matrices and further compared it to the CSR-based SpMV subprograms in the state-of-the-art CUSP and cuSPARSE. Performance evaluation reveals that on a single Tesla K40c GPU, LightSpMV is superior to both CUSP and cuSPARSE, with a speedup of up to 2.60 and 2.63 over CUSP, and up to 1.93 and 1.79 over cuSPARSE for single and double precision, respectively.
    Downloads: 2 This Week
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  • 3
    The goal of this project is to develop a high-performance black-box fast multipole method (bbFMM) that can run very fast on a CUDA-capable GPU. Our prime objective is to offload the multipole-to-local operation (M2L) and the particle-to-particle computation (P2P) efficiently onto GPU. The bbFMM is the primary target, but other FMM variants can work with our high-performance M2L codes.
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  • 4
    WebGL Heatmap

    WebGL Heatmap

    A high performance WebGL/JS heatmap display library

    webgl-heatmap is a browser-side rendering library that uses the GPU via WebGL to draw smooth, continuous heatmaps from large numbers of data points. Instead of relying on CPU-bound canvas operations, it leverages fragment shaders and additive blending to accumulate intensity and colorize results in real time. The API lets you push points or weighted samples into a buffer and then renders a gradient map where hot areas emerge organically from density rather than discrete markers. Because most...
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  • 5
    CLEF

    CLEF

    CIRMMT Live Electronics Framework

    CLEF is a Max-based modular environment for composition and performance of live electronics, developed at CIRMMT/McGill University.

 CLEF follows structural design concepts and allows users to rapidly create digital signal processing topologies and control data taking advantage of the provided infrastructure and feature set. 
 CLEF separates domain model from data access layer and user interface, relying on dedicated technologies: OpenSoundControl for data access, Max dictionaries for module description and pattr for storage management. ...
    Downloads: 0 This Week
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  • 6
    WhirlwindDB

    WhirlwindDB

    GPU Analytic Database

    A SQL based analytic engine running on an NVIDIA GPU for exceptional performance. We see over 700x performance increase over a well known database on the same machine.
    Downloads: 0 This Week
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  • 7
    Tanki Online Launcher

    Tanki Online Launcher

    Get back into real-time action, not 5 second delay action!

    Want to max out Tanki Online performance? Well, here is a summary of your issue in mathematical terms: Game + Browser = Game + lag So... Game = Game (without lag) It might seem crazy what I'm about to say Sunshine she's here, you can take a break I'm a hot air balloon that could go to space With the air, like I don't care baby by the way But you can play without the browser!
    Downloads: 2 This Week
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  • 8
    MXLib is a C++ wrapper around the Intel® Integrated Performance Primitives (IPP) library and NVidia NPP CUDA library. You can use either IPP code (or a subset of functions that do not require IPP) on the CPU side, or use NPP/CUDA on the GPU side, or use both together. The function syntax is similar to that found in MatLab and the library is designed to make it easy to port your code from MatLab to C++.
    Downloads: 0 This Week
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  • 9
    Purpose: do a compatible and compact doom engine based on original doom source code by id software, one doom engine compatible with doom2 exe original with slopes destructible architeture more 3d bridges
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  • 10

    Infinium-8

    CryptoNote based currency. Increasing block reward

    Infinium-8 (INF8) is a new privacy-centric coin using the CryptoNote protocol. Infinium-8 was launched 7/18/2014 12:00 UTC Specifications PoW algorithm: CryptoNight [1] Max supply: Infinite Block reward: increasing with difficulty growth [2] Block time: 90 seconds Difficulty: Retargets at every block [1] CPU + GPU mining (about 1:1 performance for now). Memory-bound by design using AES encryption and several SHA-3 candidates. [2] Infinium-8 s the cryptocoin with block reward inincreasing together with difficulty. ...
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  • 11
    Odometer

    Odometer

    Smoothly transitions numbers with ease. #hubspot-open-source

    Odometer is a lightweight JavaScript and CSS library for animating numbers with a smooth rolling effect, similar to a car’s odometer. It provides a visually engaging way to display counters, statistics, or values that update dynamically in dashboards and web apps. The library requires minimal setup—just drop in the script and apply the class to an element, then update the number to trigger the animation. It supports multiple themes and styles, all implemented with CSS so they are easy to...
    Downloads: 0 This Week
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  • 12

