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Scythe Physics Editor

by dopelganger1982, ogremage, spacejim

A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Ageia PhysX physics engines.


http://physicseditor.com

3D Modeling, Editors

Project Feed

  • Scythe 1.15 minor update

    This update fixes a few bugs, mainly the annoying viewport resizing crash, and the irritating flipping camera bug. Also, physX plugin updated to 2.8.0!

    04:57AM on May 04 2008 by ogremage

  • Supported in PAL (Physics Abstraction Layer)

    Phyics Abstraction Layer (PAL) implemented a Scythe loader [*.phs], meaning Scythe can now be loaded with a great number of new physics engines! Go to http://www.adrianboeing.com/pal for more info.

    02:46PM on Mar 20 2008 by ogremage

  • Scythe 1-14 file released: ScytheAPI_1-14.zip

    removes the requirement to save scenes in the root directory
    
    The new API has some big changes, with more intuitive approach allowing you more control over objects and their management, and ability to destroy each phs entity individually.

    08:05AM on Sep 18 2007

  • Scythe 1-14 file released: Scythe_1-14.zip

    removes the requirement to save scenes in the root directory
    
    The new API has some big changes, with more intuitive approach allowing you more control over objects and their management, and ability to destroy each phs entity individually.

    08:05AM on Sep 18 2007

Scythe Physics Editor Actions