Showing 34 open source projects for "basic compiler windows"

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  • 1
    React Three Fiber

    React Three Fiber

    A React renderer for Three.js

    Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive, and can tap into React's ecosystem. There is no hard dependency on a particular three.js version, it does not wrap or duplicate a single three.js class. It merely expresses three.js in JSX, <mesh /> becomes new THREE.Mesh(), and that happens dynamically. There is no additional overhead. Components participate in a unified render loop outside of React. It outperforms three.js...
    Downloads: 8 This Week
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  • 2
    OpenB3d is a library that allows easy access to 3d features of OpenGL, and quick game development
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    Downloads: 10 This Week
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  • 3

    Irrlicht Engine

    3D Engine c++

    The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
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    Downloads: 138 This Week
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  • 4

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 0 This Week
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  • 5
    OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
    Downloads: 16 This Week
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  • 6
    Spritejs

    Spritejs

    A cross platform high-performance graphics system

    Spritejs is a cross-platform high-performance graphics system, which can render graphics on web, node, desktop applications and mini-programs. SpritejsNext is the new version of spritejs. It is renderer agnostic enabling the same api to render in multiple contexts: webgl2, webgl, and canvas2d. Manipulate the sprites in canvas as you do with the DOM elements. SpritejsNext provides several kinds of basic sprite elements, which can be operated on the layer like DOM elements. Compatible for most...
    Downloads: 8 This Week
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  • 7
    The Python Computer Graphics Kit is a collection of Python modules that contain the basic types and functions to be able to create 3D computer graphics images (focusing on Pixar's RenderMan interface).
    Downloads: 0 This Week
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  • 8
    react-blessed

    react-blessed

    A react renderer for blessed

    A React custom renderer for the blessed library. This renderer should currently be considered as experimental, is subject to change and will only work with React's latest version (17.x.x, using Fiber). Any of the blessed widgets can be rendered through react-blessed by using a lowercased tag title. Text nodes, on the other hand, will be rendered by applying the setContent method with the given text on the parent node. As with React's DOM renderer, react-blessed lets you handle the original...
    Downloads: 3 This Week
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  • 9
    Software Renderer

    Software Renderer

    A shader-based software renderer written from scratch in C89

    This is a shader-based software renderer written from scratch in C89 with minimal dependencies, available for Windows, macOS, and Linux. Pre-built binaries for Windows, macOS, and Linux are available for download from the Releases page. To build the software renderer from source, a C89 compiler and development files for your window system are required. Install Visual Studio with C++ support and run build_win32.bat. If the software renderer is launched without arguments, one of the available scenes will be chosen randomly. ...
    Downloads: 0 This Week
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  • 10
    ClayGL

    ClayGL

    A WebGL graphic library for building scalable Web3D applications

    ClayGL is a WebGL graphic library for building scalable Web3D applications. It's easy to use, configurable for high-quality graphics. Benefit from the modularity and tree shaking, it can be scaled down to 22k(gzipped) for a basic 3D application. Animator object can only be created by Animation.prototype.animate method. After created, we can use clay.animation.Animator# when to add all keyframes and clay.animation.Animator#start it. Clips will be automatically created and added to the...
    Downloads: 1 This Week
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  • 11
    art-template

    art-template

    High performance JavaScript templating engine

    art-template is a simple and superfast templating engine that optimizes template rendering speed by scope pre-declared technique, hence achieving runtime performance which is close to the limits of JavaScript. At the same time, it supports both NodeJS and browser. art-template simultaneously supports two syntax of template. Standard syntax allows templates to be easier to read and write. While original syntax has powerful logical processing ability. Original syntax is compatible with EJS,...
    Downloads: 0 This Week
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  • 12
    Prerender SPA Plugin

    Prerender SPA Plugin

    Prerenders static HTML in a single-page application

    Flexible, framework-agnostic static site generation for sites and SPAs built with webpack. This is the stable 3.x version of prerender-spa-plugin based on puppeteer. If you're looking for the (now-deprecated) 2.x version, based on PhantomJS, take a look at the v2 branch. The goal of this plugin is to provide a simple prerendering solution that is easily extensible and usable for any site or single-page-app built with webpack. Plugins for other task runners and build systems are planned....
    Downloads: 0 This Week
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  • 13
    tinyobjloader

    tinyobjloader

    Tiny but powerful single file wavefront obj loader

    Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time. tinyobjloader is good for embedding .obj loader to your (global illumination) renderer. We recommend to use master (main) branch. Its v2.0 release candidate. Most features are now nearly robust and stable (The remaining task for release v2.0 is polishing C++ and Python API).
    Downloads: 40 This Week
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  • 14
    OpenSource landscapes, planets and space environments generator project in C++. Currently only the basic nebulae generation function work.
    Downloads: 0 This Week
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  • 15

    qa3dviewer

    simple 3d scene viewer for windows/linux/android

    Simple test for 3d scene viewing demonstrating usage of: Qt5.1: a bit of qml framework+lot of native (c++) OpenGL ES: portable windows/linux/android code QtCreator framework: compile on all platforms License: - 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH. - trackball code inspired by apple cocoa help Note: - home made qml widgets (Qt5.1 compatible) - home made openGL...
    Downloads: 0 This Week
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  • 16
    An Ogre camera control system plugin. Easily expandable and plugable to current Ogre projects. It implements some basic camera modes: free, orbital, chase, through target... Still in early stage.
    Downloads: 0 This Week
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  • 17
    JS3D

    JS3D

    diagrammatic 3D in a web browser using SVG

    Technology demonstrator of 3D rendering and navigation within a standards compliant web page (requires browser SVG support), no need for a plugin. Intended for use creating basic informative diagrams, ideal for live 3D animations through a web 2.0 mashup. Uses JavaScript to generate SVG (inline) from X3D (inline) using a VRMLScript compliant environment object (an implementation of the VRMLScript standard in JS).
    Downloads: 2 This Week
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  • 18
    JIVES
    Java Interactive Virtual Enviroment System - A framework to create latest generation 3D Inventory Based Adventure Games and simulators, where user can combine items of an inventory and make them interact with the entites of a virtual world. Test JIVES online: 1) Download basic demo script from http://sourceforge.net/projects/jives/files/1.0/basic-demo-jme.jives/download 2) Run the applet from http://simonesegalini.altervista.org/jives/test/test.html
    Downloads: 0 This Week
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  • 19
    Geometry Solver 3D

    Geometry Solver 3D

    An application for analytic geometry education

    This tool is supposed to be able to calculate majority of basic problems of analytic geometry lessons at secondary schools. Calculations are done using a comprendious user interface and results are shown in well-organized tables as well as drawn into a 3D window. We took special care to integrate full support for interactive whiteboards reducing the need for using keyboard to minimum. We used different colors for every object to help users learn the user interface quickly.
    Downloads: 0 This Week
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  • 20
    Game-engine for windows- and unix-systems. Supports shader, scenemanagment, interface to the common render-apis, basic tools and a scripting support.
    Downloads: 0 This Week
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  • 21
    Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.
    Downloads: 0 This Week
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  • 22
    rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
    Downloads: 0 This Week
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  • 23
    Realtime vegetation visualisation with dynamic distribution over heightmaps.
    Downloads: 0 This Week
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  • 24
    A GPU GLSL implementation of a Uniform-Grid accelerated Ray Tracer. Basic test boxes and Stanford bunny are currently renderable. Tested on ATI X1600 mobile, FireGL V3400, and 8800gt.
    Downloads: 0 This Week
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  • 25
    A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
    Downloads: 0 This Week
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