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That's correct, and not a bug.
2010-01-04 19:52:21 UTC by beerockxs
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When the CT is hit 'Mechs with a torso mounted cockpit don't get pilot hits. They don't get any hits for head shots either.
2010-01-04 18:43:38 UTC by nobody
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For the ammo thing, you also need to uncheck the "ammo and equipmebnt limits" game option, under the "Allowed units and equipment" tab.
If it is checked, only units that have an experimental techbase will have access to the experimental ammo.
I will look into the other things.
2010-01-03 18:32:43 UTC by beerockxs
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There's no log file to send at the moment..
I chose 'experimental ammo on' and yet it's not showing. even when I turn on the option for Tac-Ops Minefields.. none of the experimental ammos show up. FTL, Listen-kill, Thunder, Thunder Aug..
Also, another bug I've found. Which isn't something that I've seen able to be logged:
If a building like a fuel tank or such, is height 2 or higher...
2010-01-03 03:38:07 UTC by AlexFury
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This bug has been found and should be fixed in the next version.
2010-01-02 19:51:08 UTC by beerockxs
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Game crashes on the physical phase any time a BA with vibroclaws is inside a building.
2009-12-31 00:30:31 UTC by shatara422
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Also please fix the image file.
2009-12-30 00:48:36 UTC by nobody
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Warrior H-7C seems to be short 1 ton of LRM ammo, per RS3039 and HMV it should have 24 rounds for its LRM10.
2009-12-30 00:46:34 UTC by nobody
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beerockxs committed revision 7368 to the MegaMek SVN repository, changing 11 files.
2009-12-29 16:44:45 UTC by beerockxs
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beerockxs committed revision 7367 to the MegaMek SVN repository, changing 4 files.
2009-12-28 14:18:24 UTC by beerockxs