by davidbuzatto
JMario is a side-scroll game, built in Java, based on Nintendos Super Mario World. Its been developed by David Buzatto as a part of hims course conclusion work entitled "Utilization of Java Platform for 2D Game Development".
New features: 1 - Now when your lives finished, is showed a game over screen; 2 - The coin counter is reseted when you finishes a level; 3 - The music changes when you go to a next level, and; 4 - The current music stops when you pause the game. When you ...
New features: 1 - Now when your lives finished, is showed a game over screen; 2 - The coin counter is reseted when you finishes a level; 3 - The music changes when you go to a next level, and; 4 - The current music stops when you pause the game. When you ...
New features: 1 - Now the music stops and plays when necessary; 2 - When finish a level, a new music is played, and; 3 - When finish a level, a score screen is showed. Bugfix(es): 1 - In 0.6 when it tries to play a .wav file, an ...
New features: 1 - Now the music stops and plays when necessary; 2 - When finish a level, a new music is played, and; 3 - When finish a level, a score screen is showed. Bugfix(es): 1 - In 0.6 when it tries to play a .wav file, an ...
New features: 1 - The music of the game was changed to use the music of the original Super Mario World; 2 - When Mario dies, is played the "music of death"; 3 - When Mario jumps, is played the jump sound effect; 4 - When Mario jumps over a baddie, is ...
New features: 1 - The music of the game was changed to use the music of the original Super Mario World; 2 - When Mario dies, is played the "music of death"; 3 - When Mario jumps, is played the jump sound effect; 4 - When Mario jumps over a baddie, is ...
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