A simple graphics engine that uses OpenGL 3.3 features as much as possible, and OpenCL to perform basic computations for physics.
It's currently being built with a test application in order to test the features as they are developed (very slowly ;)).
Ideally it will be cross-platform for at least Windows and Linux, although the primary development is being done on Linux first.
Netbeans is the IDE in use, but support for standard autotools (configure, make, make install) is being maintained.
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