high-performance and rich features ZX-Spectrum emulator for WinNT platform


http://unrealspeccy.sourceforge.net





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Release Date:

2006-08-08

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Registered:

2005-04-16

Ratings and Reviews

  • Thumbs up:

    4
  • Thumbs down:

    1
80% of 5 users recommend this project
  • Thumbs up

    Unreal Speccy is best Emuls! Only Ureal! 99% soft works

    posted by anonymous 20 days ago
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  • Thumbs up

    Excellent Pentagon (and wide range of other "soviet"-speccy hardware) compatibility, good debugger, very good performance

    posted by anonymous 277 days ago
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  • Thumbs down

    not terribly well thought out does not emulate hardware interfaces like teh interface1disciple network cannot replay rzx files very fiddly to get any atm software to run are you sure that is what the atm looks like on a tv? - no dot crawl no ula snow can this software emulation program run on an msx turbo r800? does it emulate general sound neo? does general sound neo have 24mhz z80? nayone got an ez80190 yet? http://www.youtube.com/watch?v=wlWEs0EAjtQ&feature=related any youtube videos of russian spectrum clones running software at the claimed 2x speed increase for a 14mhz processor like the atm turbo please? mb-02+ claims dma makes elite 50% faster can we see this on a video yet please? why no mb-02+ dma support? can you contact the simcoupe: http://www.simcoupe.org/ explain to them how to get a z80 running at different speeds - they have added the + key on the numeric keypad to skip five frames but not as nice as teh zx spin select a processor speed forthe z80 only 81 emulator nearly manages ula snow and dot crawl though still not quite... all the best lovely to see the personal nightmare finally running for atm turbo! no patches for exisitng 128 sotfware to use the atm processor? pity as at 14mhz most of the freescape stuff is almost playable - at 28mhz we might be able to use the velesoft roller ball mouse to look around! dream on! what happened to wolfenstein doom etc etc?

    posted by anonymous 299 days ago
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Project Feed

  • unreal 0.35b2 file released: us035b2-src.rar

    version 0.35b2 9 aug 2006 ! GS: fixed MOD seeking in BASS mode [fb molodcov_alex] ! HDD: fixed crash when master or slave device absent ! floppy image loader can read images with very short gaps (CABALGS5.TD0, etc) + mouse wheel on high bits of #FAFD port (see ini: Wheel=KEMPSTON) [sb AlCo] + KeybPCMode (see ini). when enabled, simulates pc keyboard [sb 3HAXAPb]

    posted 1491 days ago

  • unreal 0.35b2 file released: us035b2-doc.rar

    version 0.35b2 9 aug 2006 ! GS: fixed MOD seeking in BASS mode [fb molodcov_alex] ! HDD: fixed crash when master or slave device absent ! floppy image loader can read images with very short gaps (CABALGS5.TD0, etc) + mouse wheel on high bits of #FAFD port (see ini: Wheel=KEMPSTON) [sb AlCo] + KeybPCMode (see ini). when enabled, simulates pc keyboard [sb 3HAXAPb]

    posted 1491 days ago

  • unreal 0.35b2 file released: us035b2-bin-p4.rar

    version 0.35b2 9 aug 2006 ! GS: fixed MOD seeking in BASS mode [fb molodcov_alex] ! HDD: fixed crash when master or slave device absent ! floppy image loader can read images with very short gaps (CABALGS5.TD0, etc) + mouse wheel on high bits of #FAFD port (see ini: Wheel=KEMPSTON) [sb AlCo] + KeybPCMode (see ini). when enabled, simulates pc keyboard [sb 3HAXAPb]

    posted 1491 days ago

  • unreal 0.35b2 file released: us035b2-bin-p1.rar

    version 0.35b2 9 aug 2006 ! GS: fixed MOD seeking in BASS mode [fb molodcov_alex] ! HDD: fixed crash when master or slave device absent ! floppy image loader can read images with very short gaps (CABALGS5.TD0, etc) + mouse wheel on high bits of #FAFD port (see ini: Wheel=KEMPSTON) [sb AlCo] + KeybPCMode (see ini). when enabled, simulates pc keyboard [sb 3HAXAPb]

    posted 1491 days ago

  • File released: /unreal/0.35b2/us035b2-src.rar

    posted 1491 days ago

  • File released: /unreal/0.35b2/us035b2-doc.rar

    posted 1491 days ago

  • File released: /unreal/0.35b2/us035b2-bin-p4.rar

    posted 1491 days ago

  • File released: /unreal/0.35b2/us035b2-bin-p1.rar

    posted 1491 days ago

  • unreal 0.35b file released: us035b-src.rar

    version 0.35b 22 jul 2006 ! Z80: fixed flags after ADD IX/IY,SP instruction ! Z80: fixed undoc flags after LDI(R)/LDD(R) ! Z80: fixed undoc flags after CPI(R)/CPD(R) - Z80: undoc flags for IN<I|D>[R] / OUT<I|D>[R] not ready yet ! Z80: MEMPTR implemented (as described in boo_boo & Kladov research) ! anti-text64 now works in ATM-TURBO models [fb AlCo] ! monitor: don't waste CPU time in spectrum screen view (F9) [fb AlCo] * changes in HDD/CDROM code: physical layer moved to separate classes ! GS: fixed unused port#BB bits (some games rely on it) [fb moroz] + CD-ROM access via SPTI (native WinNT) or ASPI (3rd-party wnaspi32.dll) * used my SNDRENDER library for sound & AY emulation (easier & reusable) * implemented 16/32bpp renders for ATM-1,2 640x200 screen mode * improved GS quality: high-level emulation mode playing samples using BASS @ please upgrade BASS to version 2.3 (API changed)

    posted 1509 days ago

  • unreal 0.35b file released: us035b-doc.rar

    version 0.35b 22 jul 2006 ! Z80: fixed flags after ADD IX/IY,SP instruction ! Z80: fixed undoc flags after LDI(R)/LDD(R) ! Z80: fixed undoc flags after CPI(R)/CPD(R) - Z80: undoc flags for IN<I|D>[R] / OUT<I|D>[R] not ready yet ! Z80: MEMPTR implemented (as described in boo_boo & Kladov research) ! anti-text64 now works in ATM-TURBO models [fb AlCo] ! monitor: don't waste CPU time in spectrum screen view (F9) [fb AlCo] * changes in HDD/CDROM code: physical layer moved to separate classes ! GS: fixed unused port#BB bits (some games rely on it) [fb moroz] + CD-ROM access via SPTI (native WinNT) or ASPI (3rd-party wnaspi32.dll) * used my SNDRENDER library for sound & AY emulation (easier & reusable) * implemented 16/32bpp renders for ATM-1,2 640x200 screen mode * improved GS quality: high-level emulation mode playing samples using BASS @ please upgrade BASS to version 2.3 (API changed)

    posted 1509 days ago

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