Project aim is development and debugging of HGE-Builder and Hulixerian Game Engine.
It use OpenGL as its primary Render Engine (have plan to include DirectX11 in future).
It use C++11, GLFW and GLEW (for Linux and Mac OS version), LibPNG for texture importing, and Zlib for compressing library.
It is developed by bing completely cross platform in mind.
Portable to ANDROID.
Uses most recent features in tools which it is using.
For example OpenGL 4.3 in desktop version, OpenGL ES 3 in android version, DirectX11 in coming soon windows version.
WARNING:
This project is not stable and is in a big changes, pushes by pushes.
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