A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Ageia PhysX physics engines.
This update fixes a few bugs, mainly the annoying viewport resizing crash, and the irritating flipping camera bug. Also, physX plugin updated to 2.8.0!
Phyics Abstraction Layer (PAL) implemented a Scythe loader [*.phs], meaning Scythe can now be loaded with a great number of new physics engines! Go to http://www.adrianboeing.com/pal for more info.
removes the requirement to save scenes in the root directory The new API has some big changes, with more intuitive approach allowing you more control over objects and their management, and ability to destroy each phs entity individually.
removes the requirement to save scenes in the root directory The new API has some big changes, with more intuitive approach allowing you more control over objects and their management, and ability to destroy each phs entity individually.
Copyright © 2009 SourceForge, Inc. All rights reserved. Terms of Use