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GLScene Engine for Delphi & C++Builder VCL Windows 32/64
GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
CIRT is an implementation of PRTP (Programmable Ray Tracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
GPU-Raytracer is a high-performance, real-time ray tracing engine implemented using OpenGL compute shaders. It demonstrates the power of modern GPU architectures to handle complex lighting calculations, reflections, shadows, and global illumination in real-time. This project is educational and experimental, providing insight into GPU parallelism and real-time rendering techniques. Its clean and modular C++ structure makes it a great reference for students and graphics developers alike.
...Now very portable (Apple, Microsoft, Linux) supported (given rayshade or povray binary download or compiled). No OS scripting needed.
* raytracing makes more realistic images than GL/CL/Cuda (are best for game, geo/mapping, accelerated) but is slower.
POVRay is supported about as well.
For a .gif animation see:
http://community.wolfram.com/groups/-/m/t/1096001
see also:
https://sourceforge.net/p/rayshade
http://www.povray.org
A Lightweighted Toolkit For Volume Rendering Project
Started by Fei Yang
Provide both CPU based and GPU (CUDA) based volume rendering.
See http://www.fei-yang.org/?page_id=12 for complete descriptions and package downloads
VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage.
Features
* Tri-layer volume rendering
* CPU implementation: multi-threading supported
* GPU implementation: CUDA based implementation
* CPU-GPU correspondance
* Both low level interfaces and high level interfaces are provided
* Replace the components easily with your own design
* Various rendering modes: MIP/Isosurface/Full volume rendering
* Endoscopy interaction mode implemented
* Pre-integration supported
* Cross platform (windows and RHEL tested)
Bogart is a high-level library/optimizing compiler for graphics. It aims to provide high-level abstractions/optimizations, with support for graphics hardware (procedural shaders). LLVM/CUDA/OpenGL are on the roadmap.
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SIGGARA (Simple GPU Accelerated Realtime RAytracing Renderer) is a simple rendering engine implementing a bunch of raytracing algorithms. Later we will use CUDA to render directly on the Graphicscard GPU