Showing 7 open source projects for "convert"

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  • 1
    pyntcloud

    pyntcloud

    pyntcloud is a Python library for working with 3D point clouds

    This page will introduce the general concept of point clouds and illustrate the capabilities of pyntcloud as a point cloud processing tool. Point clouds are one of the most relevant entities for representing three dimensional data these days, along with polygonal meshes (which are just a special case of point clouds with connectivity graph attached). In its simplest form, a point cloud is a set of points in a cartesian coordinate system. Accurate 3D point clouds can nowadays be (easily and...
    Downloads: 2 This Week
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  • 2

    vol2im

    Convert volumetric data to images.

    This program embeds volumetric data in various image files, using their RGBA or RGB channels. Each slice of the original model is represented as one channel of the output file. The output images can be used as 3D textures to perform volumetric visualization in GLSL.
    Downloads: 0 This Week
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  • 3

    Heightmap2STL

    Convert heightmaps to stl

    Small tool to convert Heightmap images (grayscale) to stl models. Usage: java -jar heightmap2stl.jar 'path to imagefile' 'height of model' 'height of base' http://www.thingiverse.com/thing:15276
    Downloads: 6 This Week
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  • 4
    A command-line tool to convert polygon meshes to multi-triangulations
    Downloads: 0 This Week
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  • 5
    The 3ds to java converter is a 3ds loader for java3d. It uses the C-library lib3ds to convert files into a format that can easily be read into java, solving many of the bugs other 3ds loaders for java3d have.
    Downloads: 0 This Week
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  • 6
    FileConv is a set of utility classes that allow java programmers to load/write 3d files of various formats to/from 3d applications and convert between various file formats so that people using different 3d applications can collaborate on the same project
    Downloads: 0 This Week
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  • 7
    A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
    Downloads: 0 This Week
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