by ghadjiyiannis, harry_jiang, intersunca, junmajack, markus_ageia, stellven, yuansheng_1997
A plug-in used for defining and exporting physics content for NVIDIA PhysX in Autodesk 3ds Max.
spider853 commented on the RE: Here is a script for Keyframes forum thread
spider853 created the Here is a script for Keyframes forum thread
Anonymous commented on the A way to allow multiple steps simulation artifact
Anonymous commented on the A way to allow multiple steps simulation artifact
Fix wrong simulation for scaled objects. Fix failure when making a polygon with more than 256 faces to physics dynamic rigid body Fix proxy simulation error Support collision iteration for advanced users
Changes Fix a proxy related bug which causes problems to pxJoint and causes unexpected actor behavior. Add Support for ForceField in SDK Versions 2.8.0 and 2.8.1 (This function is not supported in SDK Version 2.7.3) Add Support for Metal Cloth ...
Changes Support Soft Body creation and simulation. The Soft Body tearing rendering is not supported yet. Make D6Joint color different to the background Support Cloth interaction with Fluids; please increase particle density and/or fluid collision ...
Changes Support Soft Body creation and simulation. The Soft Body tearing rendering is not supported yet. Make D6Joint color different to the background Support Cloth interaction with Fluids; please increase particle density and/or fluid collision ...
Changes Support Soft Body creation and simulation. The Soft Body tearing rendering is not supported yet. Make D6Joint color different to the background Support Cloth interaction with Fluids; please increase particle density and/or fluid collision ...
We released Max plugin for PhysX V1.0.3 today. It support Max9/2008/2009 with PhysX SDK2.7.3 & 2.8.0 & 2.8.1). Please go to download section to get the full source and the user guide.
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