JMario is a side-scroll game, built in Java, based on Nintendo's Super Mario World. It's been developed by David Buzatto as part of him's course conclusion work entitled "Utilization of Java Platform for 2D Game Development".
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New features: 1 - Now when your lives finished, is showed a game over screen; 2 - The coin counter is reseted when you finishes a level; 3 - The music changes when you go to a next level, and; 4 - The current music stops when you pause the game. When you restart it, the busic restarts too. Bugfix(es): 1 - Now the final screen of a level spends the same amount of time in every level; 2 - The jump sound effect is played only once (in 0.7 if you press the space bar when jumping, the sound plays again); 3 - When you fall in a hole, the death music is played and the game waits until the music finishes, and; 4 - In some computers, Mario coudnt jump over a large space between tiles, so more tiles where added in large gaps.
New features: 1 - Now when your lives finished, is showed a game over screen; 2 - The coin counter is reseted when you finishes a level; 3 - The music changes when you go to a next level, and; 4 - The current music stops when you pause the game. When you restart it, the busic restarts too. Bugfix(es): 1 - Now the final screen of a level spends the same amount of time in every level; 2 - The jump sound effect is played only once (in 0.7 if you press the space bar when jumping, the sound plays again); 3 - When you fall in a hole, the death music is played and the game waits until the music finishes, and; 4 - In some computers, Mario coudnt jump over a large space between tiles, so more tiles where added in large gaps.
New features: 1 - Now the music stops and plays when necessary; 2 - When finish a level, a new music is played, and; 3 - When finish a level, a score screen is showed. Bugfix(es): 1 - In 0.6 when it tries to play a .wav file, an ArrayIndexOutOfBoundsException was throw. Now in 0.7 this problem was fixes.
New features: 1 - Now the music stops and plays when necessary; 2 - When finish a level, a new music is played, and; 3 - When finish a level, a score screen is showed. Bugfix(es): 1 - In 0.6 when it tries to play a .wav file, an ArrayIndexOutOfBoundsException was throw. Now in 0.7 this problem was fixes.
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