Showing 16 open source projects for "cpu-z linux"

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  • 1
    MESHROOM

    MESHROOM

    3D reconstruction software

    Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS). Fusion of Multi-bracketing LDR...
    Downloads: 78 This Week
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  • 2
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    Use our portable, WebKit-based SDK to effortlessly display modern web content everywhere. Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more. Official API for C and C++, with bindings for more. Render web-content on the GPU via Direct3D, Metal, OpenGL, or your own engine for unmatched visual performance. Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is...
    Downloads: 3 This Week
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  • 3
    GLTF/GLB Windows Shell Extension: This shell extension automatically adds thumbnail images to .glb files in Windows File Explorer and provides a right click menu option to generate a 3D preview image for .gltf files. Supports multi-file select and directory processing. Pre-built Windows x64 installer available at https://buymeacoffee.com/nathancrews/e/255640 LAS/LAZ Pointcloud Windows Shell Extension: This "quick viewer" shell extension provides a Windows File Explorer right click menu...
    Downloads: 5 This Week
    Last Update:
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  • 4
    GroIMP

    GroIMP

    Growth-grammar related Interactive Modelling Platform

    Important: Groimp migrates to Gitlab. You can find the latest code at "https://gitlab.com/grogra/groimp/". The version on Sourceforge will not be updated anymore. The modelling platform GroIMP is designed as an integrated platform which incorporates modelling, visualisation and interaction. It exhibits several features which makes itself suitable for the field of biological or ALife modelling: The “modelling backbone” consists in the language XL. It is fully integrated, e.g., the...
    Downloads: 2 This Week
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  • 5
    3DDFA

    3DDFA

    Fast, accurate and stable 3D dense face alignment

    ...A simple 3D render written by c++ and cython is also included. This repo supports the onnxruntime, and the latency of regressing 3DMM parameters using the default backbone is about 1.35ms/image on CPU with a single image as input. See requirements.txt, tested on macOS and Linux platforms. The Windows users may refer to FQA for building issues. Note that this repo uses Python3. The major dependencies are PyTorch, numpy, opencv-python and onnxruntime, etc.
    Downloads: 2 This Week
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  • 6
    MapSCII

    MapSCII

    Braille & ASCII world map renderer for your console

    ...Connect to any public or private vector tile server. Or just use the supplied and optimized OSM2VectorTiles based one. Work offline and discover local VectorTile/MBTiles. Compatible with most Linux and OSX terminals. Highly optimized algorithms for a smooth experience. 100% pure JavaScript! Arrows up, down, left, right to scroll around. Press a or z to zoom in and out. Press c to switch to block character mode, and press q to quit. If your terminal supports mouse events you can drag the map and use your scroll wheel to zoom in and out.
    Downloads: 2 This Week
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  • 7

    Java Software Renderer

    Java implementation of a software renderer.

    Java implementation of a software renderer. Software rendering is handled only by a CPU, without any GPU support. Renderer is implemented in pure Java, without any additional frameworks. Additional requirements: JDK / JRE 8
    Downloads: 0 This Week
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  • 8
    The Dream Machine
    A 3d game engine based on a realtime software raytracer. Currently, the following features are available : primary rays, shadows, cel shading and phong shading. Recommended hardware : modern CPU (such as Intel's core i5 or AMD FX models). This library will be used later on to develop a game. Work in progress.
    Downloads: 0 This Week
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  • 9

    VolTK

    A Lightweighted Toolkit For Volume Rendering

    A Lightweighted Toolkit For Volume Rendering Project Started by Fei Yang Provide both CPU based and GPU (CUDA) based volume rendering. See http://www.fei-yang.org/?page_id=12 for complete descriptions and package downloads VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage. Features * Tri-layer volume rendering * CPU implementation:...
    Downloads: 0 This Week
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  • 10
    Fract is a free, Open-source PC Benchmark based on realtime software rendering. It is designed to provide 100% unbiased results that really correspond to the raw performance of your CPU and system bus.
    Downloads: 0 This Week
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  • 11
    Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up. NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
    Downloads: 9 This Week
    Last Update:
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  • 12
    Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
    Downloads: 0 This Week
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  • 13
    BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.
    Downloads: 0 This Week
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  • 14
    JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
    Downloads: 0 This Week
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  • 15
    An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
    Downloads: 0 This Week
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  • 16
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
    Last Update:
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