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Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
Narcotik Engine is a cross-platform object oriented 3d graphics engine based on OpenGL. It is minimalistic to provide the developer the most flexibility for his/her project.
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
A program that can be used to generate normal maps from images .
A program that can be used to generate normal maps from images.
Contains several features that can be used to enhance and combine height maps and normal maps.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
A 100% Java OpenGL library that provides both a software implementation and a JNI interface for hardware support, Java implementations of GLUT, GLU and GLX are also provided. Check out the Home Page for some examples.
OPath is a physically based rendering system. The renderer takes a scene description written in a simple language describing geometry, materials, lighting and viewing parameters and produces photorealistic, high dynamic range images of the scene.
OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
The OpenGL Class Library (GLCL) is intented to be a set of C++ classes,
available through static and dynamic libraries, that will allow the
developer to create OpenGL applications using C++ quickly.
OpenJSGL reimplements key parts of OpenGL in JavaScript to allow 3D graphics in a Web browser without plug-ins. OpenJSGL uses the <canvas> tag as its viewport, and works in browsers that support <canvas>, such as Firefox, Safari/WebKit, and Opera.
A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
osgHaptics is a C++ library that incorporates Haptics into the real-time scenegraph OpenSceneGraph. osgHaptics depends on OpenHaptics from Sensable Inc.
OpenTree Library is a cross-platform, engine-independent library which provides 3d tree generation for real-time applications such as games and visualization software.
This is a distributed rendering server/client for Blender written in PHP to facilitate rendering across multiple machines. Little configuration is needed for the setup and only requires Blender, MySQL, and the PHP command line interface.