An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
sinbad added sinbad to the OGRE (O-O Graphics Rendering Engine) project
sinbad commented on the [PCZSM] Render multiple time per frame patch artifact
sinbad committed revision 8785 to the OGRE (O-O Graphics Rendering Engine) SVN repository, changing 3 files
sinbad committed revision 8784 to the OGRE (O-O Graphics Rendering Engine) SVN repository, changing 1 files
sinbad commented on the [PCZSM] Render multiple time per frame patch artifact
sinbad committed revision 8783 to the OGRE (O-O Graphics Rendering Engine) SVN repository, changing 2 files
ejtttje created the Don\'t require custom header search paths in default install artifact
sinbad committed revision 8782 to the OGRE (O-O Graphics Rendering Engine) SVN repository, changing 2 files
sinbad committed revision 8780 to the OGRE (O-O Graphics Rendering Engine) SVN repository, changing 2 files
sinbad committed revision 8779 to the OGRE (O-O Graphics Rendering Engine) SVN repository, changing 1 files
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