A simple 3D framework in C++
CIRT - CUDA Interactive Ray Tracer
C++ Frontend for the RenderMan Interface
Source mirror of LLGL GitHub repository
Doing 3D with Tcl
Support for legacy OpenGL in core profiles
Realtime raytracer using SIMD on ARM, MIPS, PPC and x86
crossplatform multithreaded object-oriented render and audio engine
High-efficiency minimalist C++ wrapper for OpenGL 4.3
C++ header-only library that simulates GLSL math
3D Without Boundaries
Scanning Probe Microscopy Controller and Data Visualization Software
GPU Raytracer from scratch in C++/CUDA
Cross Platform Professional Procedural Terrain Generation & Texturing