Showing 17 open source projects for "glew"

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  • 1
    GLEW

    GLEW

    The OpenGL Extension Wrangler Library

    GLEW is a cross-platform open-source C/C++ extension loading library that simplifies the process of using OpenGL extensions. It provides efficient run-time mechanisms to determine the availability of OpenGL extensions on the target platform, exposing core and extension functionality in a single header file. GLEW supports multiple operating systems, including Windows, Linux, macOS, FreeBSD, Irix, and Solaris, making it a versatile tool for graphics developers.
    Downloads: 17 This Week
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  • 2
    The OpenGL Extension Wrangler Library
    The OpenGL Extension Wrangler Library is a simple tool that helps C/C++ developers initialize extensions and write portable applications. GLEW currently supports a variety of operating systems, including Windows, Linux, Darwin, Irix, and Solaris.
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    Downloads: 3,998 This Week
    Last Update:
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  • 3
    glbinding

    glbinding

    A C++ binding for the OpenGL API, generated using the gl.xml specifica

    A C++ binding for the OpenGL API, generated using the gl.xml specification. glbinding leverages C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros; all OpenGL symbols are real functions and variables. It provides type-safe parameters, per-feature API headers, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as...
    Downloads: 0 This Week
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  • 4
    dm_control

    dm_control

    DeepMind's software stack for physics-based simulation

    ...The MuJoCo Python bindings support three different OpenGL rendering backends: EGL (headless, hardware-accelerated), GLFW (windowed, hardware-accelerated), and OSMesa (purely software-based). At least one of these three backends must be available in order render through dm_control. Hardware rendering with a windowing system is supported via GLFW and GLEW. On Linux these can be installed using your distribution's package manager. "Headless" hardware rendering (i.e. without a windowing system such as X11) requires EXT_platform_device support in the EGL driver. While dm_control has been largely updated to use the pybind11-based bindings provided via the mujoco package, at this time it still relies on some legacy components that are automatically generated.
    Downloads: 6 This Week
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  • 5
    2D-Physics

    2D-Physics

    2D physics simulation with circle collision detection using C++.

    ...Supports drag-and-drop manipulation, adjustable time scale, and velocity visualization. Built on a custom cPhysics library implementing Newtonian mechanics with proper numerical integration. Uses C++23, CMake, GLFW, GLEW, and ImGui. Objects can be fixed or movable, enabling orbital mechanics demonstrations and charged particle experiments. Includes preset charge values, field direction controls, and vertical sync options. Suitable for educational purposes and physics experimentation.
    Downloads: 0 This Week
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  • 6
    Red Panda Dev-C++

    Red Panda Dev-C++

    A powerful and lightweighted C/C++ IDE

    ... * Symbol completion works like other modern IDE (like IDEA and VS code) * UTF-8 encoding support * Greatly improved search/replace function * Refactor: rename symbols, extracting marco * new project templates like graphics.h, turtle graphics, GLFW+GLEW,GLUT,etc. And more , see News.txt Issues can be reported at https://github.com/royqh1979/Dev-CP
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    Downloads: 448 This Week
    Last Update:
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  • 7

    CrossArkGL

    opengl overlay

    cross-platform features in c++ to do to some opengl
    Downloads: 0 This Week
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  • 8

    Charlemagne

    Community-driven game engine

    Charlemagne is a community-driven game engine. The project has no end goal: that is mainly up to YOU what you want to make the engine.
    Downloads: 0 This Week
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  • 9
    Open CPP Widget Library (OCWL)

    Open CPP Widget Library (OCWL)

    Simple widget classes for C++ development

    ...Each widget class provides vertex data for rendering but rendering itself is not covered (use OpenGL + FreeType or DirectX) nor is window handling (use eg. SDL, Qt, or GLFW). Currently under full-time development. An example project is provided which has four dependencies: SDL, OpenGL, GLEW and GLM. Feature set not fully implemented.
    Downloads: 0 This Week
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  • 10
    HGE-Previewer

    HGE-Previewer

    An application that shows a preview of a HGE file format.

    Project aim is development and debugging of HGE-Builder and Hulixerian Game Engine. It use OpenGL as its primary Render Engine (have plan to include DirectX11 in future). It use C++11, GLFW and GLEW (for Linux and Mac OS version), LibPNG for texture importing, and Zlib for compressing library. It is developed by bing completely cross platform in mind. Portable to ANDROID. Uses most recent features in tools which it is using. For example OpenGL 4.3 in desktop version, OpenGL ES 3 in android version, DirectX11 in coming soon windows version. ...
    Downloads: 0 This Week
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  • 11
    Create new Opengl trorials use C++ language and SDL, SFML, GLEW, GLU libraries. Web site tutorials: https://sourceforge.net/apps/trac/opengltutorials/wiki
    Downloads: 0 This Week
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  • 12
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 1 This Week
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  • 13

    Name to Anagram Animator (N2AA)

    An OpenGL sample application

    ...Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.
    Downloads: 0 This Week
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  • 14
    OpenGL Overload (GLO)
    A library to replace GLEW for loading OpenGL 3.2 implementation and which aims providing debugging functionnalies and a simple C++ wrapping
    Downloads: 0 This Week
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  • 15
    THIS glew-1.5.4 binding to GNAT Ada.Please goto https://sourceforge.net/projects/opengl3ada/
    Downloads: 0 This Week
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  • 16
    Now,glew1.5.4 Ada binding out! We rewrite the translate-tool and the whole glew . C++ Ref from: https://sourceforge.net/projects/glew/
    Downloads: 0 This Week
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  • 17

    Lfant

    A small Game Engine project.

    ...The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
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