A C++ game framework based on SDL and libSigC++. It provides 2D graphics, an audio subsystem, integration with OpenGL, a plugin system, and a widget-set.
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Nothing has really happened with libksd since the last release and for that I am sorry. But I just spent some time thinking over the design and scouring the code and I have some new and innovative ideas about where to go from here. Libksd has had some serious problems since its inception that this new direction will address: - Libksd is a huge monolithic disaster. It has a very large code base that needs to be modularized. - It contains every little peice of code I could ever have concieved of and thrown in. Broken, useless things need to get pruned out. Deeply seated features (ie. logging) need to be made actually useful. - Making the concept of a widget non-essential to its core operation. This adds tons of mostly useless complexity, inflexability and overhead. In the end, libksd should emerge as the lean, mean, portable machine I always invisioned...
Libksd 0.1.0-pre2 has finally gotten out the door. So much time has gone into this release, I really can't describe all the changes since the last release! The two most recent changes have been: * Graphics core rewrite that massively cleans up the overall design. * Ported from make and the GNU Autotools to SCons. Over the last year, much of the code has been debuged and tweaked in many other ways, vastly improving it over the last release. Unfortunely, I don't keep a changelog so your just going to have to take my word for it! Happy hacking!
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