    BOINC Inactivity Fix

    Lets BOINC manager settings working properly under linux

    This scripts uses boinccmd to activate/deactivate GPU tasks in BOINC. The latest BOINC manager offers you the possibility to choose how many minutes your pc should wait in idle before starting tasks, but in Linux this setting is really bugged, because BOINC manager seems not to recognise the inactivity of the user. This script solves this problem. The control of this script affects only the GPU, because CPU-only tasks are executed at a very low-priority, and they usually won't affect any performance during a typical use of a linux system Configure easily this script opening the .ini file.
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  • 13
    elise-ebay

    elise-ebay

    Simulate ebay ecosystem - N clients bid on M items

    Simulate N clients bidding on M items in an 'ebay' style market. Bid values are current highest bid + random value, N(0,1). Goal - maximize throughput (bids/sec) for max number of clients and items to bid on Clients run in separate threads and bid 1k times on each item in the system. User code is 100% thread safe, using 'no lock' & CAS style operations where appropriate. Classes use concurrent hash map, CAS counters, & Container<Bid>. Relative performance was determined for different Container<Bid> implementations...
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  • 14
    tapemovie

    tapemovie

    environment for realtime audio and video instruments

    tapemovie est un environnement logiciel modulaire dédié a l''écriture et au contrôle intermedia (son, video, 3D, lumière) en temps réel. Testé, éprouvé et validé sur de nombreuses productions depuis 2007 pour le théâtre, la danse mais aussi le concert, la performance et l''installation, il permet une écriture précise des différents media et de leurs interactions, tout en permettant des connections vers de multiples périphériques. Il est fabriqué à partir de max/msp/jitter et existe comme application autonome (téléchargement gratuit), et également en version patch pour les utilisateurs avancés.
    Downloads: 1 This Week
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  • 15
    Open Broadcaster Software

    Open Broadcaster Software

    Free, open source software for live streaming and recording

    NOTE: Please visit our website for downloads. Open Broadcaster Software is free and open source software for the purposes of streaming live media content to the internet or to video files. Originally I made Open Broadcaster Software for myself because I thought "why should I pay a subscription for software I could probably write?" And so, I did and Open Broadcaster Software evolved into somewhat of a monster of a project. That's pretty much the Open Broadcaster Software story. I hope...
    Downloads: 2 This Week
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  • 16
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
    Downloads: 0 This Week
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  • 17
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    ...The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
    Downloads: 1 This Week
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  • 18

    FreDec

    Parallelized FREquency DEComposer algorithm

    ...After selection of the initial frequency candidates, the algorithm passes through all their possible combinations and estimates their multi-frequency statistical significance. In the end, it prints out the set of largest frequency tuples that were still found significant. The GPU computing is implemented through CUDA and brings a significant performance increase. It is still possible to run FreDec solely on CPU, if no suitable GPU device is available in the system. See the details of the underlying theory in Baluev 2013, MNRAS, V. 436, P. 807 The description of the algorithm itself can be found in arXiv:1309.0100. ...
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  • 19

    Java/C Comparative Benchmarks

    Java and C Comparative Performance Benchmarks

    A collection of software benchmarks developed to compare the performance of Java with C on identical code. No language libraries were used to avoid implementation differences. Some of the benchmarks are also implemented in Python and Scala. There are benchmarks for bit twiddling, numerical computing, data structure manipulation, concurrent computing, callouts to native libraries, and, graphics processing units (GPU) utilization.
    Downloads: 0 This Week
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  • 20

    pachivc2012

    Convert Pachi Go Game to VC2012 on Windows

    Convert Pachi Go Game to VC2012 on Windows. 30 hours' job. The goal is to use GPU to accelerate pachi to KGS 5D even higher with 1 PC with high-end gfx card such as AMD HD7990. AMD HD7990 has 4K processors and 6GB memory. It is good enough to do high-performance calclulations. I tried Feugo. But it is verh hard to convert since it is boost based C++ program.
    Downloads: 0 This Week
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  • 21
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects.
    Downloads: 0 This Week
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  • 22
    This program is able to detect circles in images. Therefor it uses the hough algorithm CvHoughCircles from the OpenCV library. You can define all parameters e.g. min-/max radius, min distance between circles, all kinds of thresholds, filters and so on.
    Downloads: 0 This Week
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  • 23

    OpenShader

    Open architecture GPU simulator and implementation

    Documentation, simulator, compiler, and Verilog implementation of a completely open-architecture graphics processing unit. This design is intended for academic and commercial purposes. The first step is to develop a detailed GPU simulator and compiler. The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back into ever more detailed and accurate simulations of a complete GPU. ...
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  • 24
    Books (zengfeng)

    Books (zengfeng)

    Collection of scanned/digitized books, tutorials, and source code

    The “books” repository is a collection of scanned / digitized books, tutorials, source code and documents related to Flash / ActionScript 3.0 and graphics/game programming. It includes Chinese translations and source code for AS3 animation, Stage3D tutorials, 3D mathematics, etc. It is more of a resource repository than a software product.
    Downloads: 0 This Week
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  • 25

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. ...
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