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GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser, with script, SAI and EAI support. Platforms supported: Linux and other Unix-style platforms; Mac OS/X; Windows. Support for mobile platforms (iOS, Android, QNX) is under development.
The Pure Data (short Pd) project on SourceForge unifies the extensions (or externals) written for the Pure Data Graphical Computer Music System written by Miller Puckette with contributions from many others.
LDraw™ editor for LEGO® style digital building instructions.
LPub3D is an Open Source WYSIWYG editing application for creating
LEGO® style digital building instructions. LPub3D is developed and
maintained by Trevor SANDY. It uses the LDraw™ parts library, the
most comprehensive library of digital Open Source LEGO® bricks
available (www.ldraw.org/ ) and reads the LDraw LDR and MPD model
file formats. LPub3D is available for free under the GNU Public License v3
and runs on Windows, Linux and macOS Operating Systems.
LPub3D is also available...
PlaneShift is a persistent fantasy multiplayer Role Playing Game (MMORPG) with good 3D graphics. Create your character and live in an ever-changing world. Join us to make PlaneShift THE choice of free MMORPG.
The OpenGL Extension Wrangler Library is a simple tool that helps C/C++ developers initialize extensions and write portable applications. GLEW currently supports a variety of operating systems, including Windows, Linux, Darwin, Irix, and Solaris.
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOSX, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
LdGlite exists to render images of models made out of Lego bricks in a platform
independent manner. It requires the LDRAW brick library and uses OpenGL as
the graphics engine.
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
Save hundreds of developer hours with components built for SaaS applications.
The #1 Embedded Analytics Solution for SaaS Teams.
Whether you want full self-service analytics or simpler multi-tenant security, Qrvey’s embeddable components and scalable data management remove the guess work.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.
+MF (Extended Media Format) is a new standard formating style/script for images and block text. It is like a mix of JavaScript and CSS to provide animation in a small file.
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
DuSK 3D is a game engine like quake serial game engine. In nowadays,
it use quake3's game data(maps, textures, sounds etc.). It will have
full function to replace Quake3 engine(quake3.exe), and support
Quake3's game logic dll such as ui.dll, cgame.dll,
An Open Source Render compatible with the RenderMan Interface (currently version 3.2) from Pixar and highly expandable, with addition of geometric plug-ins, hidder plug-ins, output device plug-ins, and Shading Language extension plug-ins.